Well , in my game the doom counter hit zero, and I flipped Shub. I notice that certain monsters go with Shub to the Heart of Africa..the problem is I had five monsters end up there with her. Does that auto-end the game? Or do I technically wait until the next time the Doom counter go down (during next turn), then the game would end due to six monsters in Africa...I mean can the doom counter technically go to minus 1 or 2 in one turn, trigger the flipping of Shub at 0 doom, and auto-triggering the effect?
Another Shub question
Once
doom would advance and as a result there are
monsters hit
six monsters in Africa, it's game over. [Correction made]
Regarding doom continuing to advance in one turn, yes it can happen. I specifically asked about this in the context of Shub:
Edited by ricedwlitHello Richard,
When an effect causes Doom to advance, it advances one space at a time until the effect is completely resolved. In the example you've mentioned, Doom is to advance by four. It advances by one first and reached the end of the Doom track, causing Shub-Niggurath to awaken. Then Doom continues to advance the remaining three, each such advancement being replaced by the Ancient One's effect. In this case, that means three Monster with spawn.Thanks for playing!
~ Nikki ValensFantasy Flight GamesMessage from:
Richard Little
Rule Question:
Short form: If I am to advance doom by more than one space at a time (from a single cause, e.g the omen token advancing), does this count as just one instance of advancing doom, or multiple?
Details: During my last game against Shub-Nigarruth at the beginning of the mythos phase the doom token was on space 1 of the doom track. The mythos card led to the omen token being advanced. There were four gates on the board that matched the omen tokens new space. Following the reference guide for "Doom", I advanced the doom token one space to 0 and then proceeded to resolve the awakening affects for Shub-Niggaruth. I then checked the rules on Shub-Niggurath regarding what should occur when doom advances after Shub-Niggurath is awakened (as I still had three more spaces to advance doom). And here is where I ran into a problem: how many monsters should I spawn on the space with the epic Shub-Niggaruth monster: just one monster (since doom was only being advanced by one effect, namely the omen token advancing) or three monsters (since the doom token would normally have advanced three more spaces)?
Thanks!
I'm not sure about Shub winning immediately. The AO sheet has the Shub winning the game bit only when doom advances.
The wording is:
Each time Doom would advance, spawn 1 monster on the space containing Shub-Niggurath. Then lose is there are six monsters on the space.
So, going by the wording on the sheet, if shub woke up and there was no excess Doom that needed to be handled after she woke up, then you still have one round to get rid of some of the monsters.
I'm not sure about Shub winning immediately. The AO sheet has the Shub winning the game bit only when doom advances.
The wording is:
Each time Doom would advance, spawn 1 monster on the space containing Shub-Niggurath. Then lose is there are six monsters on the space.
So, going by the wording on the sheet, if shub woke up and there was no excess Doom that needed to be handled after she woke up, then you still have one round to get rid of some of the monsters.
Good point - I didn't have the card in front of me. Clarified my original response.