Chewbacca + EU + Tactician
Dutch + ICT + R2
Blount + Ion Pulse Missiles + Squad Leader
The goal is to fly some ships I've not yet flown competitively (the YT and the Z), bring something with flexibility, and cause confusion and chaos for my opponent's plans.
Figure tactically I'll open with the ion missiles early on to disrupt formations or get something nasty out of the fight for a turn or two, then swing in with Dutch and Chewie to get behind some people and snag some shots hoping to stack ions and stress. Blount then becomes a cheap shooter and action granter, trying to key off Dutch's TL synergy when possible.
It seems like it would be fun to fly, but will it be effective?