My LGS may be starting to run X-Wing on Saturdays, and I'm eager to have a regular supply of people to play against. Until now my schedule hasn't been cooperative so this will be great for me. The question is, what do I run? It's gonna be a carnival of noobs so I'm not really worried about meta. I'm considering a few builds and would appreciate some feedback about which ones have glaring weaknesses or other concerns. I'm still relatively new so things like the doomshuttle or B-Wings might pose a challenge for me to fly, but I'm willing to try them out in the near future. Anyway, here are the lists I was considering.
Angry Mob
Blue Squadron (22)
-Advanced Sensors (3)
Blue Squadron (22)
-Advanced Sensors (3)
Bandit Squadron (12)
Bandit Squadron (12)
Bandit Squadron (12)
Bandit Squadron (12)
Suffers from low pilot skill across the board but six ships means Phantoms will struggle to arc dodge and I can focus down anything big, like Falcons or shuttles. I'm not sure if I really need the sensors or if I should spend those six points on other things. I also considered switching out the Blues for a Biggs and some other X-Wing.
Whisper and His Backup Dancers
Whisper (32)
-Veteran Instincts (1)
-Advanced Sensors (3)
-Advanced Cloaking Device, because why would you ever not (4)
-Navigator (3)
Howlrunner (18)
-Stealth Device (3)
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)
Howlrunner's Flying Circus is a good standby, and Phantoms are cool. The Navigator and Advanced Sensors I'm not sure about, wasn't really sure what to do with the last six points.
Insta-Gibbed
Corran Horn (35)
-Marksmanship (3)
-Fire Control System (2)
Wedge Antilles (29)
-Predator (3)
Biggs the Bullet Sponge
-Hull Upgrade to delay the inevitable (3)
As the name suggests the plan is to get something important in arc and kill it with red dice while Biggs dies heroically, thus inspiring my other pilots to victory.