Pilot vs Ship

By Wacko___, in X-Wing

I tought about that since the begining of the game and my line of conversation in the topic Rebel Ace II decide me to starte this one.

Is the ship equal the pilot. Do the Pilot make the ship?

The one flaw that jump in my face when I open the boxe for the first time is the Pilot are stuck in ther ship. Of course is faster a to build your squad and easier on the game balance. But would it not be cool to mixe and match who is piloting what.

The line of tought whas about Han Solo fleeing a small squadron of Tie right after it bought the "will be Millenium Falcon" as a old beat up YT-1300 whit her small stat. And be honest here, who never whise they could put Vader in anything else (exept a tie, that would be a sin).

Give my your tought, your hate or silly idea to modify casual game.

Tell me if ther a similar topic somewhere.

After observing Attack Wing, no, attaching the pilot to the ship is NOT a mistake. The different pilots are better or worse in different ships (see Biggs).

I was put off by it at first as well, but the more I thought about it the more I realized that keeping pilot abilities tied to specific ships is an important balancing element in the game. It allows them to do more interesting pilot abilities without risking seriously broken combos quite so much.

It would not surprise me at all though if we do eventually get some pilots in different ships with different special abilities.

I think it would be cool to see the same pilots in different ships - but they would need to be properly balanced and costed. Think of Soontir Fel in a TIE Fighter, Marekk Steele in a TIE Defender, or Tycho Celchu in an X-wing. They can have the same ability, but cost them appropriately.

Star Trek attack wing does the "ship & pilot can be interchanged" thing, and I've heard not so good things about that. It's apparently a fun way to play, but doesn't lend to the balanced gameplay us X-wingers know and love. It's very easy for a pilot to become outclassed by another when every pilot can be on every ship.

Allowing pilots to use any craft they want is opening the door for powercreep or too much effort needed from the developer to make it right. Certain pilot abilities are okay for their current ship but would be too much in others. Think of Vader in a Defender or Horton in a B-Wing with a HLC.

What it would force the developper to do is make more generic abilities, to ensure that they are not too good for the ship already present and to come. We would not have ability as flavorful as we have right now.

And while thematically, some pilots used other craft than the one they are currently piloting, I would prefer if they would just make a new pilot card for the other ship (like Coran in a X-Wing) than allowing every pilots to use any craft they want. Like you said yourself, no way Vader would go into a Tie Fighter.

I want pilot cards to be made for other ships with new abilities, but I would not support current abilities moving with them. On the other hand, I am also afraid of the cost...but how could I say no to Han in a Z-95 or Corran in an X-Wing?

After observing Attack Wing, no, attaching the pilot to the ship is NOT a mistake. The different pilots are better or worse in different ships (see Biggs).

This really is all there is to say on it. Biggs on a YT-1300 with C-3P0 and Chewie would be horrific.

I also don't want too many reprints (like Corran in a X-Wing) unless they're handled like Boba Fett. I really don't need any more models of most ships and would hate to buy more models just for a few pilot cards. A card pack of just pilots, however, would be awesome.

I'd love to see new cards for pilots in different ships. Corran has been mentioned, also Keyan Farlander in a Y-Wing.

Like some of you say. A simple way to adress that would be to release some old pilot in other ship.

Small cheap pack whit no model (most of us ave enought). But again like BaronFel said you ave to be carfull on who go where beacus ther is some major power combo that can break the game. Those of you who play MtG legacy know how that feel.

Any Idea of who whould be nice piloting somthing else?

For the guys who are well inform in the story did any one pilot more than one ship?

Like some of you say. A simple way to adress that would be to release some old pilot in other ship.

Small cheap pack whit no model (most of us ave enought). But again like BaronFel said you ave to be carfull on who go where beacus ther is some major power combo that can break the game. Those of you who play MtG legacy know how that feel.

Any Idea of who whould be nice piloting somthing else?

For the guys who are well inform in the story did any one pilot more than one ship?

Well, it's very brief, but Chewie and Luke both pilot the Lambda Shuttle in RotJ. I think a lot of people here have expressed an interest in seeing a rebel version of the Lambda.

Conversely, I see no reason why there should not be both Imperial and scum cards for the CR90 - it's a very common ship. I think there are plenty of people who would happily pay £/$20 for a complete set of scum &imperial alternative cards for that.

Both the YT-1300 and the YT-2400 would work like a dream for the Scum faction. Again, I think it would be real nice for FFG to release a new scum ship that came with scum versions of the two YT's cards, just like they are doing with Most Wanted and Boba Fett.

There is definitely an argument to be made for a Corran Horn x-wing card (but maybe there are enough unique x-wings already?).

The last option would be controversial, but characters like Baron Fel and Jania Solo actually flew both TIE variants and Alliance ships, so if they ever go that far into the timeline they could do them.

Edited by Bakura83

As has been mentioned before pilots (or in this case captains) in Star Trek Attack Wing are separate from their ships. And I have to say that it is one of the things I like better in Attack Wing than X-wing. However, it does invite abuse. It makes for far more rule combos and rule synergies, what some people call cheese.

If you have played Attack Wing, you might have noticed that that game is more about the builds and building crazy combos. I think that was the intention of the people who designed Attack Wing (it encourages you to buy all the ships.) But X-wing feels much more like a dog fighting game. How you fly your ships becomes more important than the combos you build. The more build options you get, the more combos become possible, the more likely that there will be really good combos (or OP combos).

I am not saying that having more options / upgrades is a bad thing. I am just saying that it is carefully balance in X-wing to keep how you fly more important than what you brought to fly.

Like some of you say. A simple way to adress that would be to release some old pilot in other ship.

Small cheap pack whit no model (most of us ave enought). But again like BaronFel said you ave to be carfull on who go where beacus ther is some major power combo that can break the game. Those of you who play MtG legacy know how that feel.

Any Idea of who whould be nice piloting somthing else?

For the guys who are well inform in the story did any one pilot more than one ship?

Well, it's very brief, but Chewie and Luke both pilot the Lambda Shuttle in RotJ. I think a lot of people here have expressed an interest in seeing a rebel version of the Lambda.

Conversely, I see no reason why there should not be both Imperial and scum cards for the CR90 - it's a very common ship. I think there are plenty of people who would happily pay £/$20 for a complete set of scum &imperial alternative cards for that.

Both the YT-1300 and the YT-2400 would work like a dream for the Scum faction. Again, I think it would be real nice for FFG to release a new scum ship that came with scum versions of the two YT's cards, just like they are doing with Most Wanted and Boba Fett.

There is definitely an argument to be made for a Corran Horn x-wing card (but maybe there are enough unique x-wings already?).

The last option would be controversial, but characters like Baron Fel and Jania Solo actually flew both TIE variants and Alliance ships, so if they ever go that far into the timeline they could do them.

I think is a pretty interesting idea and I would love to see some pilots swap ships or even loyalty. Wedge and Corran in a Defender when undercover as Imperials would be a blast, as would Soontier Fel in an X-Wing as a Rogue.

Something we should consider about this sort of thing though is the mechanical role that each ship plays for its Faction. The Lambda Shuttle is interesting and unique for the Imperials largely in contrast to the fast, fragile TIE. Added to the Rebels, what does it really add that a Y-Wing or HWK doesn't? Similarly, these pilots mechanics help reinforce the function of their fighter. Fel in an Interceptor makes it even more dangerous when racing around and arc dodgin. Fel in an X-Wing would need a new ability, but what can he do that another pilot does not? In other words, what is the point in having both a Wedge and a Fel X-Wing? Mechanically, they should be top dog fighter pilots. You may give them different abilities, but their role is so similar that one would most likely just replace the other.

I don't know if this means that we don't want pilot packs, but we should think of it in terms of mechanics as well as lore. It's not just about balancing one pilot skill with points, but also placing it within the overall Faction build.

I think is a good combinations of both, ship and pilot, could you imagine a Wedge in a A-Wing???, it could has the same result???, and Han in a HWK-290???, greettings.

After observing Attack Wing, no, attaching the pilot to the ship is NOT a mistake. The different pilots are better or worse in different ships (see Biggs).

Funny thing about this video it is all about Porkins having problems from Y-wing to X-wing.

Obviously not cannon but still funny.

Thing to keep in mine. If you make a Luke or Chewie Shuttle card then you need new dials as we have seen from rulings involving S&V.

I love the idea of a card park various Rouges in x-wings, Luke in the Falcon basically anything from the EU that evolves unique named pilots. Maybe a Empire pack and a Rebel pack. The question becomes, "How much would you spend for a pack of 10 cards?".

It's not just cards though, it would be cardboard. Which, at that point, they might as well toss a ship or three in there to up the price. I don't see card only packs happening ever.

It's not just cards though, it would be cardboard. Which, at that point, they might as well toss a ship or three in there to up the price. I don't see card only packs happening ever.

Later on the game life I dont see why not. Ther is however some facter that we are not awere of.

Anyway I would love to see that happen and personnaly I wont what for FFG to make some for me. Im still carefull beacus lot of you said it a huge risk on the gamme balance. So small change for now.