Hi everybody,
I just started with the first session of my new homebrewn campaign. The session went great, but we had some minor issues that I'd like to adress to improve the quality of the game.
1. My players and I are trying to emerse ourselves as much as possible in the 40k universe. Which is within the possibilities of the group since everybody read a lot of fiction from Black Library and other sources. They are aware that their characters do not possess all knowledge that they as a player have. For example: No one has the slightest idea how psykers function and they all took a disposition towards this group in the Imperium.
However, sometimes they get stuck and use assumptions (black ships are run by sisters of battle, so why aren't we finding any on this one?), and it's pretty hard to adjudicate these cases. Another example is when they factor in our 21th century knowledge about, for example, physics to explain certain thinks; For example: they found the wreck of a submarine that was completely crushed. Out game they knew it was about an overload of pressure, but such things is beyond the knowledge of the ordinary character.
So how do you keep the out game knowledge out of the in game experience?
2. Slightly related. They found themselves on an agriworld were the major voxinstallation of the planet had been destroyed by a storm and hadn't been repaired for 2 years. They immediately left with the assumption that some foul play was at hand, while I, as a GM, had taken out the station by a natural storm and found that this agriworld didn't had the means to repair it. If the players would have shared my opinion about agriworlds not able to repair complex tech on their own, they wouldn't have started a full-blown operation to find non-existing rebels that blew up the tower.
It seems impossible to go over all the different facets of the setting. In fact, I count myself blessed with this group that has a good idea about the general setting of 40k. This way, I don't have to explain every single thing such as "armourcryss windows" or "pictrecorder". On the other hand, it causes some disruptions of the game when we (sometimes pretty late) discover that our opinions on the setting are a bit too divergent.
So how do you create a uniform vision of the setting, without going over every single detail (and there are a lot of details in this setting) beforehand?
Cheers