Old ships need love not recent popular ships?

By LavaDragon0308, in X-Wing

we've seen rebels and imperial aces and i noticed all the ships are popular or recent. Shouldn't new cards be buffing the older ships in need like the Tie advanced or Y-wing? Instead we,re getting new cards for tie interceptors and B-Wings. Please respond telling me i'm wrong or stupid or something.

I won't tell you you're stupid, but I'd really say four ships have had the Aces treatment--counting Imperial Aces, Rebel Aces, and the X-wing content that came with the Rebel Transport. Of those four ships, the X-wing is Wave 1 and the A-wing and Interceptor are Wave 2, so it's hard to claim there's an overall bias toward the new stuff.

Plus it now looks like they held the Y-wing back from Rebel Aces so that it could be included in Most Wanted.

Y-wings and X-wings can still be rather viable. Y-wing with the Ion turret is a great control. Also Allot of X-wing pilots have the best abilities in the game. Sure not much from the Rebel Aces pack can be used on those ships but the stuff that is coming out in Wave 5 and Wave 6 is going to be good. As for the Tie Advanced, those Imperials might want to consider picking up either an Aces pack or Outrider pack for Proton rockets.

And, at what point do you stop tinkering with the older models? Moving Y-Wing updates to Scum and Villainy makes sense in that it's an in-universe older model.

The Advanced however really suffers. I'm wondering if Imperial Aces wasn't supposed to have a fix that didn't pan out so they had to move to two Interceptors instead.

To quote the designers, "Have faith." They know and have something in the works. Also, for what it's worth, the Proton Rockets from Rebel Aces certainly won't be bad on the Tie/Adv.

They did buff up Boba. He's more like he should be, and at the same cost as the old Boba. Can't wait.

Very well, OP. You are both wrong and stupid.

Well actually you have a point, kind of. Like Vorpal said, many of the ships getting new content aren't as new as they feel, and honeslty X-Wings don't need a buff. Not sure TIE Fighters should get one, unless it doesn't work in swarm lists. The TIE Advanced and Y-Wing could use help but the Y-Wing has Most Wanted and the Advanced apparently has something on the way, though beyond reassurances we have nothing (except Proton Rockets I guess).

So you're a little off the mark but if I'm being serious then wrong and stupid don't really apply here.

It's also worth noting, every turret, torpedo and astromech unit breaths new life into the y wing... So in a sense, it has gotten a lot of love.

This looks like a fix TIE Advance thread in Banta clothing.

So...all this TIE advanced hate...

...it hurts me right in the Lore.

The TIE Advanced was meant to be a better TIE. It is. It has shields AND missile capacity. The whole reason it wasn't adopted was EXPENSE. So instead they went with the TIE Interceptor. You know, because they could field MORE OF THEM than the Advanced. JUST LIKE IN THE GAME.

newwhoa.jpg

GUYS! The TIE Advanced is for this game EXACTLY what the 'real' TIE Advanced was in the lore. An expensive novelty that isn't as effective as larger numbers of less superior craft. It is the single more accurately represented gaming piece in the history of the universe. STOP COMPLAINING ABOUT IT.

I'll request that someone needs to balance the lore then...

-Cal

Direct Acepacks: Rebel Transport - X-wing (semi Y-wing too)
Imperial Aces - TIE interceptor
Rebel Aces - A-wing, B-wing
Most Wanted - Y-wing


Indirect Aces:
Falcon: Buffed by Tantive IV (new crew, namely C-3PO)
TIE advanced: Proton Rockets is a minor buff and FFG said TIE advanced is in the works
HWK: New turret in Most Wanted, plus Scumhawks for the Scum Faction.
Lambda-class Shuttle: Decimator Imperial Only crew cards.
The Z-95 and Firespray get some new Scum pilots in MW as well.

What does that leave?

TIE fighter, TIE defender, TIE phantom, TIE bomber, E-wing

Of those, only the TIE bomber really needs the love. The others are either too new or really don't need buffs.

Edited by Lagomorphia

Before we got the bombers, I would use the TIE-A as an ordnance carrier for scenarios. Works just fine. Definitely would like to see a points reduction though.

But Rebels can't use S&V y-wings. I'm still waiting for new y-wing pilots, but with S&V that probably won't happen for a long time...

And, at what point do you stop tinkering with the older models? Moving Y-Wing updates to Scum and Villainy makes sense in that it's an in-universe older model.

The Advanced however really suffers. I'm wondering if Imperial Aces wasn't supposed to have a fix that didn't pan out so they had to move to two Interceptors instead.

How about, no?

I'll request that someone needs to balance the lore then...

-Cal

The problem i have is that the advanced is weaker than the tie interceptor in every way accept shields and hull

Direct Acepacks: Rebel Transport - X-wing (semi Y-wing too)

Imperial Aces - TIE interceptor

Rebel Aces - A-wing, B-wing

Most Wanted - Y-wing

Indirect Aces:

Falcon: Buffed by Tantive IV (new crew, namely C-3PO)

TIE advanced: Proton Rockets is a minor buff and FFG said TIE advanced is in the works

HWK: New turret in Most Wanted, plus Scumhawks for the Scum Faction.

Lambda-class Shuttle: Decimator Imperial Only crew cards.

The Z-95 and Firespray get some new Scum pilots in MW as well.

What does that leave?

TIE fighter, TIE defender, TIE phantom, TIE bomber, E-wing

Of those, only the TIE bomber really needs the love. The others are either too new or really don't need buffs.

sorry i didn't realize they're getting a new turret to.

I'll request that someone needs to balance the lore then...

-Cal

The problem i have is that the advanced is weaker than the tie interceptor in every way accept shields and hull

NO IT ISN'T. :angry:

It is STRONGER in every way, except cost and -1 attack dice. WHICH IS WHY IT'S LESS EFFECTIVE.

less effective =/= weaker.

AAAARRRRGGGGHHHHH.

Repeat after me:

The TIE Advanced should not be more common and effective that the Interceptor.

The TIE Advanced should not be more common and effective that the Interceptor.

The TIE Advanced should not be more common and effective that the Interceptor.

The TIE Advanced should not be more common and effective that the Interceptor.

The TIE Advanced should not be more common and effective that the Interceptor.

The TIE Advanced should not be more common and effective that the Interceptor.

The TIE Advanced should not be more common and effective that the Interceptor.

THE TIE ADVANCED IS SUPPOSED TO BE A WORSE CHOICE THAN AN INTERCEPTOR.

So...all this TIE advanced hate...

...it hurts me right in the Lore.

The TIE Advanced was meant to be a better TIE. It is. It has shields AND missile capacity. The whole reason it wasn't adopted was EXPENSE. So instead they went with the TIE Interceptor. You know, because they could field MORE OF THEM than the Advanced. JUST LIKE IN THE GAME.

newwhoa.jpg

GUYS! The TIE Advanced is for this game EXACTLY what the 'real' TIE Advanced was in the lore. An expensive novelty that isn't as effective as larger numbers of less superior craft. It is the single more accurately represented gaming piece in the history of the universe. STOP COMPLAINING ABOUT IT.

Actually, the original TIE Advanced, the x1, later was known as really only as Vader's personal starfighter. The Advanced was expensive because it was experimental and because it had shields and a hyperdrive.

Unfortunately, this game has not modeled the hyperdrive, so the true value of the Advanced (the x1) can't really be seen. If you needed a TIE fighter that did not need nearby capital ship support, you went with the Advanced/Avenger/etc.

Before we got the bombers, I would use the TIE-A as an ordnance carrier for scenarios. Works just fine. Definitely would like to see a points reduction though.

The Tie Bomber is the Empire weapon delivery system! And there should several models or Variants. From what I've seem from EU, The bomber was to be feared. But in the game, the low PS,(except for Jonus, one of the best Pilot in the game, and Rhymer way to expensive.), this makes the bomber ineffective.

I won't cut copy and past,(And I really want to!!)

I want a expansion for the ships that were in the movies(IV, V & VI), For the Empire Tie Fighter, Tie Advance, Tie Interceptor and the Tie Bomber. For the Rebellion; X-Wing, A-Wing, Y-Wing and the B-Wing.

Now the Tie Fighter, and the Tie Interceptor are well represented, as is the X-Wing, A-Wing and the B-Wing.

That leaves the Tie Advanced, Tie Bomber and the Y-Wing. Now my understanding is that the Tie Advance was really rare and only for VIP. I want to see more variety not only in the pilots but the space craft, (Which I refer to as a variant or model.) for both the Tie Bomber and the Y-Wings. (Don't make me cut, copy and paste! I'll do it man!)

Edited by devotedknight

...

Indirect Aces:

Falcon: Buffed by Tantive IV (new crew, namely C-3PO)

TIE advanced: Proton Rockets is a minor buff and FFG said TIE advanced is in the works

HWK: New turret in Most Wanted, plus Scumhawks for the Scum Faction.

Lambda-class Shuttle: Decimator Imperial Only crew cards.

The Z-95 and Firespray get some new Scum pilots in MW as well.

...

Were did you saw that?

It was an interview at gencon with the two designers of wave 5 and 6, they said something along the lines of "Tie Advanced fans don't worry, something is planned" or very close to this

There is no Lore reason to boost the price of the Tie-Adv if you calculate the point they add up. The only problem whith it is that you never feel like paying 22 point and more fore 2 att dice. In my opinion they shoud flip ther att and def and let it be the Imperial x-wing it should. Or create a ship modification card to allow that.

Ex:

Tie advance X1

action: Transfer a def dice for a att dice to a max of 3 att

action: Transfer a att dice for a def dice to a max of 3 def

2pts

It was an interview at gencon with the two designers of wave 5 and 6, they said something along the lines of "Tie Advanced fans don't worry, something is planned" or very close to this

Cool you got me real exited. :rolleyes:

So...all this TIE advanced hate...

...it hurts me right in the Lore.

The TIE Advanced was meant to be a better TIE. It is. It has shields AND missile capacity. The whole reason it wasn't adopted was EXPENSE. So instead they went with the TIE Interceptor. You know, because they could field MORE OF THEM than the Advanced. JUST LIKE IN THE GAME.

newwhoa.jpg

GUYS! The TIE Advanced is for this game EXACTLY what the 'real' TIE Advanced was in the lore. An expensive novelty that isn't as effective as larger numbers of less superior craft. It is the single more accurately represented gaming piece in the history of the universe. STOP COMPLAINING ABOUT IT.

Actually, the original TIE Advanced, the x1, later was known as really only as Vader's personal starfighter. The Advanced was expensive because it was experimental and because it had shields and a hyperdrive.

Unfortunately, this game has not modeled the hyperdrive, so the true value of the Advanced (the x1) can't really be seen. If you needed a TIE fighter that did not need nearby capital ship support, you went with the Advanced/Avenger/etc.

The lore specifically states the X1 was to replace the TIE with a ship that could hold it's own against an X-wing, and that it was never mass produced because the Interceptor was deemed a better investment.