Would you stop playing if there were no new releases?

By Gadge, in X-Wing

To me Xwing is a great 'beer and pretzels' game. I play to make up star wars stories with the wife and friends.

Personally I could have just had all the OT ships and not been bored to date with the game, i dont need to spend money on a new release every month to keep me interested...

But it seems some people do.

To me a good game doesnt *need* constant new input. It's cool when it happens but you dont need it and sometimes (like with 40k) its counter productive when things become obsolete or reworked constantly.

I enjoy dozens of games that have not had a new release in a decade (battlefleet gothic, dungeonquest, necromunda, junta etc etc). To me having to have shiny new stuff to keep you interested seems a little superficial.

If its a case of wanting a changing meta game to one up people in tournaments.. well i understand that but surely thats where playing skill should come in. New tactics should be keeping stuff fresh not new cards?

Dont get me wrong, i do like seeing new ships, im not an OT purist, i own pretty much everything that is out in the UK at the mo but I'd still play if S&V was the last thing ever released.

So the question is... would you keep playing if S&V was the last thing to come out from FFG?

I'm a social gamer at my core. I love going to tournaments and playing a variety of people. This is one of my favorite things about Star Wars X-Wing. Many of the players in the game would find new games to move onto if the product line ceased to get updated. As the player based dwindled so would I. I will always have the game in my collection and would pull it out to pull it out now and then. I however dont think the game is in any danger of dieing off at this point.

*cough* search function *cough* :)

As long as existing ships were still available the game would get played but if models go oop that's when it dies.

I remember when battletech was closed down because the owners of fasa were retiring it died off fairly quickly, then the dark age happened :(

I would keep playing to a point. I like that new ships shake things up so there are always new combos to try and new strategies to counter and develop. The game could remain interesting for a while without expansions, but I think most would fall in to a rut of always playing the same thing unless new ships pushed them out of their comfort zone. That said, the rate of expansions right now is at least twice as fast as I would like to see.

*cough* search function *cough* :)

As long as existing ships were still available the game would get played but if models go oop that's when it dies.

I remember when battletech was closed down because the owners of fasa were retiring it died off fairly quickly, then the dark age happened :(

To be fair FASA got entangled in a web of legal issues. It was a surprise to see a company with numerous popular games basically vanish over night.

The game is basically complete as is.

So no.

(Never asked for S&V, while they look fun and not without merit, I feel they're not 100% necessary)

Well I remember I was playing a net game based on battletech where you'd build mechs then send fleets to invade other worlds can't remember the name though for the life of me, but fasa posted on there as well as other sites their thanks for the fans support and announced they were closing down was a sad day.

Of course what wizkidz did was a far far worse day.

But catalysts doing a good job reviving the game and giving us back mech action.

NO. The game won't stop being great simply because no new stuff would be coming.

What we have and the soon to be relsead Scum we can play for a long time and still build new and interesting combinations.

I am happy with the game as is.

That said, I am an OT fan and really get my buzz from watching Xs, ties, Ys, etc zoom about the board. Having said this, I get that others enjoy the game for other reasons.

I think I can speak for a lot of noobs when I say, the number of releases is a little daunting. Im getting excited for rebel aces and struggling to get my head around the new options available to us, yet there are 26,000 other things on the horizon.

I for one sincerely hope we don't see any SW: Rebels ship on the table, and instead FFG holds off until SW VII. Perhaps use the time to polish the current game.

No way!!

But I would like to see the expansions keep coming. The more stuff we have the more combos we can create.

Face it, if we only had OT ships the game would get stale rather quickly.

I really don't see FFG messing up and making ships obsolete or OP. (even the advanced has its uses)

I am happy with the game as is.That said, I am an OT fan and really get my buzz from watching Xs, ties, Ys, etc zoom about the board. Having said this, I get that others enjoy the game for other reasons.I think I can speak for a lot of noobs when I say, the number of releases is a little daunting. Im getting excited for rebel aces and struggling to get my head around the new options available to us, yet there are 26,000 other things on the horizon.I for one sincerely hope we don't see any SW: Rebels ship on the table, and instead FFG holds off until SW VII. Perhaps use the time to polish the current game.

The thing is the rebels show is the correct time frame, so why not draw upon it if it has cool stuff to offer??

I dont think it would get stale with OT ships if i'm honest.

To me it would be about creating fun scenarios... i'll give you 100 point tourny deathmatches would get dull but i find that sort of game inherently a bit lacking.

What made necromunda such a great game was its campaign system, that was what kept you playing.

If i were FFG i'd make some sort of campaign rules where you have say 200 points for ships, pilots and upgrades, you can only field 100 points at a time and half your starting force has to be rookie or academy type pilots. No named characters but you can make rolls on a table for them to join you and there abilities coudl be 'learnt' by your pilots with experience

after each battle you'd gain experience for pilots who survived, replace dead ones and make 'resupply rolls' to see how many points were allocated by HQ to refit. If you had bad rolls you could find yourself having to fly ships in your next battle that started off with a critical hit from the last one in an extreme case

There is already too much for me. Most "new ships" don't look remotely as beautiful as those from the original trilogy and what saddens me most is that the iconic X-Wing, name-giver to this game, is more and more falling victim to the power creep.

Yes I would continue to play if they stopped releasing expension. My only concern when the game got out was to at least see all the fighters from the movies. Now that it's done, I would be okay with no new ships for the Rebels and Imperials. That is a game that can be played on many level: You can either get it out for a fun casual game or start netbuilding for the next tournament. So it's easy to find new players and teach the game, and everybody to whom I showed the game would not mind playing again or was totally hooked.

As for Scum And Villainy, now that they're officially a real thing, I would be disappointed if they stopped production now. There is some Bounty Hunter ships that I would like to see and at least the Kihraxz/Vaksai from SWG, that was the ship I used when I was a freelance pilot in the game.

But, even though I would continue to play, it doesn't mean that I don't want new ships or upgrades, especially Ace packs. New toys are always nice. Shiny.

There is already too much for me. Most "new ships" don't look remotely as beautiful as those from the original trilogy and what saddens me most is that the iconic X-Wing, name-giver to this game, is more and more falling victim to the power creep.

Might be true for the generics, but X-Wing pilots are still among the bests in the game and there is not one of them that I would not take with confidence that they will at least pay for themselves.

And I would not say they are victim of the powercreep, more like victim of the diversity. I mean, the 2 ships that took the X-Wing generic place are the B-Wing and Z-95, none of those two are considered powercreep.

There is already too much for me. Most "new ships" don't look remotely as beautiful as those from the original trilogy and what saddens me most is that the iconic X-Wing, name-giver to this game, is more and more falling victim to the power creep.

What power creep? It's a **** good ship with the highest number (eight) of named pilots in the game.

Edited by Lagomorphia

I would continue playing as there are so many combo's and squads to try even with the ships we currently have.

If FFG wanted to, they could release new pilots for ships and/or missions/objectives that were balanced. A full campaign would be nice as well.

New ships always = good, but at this point, it isn't needed to keep the game fresh and relevant.

Also, new releases don't have to be exclusively new ships.

It may consist on 'upgrades' packs, new pilots for existing ships, alternate existing pilots for different ships, new 'terrain' rules and so on. Take as example the Imperial and Rebel Aces packs, and the incoming Scum Pack. None of them have technically new ships. They only expand existing ones.

If they include new repaints for old ships, the better, but it wasn't strictly necessary. I'd have bought those packs even if it were the cards only.

There is already too much for me. Most "new ships" don't look remotely as beautiful as those from the original trilogy and what saddens me most is that the iconic X-Wing, name-giver to this game, is more and more falling victim to the power creep.

FFG are smart and creating plenty of diversity AND keeping the game very well balanced.

I dont think it would get stale with OT ships if i'm honest. To me it would be about creating fun scenarios... i'll give you 100 point tourny deathmatches would get dull but i find that sort of game inherently a bit lacking. What made necromunda such a great game was its campaign system, that was what kept you playing. If i were FFG i'd make some sort of campaign rules where you have say 200 points for ships, pilots and upgrades, you can only field 100 points at a time and half your starting force has to be rookie or academy type pilots. No named characters but you can make rolls on a table for them to join you and there abilities coudl be 'learnt' by your pilots with experience after each battle you'd gain experience for pilots who survived, replace dead ones and make 'resupply rolls' to see how many points were allocated by HQ to refit. If you had bad rolls you could find yourself having to fly ships in your next battle that started off with a critical hit from the last one in an extreme case

Yes a campaign mode would be great but what makes or breaks a miniatures game is the competitive seen

Lack of new releases, would quite probably mean the game is being dropped for one reason or another. This would kill off tournament support and slowly wither the player base as stores would have less and less reason to stock the game as they can't make much money off existing players. So I would be selling up and moving on if I even get a hint of this game being past its sell by date(with no planned future releases being a very heavy hint.).

You see i like having completed games.

If for example it got dropped i wouldnt sell it, i'd just play it til i'd had enough then at some point in the future box it up and get it out when i had the 'star wars' urge.

Its the same with battlefleet gothic. I dont play it too often, I have two huge fleets for it, every now and then i get it out and have a game with mates.

My only regret *is* selling a lot of the stuff for it years ago. These days BFG ships go for silly money on ebay.

:)

NO

As simple of an answer as it gets.

I also have to admit that it gets overwhelming now.

Especially with a new faction which i didnt want and most likely will not buy.

As said, here i will wait till certain cards will be sold at TV and will just buy the cards which can be used by all factions.

But i would not be sad if the Wave 5 would be the last "real" Star Wars wave for a while.

(Wave 6.. never heard of what is that.. didnt see anything)

I'll entirely keep playing. There's nothing else out there in the Star Wars universe that provides this level of amazing dog-fighting combat.

To echo others, the release schedule is still a little intense. A bit slower schedule would entirely be suitable, at least to me.

If ships stopped coming out it would mean that the game was no longer being supported by FFG. In which case the game would be dead.

Competitively I would most likely stop playing the game but still keep my stuff to play for fun every once in awhile.