De-stressing Farlander

By Corrosive Cinder, in X-Wing

If i attack with a stressed Keyan Farlander and roll 3 hits am I still able to remove his stress to change 0 eyeballs to hits?

yep, the same way you can spend focus with nothing to change at all when you used Garven Dreis (his entry and mechanism has been spelled out in the FAQ for some time). Only difference is that Keyan works on attacks only (if he has nothing to attack, tough luck) while Garven can spend his focus and trigger his ability on both attack and defense.

Edited by Mu0n

Cool. Thanks

Good question. In section 3 of the FAQ it states that you can spend tokens without having to modify dice such as Garven Dreis spending focus (even on blinded pilot) to pass it, or Hobbie spending a TL to remove stress but doesn't re-roll any dice. The only complication I see is the word remove not spend on the Farlander pilot card. However under the FAQ and the card I don't see a problem removing 1 stress to turn 0 focus results into hits, unless a later FAQ elaborates on it.

Meh somewhat ninja but still we both came to the same conclusion.

Edited by Marinealver

I think no, you cannot. Not only do I believe this is the intent of the rule, but also rules as written it is not "spend as a focus token for shooting" it is specifically to change an eyeball into a hit. If you do not have an eyeball result, you cannot change it into a hit and therefore cannot remove the token.

I think no, you cannot. Not only do I believe this is the intent of the rule, but also rules as written it is not "spend as a focus token for shooting" it is specifically to change an eyeball into a hit. If you do not have an eyeball result, you cannot change it into a hit and therefore cannot remove the token.

Read Farlander again. He uses the exact same language as the rulebook uses for spending a Focus token: "change all of your [eye] results to [hit] results." All includes 0.

Also read Garven's entry in the FAQ. I think it answers the "intent" of the rule quite clearly.

Edited by DR4CO

^^ This

I think no, you cannot. Not only do I believe this is the intent of the rule, but also rules as written it is not "spend as a focus token for shooting" it is specifically to change an eyeball into a hit. If you do not have an eyeball result, you cannot change it into a hit and therefore cannot remove the token.

Now that could come to change, after all the Falcon Barrel Roll was perfectly legal until the changed it in the FAQ. But until we get an affirmative answer that is not allowed on Farlander due to a single choice of word I say play it as a focus token for attacks only.

We can get into all sorts of technicalities ie Far used Marksmanship but had a Flechete torpedo fired at him. Can he modify with marksmanship then remove stress even though he modified all the focus away or remove stress but loose marksmanship. (Answer remove stress to modify all but 1 focus even if it is 0 then modify the focus with marksmanship to a critical hit)

Yes, he has quite insane ability because of the way "Spending Tokens" is ruled in the FAQ. Almost like built-in white k-turn or 4th attack dice (5th with HLC) with focus when using Opportunist. Especially when coupled with Wes Janson.

In fact IMO Gemmer Sojan is the only pilots on Rebel Aces who has just good ability and not stunningly good. Quite a difference with Imperial Aces which had only good, but double-edged swords (Jax, Lorrir) or just quite poor abilities.(Cowall, Kanos).

I prefer IA style skills, as you have to risk yourselves to profit from it. On almost all Rebel Aces the only downside is the point cost.

I'm not starting a war that Imperials are treated poorly, but just to say that IMO it would be better to do it like Imperial Aces have done.

Almost like built-in white k-turn or 4th attack dice (5th with HLC) with focus when using Opportunist. Especially when coupled with Wes Janson.

Almost, but not quite. Farlander does need to attack to clear stress, if you get outmaneuvered and miss your shot you're back to the b-wing's limited greens. It's clearly a good ability, but it's important to remember that it does have its limits.

Also, remember that you don't have infinite points avialable. Farlander gets expensive very fast (especially with Wes Janson for opportunist support), and he dies just as fast as any other b-wing. HLC + opportunist might sound nice on paper, but in reality that's 40-45+ points that will be dead after one or two shots.

In fact IMO Gemmer Sojan is the only pilots on Rebel Aces who has just good ability and not stunningly good.

I actually disagree with this. The torpedo turret b-wing is merely good, not amazing. It could be useful, but exploiting its full potential means investing a lot of points in one-shot weapons on a pretty fragile (for its points) platform.

Quite a difference with Imperial Aces which had only good, but double-edged swords (Jax, Lorrir) or just quite poor abilities.(Cowall, Kanos).

And I strongly disagree with this.

Jax's ability is just plain amazing, easily on the same level as Farlander. Shutting down focus and evade makes a huge difference. Your targets can't avoid inevitable death, and they can't return fire very effectively. The only real drawback is that interceptors in general aren't a very appealing choice right now.

Kanos' ability is incredibly powerful, FFG just forgot about how PTL is almost mandatory on interceptors. If you could get both focus and evade tokens you'd have a huge amount of firepower, along with the ability to spend some of it as an evade token instead if you get shot at by higher-PS opponents. Add that EPT option to his upgrade bar and you'd probably have daily complaint threads about how overpowered his ability is.

Lorrir's ability is very good if you like doing a lot of maneuvering and arc dodging. Give him an EPT (which he should have had when you look at the rebel aces pilots all getting EPTs) for predator and he'd be an appealing option. But again, that's a problem with the ship, not the pilot ability.

Cowall's ability is very good, just on the wrong ship. Variable k-turn length is good, and a 1-k can be very powerful. FFG just seems to have forgotten that interceptors are taking PTL stress every turn and rarely get to make k-turns. But put it on a different ship and suddenly it's a lot more powerful.

In short: the imperial aces pilot abilities are all just as good as their rebel counterparts, problems with the expansion are the lack of EPT slots and the general weakness of interceptors in the current metagame. And even Farlander's ability would be ignored if he was flying a TIE advanced with no EPT.

Edited by iPeregrine

Yes, he has quite insane ability because of the way "Spending Tokens" is ruled in the FAQ. Almost like built-in white k-turn or 4th attack dice (5th with HLC) with focus when using Opportunist. Especially when coupled with Wes Janson.

People... it's just a B-wing. Just do what you'd do with any other one: point your guns in its general direction and kill it.

Edited by DR4CO

I wouldn't call the B-wing fragile for its points. A Blue Squadron pilot is only 1 more point than a Rookie pilot and it has 3 more shields. Not as agile but rather tough.

I wouldn't call the B-wing fragile for its points. A Blue Squadron pilot is only 1 more point than a Rookie pilot and it has 3 more shields. Not as agile but rather tough.

But we're talking about named b-wings that cost quite a bit more, not the point-efficient generics. Farlander is going to cost 30-40 points (or more!), and still dies just as fast as a 22-point blue squadron b-wing. He hits pretty hard and has better maneuverability than the average b-wing, but if you can't figure out how to focus fire on him and kill him in a couple turns you've got bigger problems than the fine details of game balance.

In fact IMO Gemmer Sojan is the only pilots on Rebel Aces who has just good ability and not stunningly good.

I actually disagree with this. The torpedo turret b-wing is merely good, not amazing. It could be useful, but exploiting its full potential means investing a lot of points in one-shot weapons on a pretty fragile (for its points) platform.

Wrong person, you are thinking of Nera Dantels, which is a nice B-wing to get a EPT for a few points more then a dagger. The pilot he is talking about is the A-wing that gains a agility when in range 1. Which is still amazing. The 2 named A-wing pilots are awesome.

The B-wing is a lot squishier then people think. Just focus fire it.

Wrong person, you are thinking of Nera Dantels, which is a nice B-wing to get a EPT for a few points more then a dagger. The pilot he is talking about is the A-wing that gains a agility when in range 1. Which is still amazing. The 2 named A-wing pilots are awesome.

No, I know exactly what he said. He claimed that Gemmar Sojan is good, and the other three are stunningly good. My response is that Nera Dantels is also in the "good, but not amazing" category.

I'm still not ready to immediately equate Keyan's ability with "spending a token". It says remove doesn't it?

I think this definitely requires its own FAQ, but now I'm thinking that you might be right. The intent of Garvin's ability was to generate a bonus focus for a buddy, essentially. The intent of Keyan's ability may be simply to clear stress and improve shooting. It might be very difficult to get that eyeball result consistently while shooting with your stress so the ability might feel a bit too situational in that case. Not sure yet.

Wrong person, you are thinking of Nera Dantels, which is a nice B-wing to get a EPT for a few points more then a dagger. The pilot he is talking about is the A-wing that gains a agility when in range 1. Which is still amazing. The 2 named A-wing pilots are awesome.

No, I know exactly what he said. He claimed that Gemmar Sojan is good, and the other three are stunningly good. My response is that Nera Dantels is also in the "good, but not amazing" category.

Ah then it was bad wording. My apologizes.

According to my headcanon, my opinion-truths are superior to yours.

I'm still not ready to immediately equate Keyan's ability with "spending a token". It says remove doesn't it?

You're getting hung up on the wrong word, and misunderstanding why you can spend a token to change 0 eyes. The actual effect of spending the Focus token is (taken from the rulebook):

If the attacker has a focus token, he may return it to the action token supply to change all [eye] results on the attack dice to [hit] results.

Emphasis mine. So you spend the token, and then change all of your results. Nothing requires you to have one or more results; any number, including zero, will suffice.

Now compare that to Farlander's ability. He uses the exact same wording as the rulebook does. Thus the same principle applies; you activate his ability and remove the stress to change "all" of your results. Nothing requires you to have one or more results. Any number, including zero, will suffice.

So Farlander's ability is not being equated with spending the token. The wording of the effects is being equated.

Edited by DR4CO

Almost like built-in white k-turn or 4th attack dice (5th with HLC) with focus when using Opportunist. Especially when coupled with Wes Janson.

Almost, but not quite. Farlander does need to attack to clear stress, if you get outmaneuvered and miss your shot you're back to the b-wing's limited greens. It's clearly a good ability, but it's important to remember that it does have its limits.

Also, remember that you don't have infinite points avialable. Farlander gets expensive very fast (especially with Wes Janson for opportunist support), and he dies just as fast as any other b-wing. HLC + opportunist might sound nice on paper, but in reality that's 40-45+ points that will be dead after one or two shots.

I think you are exaggerating a bit here. Two shots that more than likely have 3 dice aren't able to take out 3 hull and shields. Even with all hits, that's 5 shields and then a possibility of one Direct Hit, so still a hull left. And that's if they all hit and the B-Wing never rolls an Evade. Even if they were two 4 dice attacks, they need to either hit with all, or hit with all but one and get a Direct Hit specifically on the second attack, and still in both cases the B-Wing has to roll blank on the green (or Focus if it has no tokens).

I think he meant getting two shots off with the HLC. It's certainly not difficult to kill a B-Wing with two rounds of concentrated fire.

Edited by WonderWAAAGH

I'm still not ready to immediately equate Keyan's ability with "spending a token". It says remove doesn't it?

I think this definitely requires its own FAQ, but now I'm thinking that you might be right. The intent of Garvin's ability was to generate a bonus focus for a buddy, essentially. The intent of Keyan's ability may be simply to clear stress and improve shooting. It might be very difficult to get that eyeball result consistently while shooting with your stress so the ability might feel a bit too situational in that case. Not sure yet.

The big difference is how the tokens behave. A focus token can be spend, has a rulebook effect and all of that.

For every other pilot, stress tokens aren't tokens with an ability, so you can't spend a stress token, ever. This pilot doesn't spend it, he removes it. Works the same, but in stead of using it for it's rulebook effect, the pilot removes a stress token to do an action.

Actually it's easier to explain. The wording is change ALL. Not change at least 1. Doesn't matter what you use to influence the result, as long as it doesn't require you to change at least 1, you can use it. If you don't get the option to use it (you don't shoot) you can't spend/remove it.

...long story..

In short: the imperial aces pilot abilities are all just as good as their rebel counterparts, problems with the expansion are the lack of EPT slots and the general weakness of interceptors in the current metagame. And even Farlander's ability would be ignored if he was flying a TIE advanced with no EPT.

It is pointless to say that Cowall/Kanos/Lorrir would be great IF [this and that] as they are not/have those stuff you said. Or Farlander would be worse if he wouldn't be so good. There is a saying of cows with wings that would fit quite well here, sorry.

What I tried to say was I would have liked to see that FFG would have kept running on the Imperial Aces path and not to include things that turns hindrance into benefit you may exploit at your will (with EPT's) or are just plain bizarre (ok, not stunningly good because it is dependable on ordnance) like 360deg torpedo turret or mixing stuff like creating a kind of A-Interceptor.

And I admitted that cost is the downside. And also understand that if you get outmanouvered then Farlander suffers the effect. But Stay On Target was possibly designed to smoothen this downside; luckily it uses the EPT slot and there is no B-Wing test pilot card.

But that's the way it is and that's how I must adapt to play this game although I'm not too fond of it.