Is it possible that three ship rebel build may become population again

By Krynn007, in X-Wing

He can. Technically, he's spending it to modify zero eye icons.

Correct, he can always spend the stress even when rolling zero dice, i.e. with blinded pilot.

Is this definitive? I know I'm going to get challenged.

It's no different than a Focus token. You spend the token to "change all of your [eye] results to hits". 'All' in this case just happens to be 0.

Great. So far I've been building Keyan lists that built them amount of dice he rolled (hlc, jan Ors, opportunist) to ensure he spent the focus. This "ruling" gives me plenty more flexibility as if much rather have the additional ship.

So how does the order of operations work with opportunist on Farlander? Does it give you that stress token and then you can use that to "focus"?

So how does the order of operations work with opportunist on Farlander? Does it give you that stress token and then you can use that to "focus"?

Yes, because you get the stress token just before you roll the dice with Opportunist. So if Keyan can find a tokenless target that he can also Target lock, he will get 4+ Dice TL + F every round.

Keyan + Opportunist really wants Wes to strip the tokens first.

Edit: For maximum insanity, check this out:

Wes Janson

Luke Skywalker + Opportunist

Keyan Farlander + Advanced Proton Torpedoes + Opportunist

6 dice attack with Keyan at range 1, with a 96.24% chance that you will get 6 hits after modifying them. These three should be able to take down a Falcon in 2 turns, if they can catch it.

Of course you can also just save the 6 points and spend it elsewhere, which is probably even better.

Edited by MajorJuggler

Right. Wes + Keyan is one of the game's more fun combinations. They can do tremendous amounts of damage very quickly and aren't as vulnerable to things (except swarms) as they first appear.

Wes Jansen

+Predator

Keyan Farlander

+Opportunist

+Advanced Sensors

That's a good core to a lot of lists that gives you an additional 32 points to play with. You could add in Luke or Ibitsam + Opportunist, Luke + R2D2, or a Biggs variant if you want to keep to three ships.

You could also easily toss in some Z-95 variants, or even a Y-Wing and a Bandit, to add bodies to the playing field. Add upgrades for flavor, but this core will do great things and feel fun doing it.

Edited by BaronFel

Just last night I ran.

Keyan

+ptl

+hlc

+ e2 mod with Jan crew

Luke

+lone wolf

+r5p9

Biggs

100 points total.

I played another 3 ship rebel build in which my opponent was too aggressive in the opening round of shooting and he lost a ship to focus fire. With Keyan's ability an tl, I was able to hit with 4 atk dice twice. And jan pumping Biggs full of evades kept him alive much longer. The list is built to get Luke to the end game. Where lone wolf and the shield regen droid works wonders. It's a fun list but I feel that I would get wrecked by a swarm. Not the most synergetic, but a good kit of parts. I was toying with opportunist but felt it is too situational to put 4 points into. I might drop the hlc and go with engine and AS.

I'm looking at this then;

( And thanks major juggler for confirming that tide bit)

Wedge 29

VI 1

Wes 28

VI 1

R2D2 4

Farlander 29

Opportunist 4

Advanced Sensors 3

For a 99pt total

Why vi on wedge? He's now in front of Wes. Where he'd rather be behind to shoot at naked targets.

I absolutely think that 3-ship Rebel lists will be making a comeback after Rebel Aces. I have been saying that it's a literal game-changer.

Here's a fun list that I ran to win a small tournament on Sunday:

Nera Dantels (Deadeye, Flechette Torps x2, Munitions Failsafe)

Jake Farrell (Chardaan Refit, A-wing Test Pilot, Vet Instincts, Push the Limit)

Corran Horn (Vet Instincts, R2D2, Fire Control Systems)

Another List I was tinkering with is this:

Keyan Farlander (Opportunist, Heavy laser cannon)

Jake Farrell (Chardaan Refit, Push the Limit)

Luke Skywalker (R2D2, Predator)

Lists like this are surprisingly effective against a variety of build types. The second one would likely have trouble with high PS Phantoms, but not the first one. Jake can be anywhere you want him to be on just about any turn. If you prefer, find some points to add outmaneuver to him. Both new B-wings are incredible, unlike the sad Ibtisam and Ten Numb, who are hardly effective for their cost.

Why vi on wedge? He's now in front of Wes. Where he'd rather be behind to shoot at naked targets.

It's not a super big deal to me but it's mostly to shoot before VI Boba and Whisper. They both show up locally for me and I really am not a fan of alot of the 2 point pilot talents

If you're sticking with just 3 ships, then you probably want to try and squeeze in Corran Horn. The E-wing is more durable than an X-wing or B-wing, and Corran's ability is extremely powerful when used correctly.

100 points

Wes Janson

Corran Horn + FCS

Keyan + Opportunist

@OP Yes, I think they already are becoming popular.

My list post Wave 5 will likely be:

Wes Jansen

+Veteran Instincts

Wedge Antillies

+Predator

Keyan Farlander

+Stay On Target

+Advanced Sensors

+B-Wing\E2

+C-3PO

100 on the dot. I am already testing it =). Keyan is a monster. You decide on a speed and then set your dial to either the red 1 Hard turn, the 2 K, the 3 bank, or if you are really sure, the 4 straight. No matter maneuver you end with you get the stress, obviously either barrel rolling or TL'ing prior.

Edited by Hida77

I have been using this lately:

Wes // VI

Wedge // Opportunist / R2

Keyan // Opportunist / E2 / Jan Ors

In one game, I nearly killed an Omicron shuttle before it could fire. I dealt one face up card, and a Direct Hit or lucky Minor Explosion would have finished it in the first exchange.

If you're sticking with just 3 ships, then you probably want to try and squeeze in Corran Horn. The E-wing is more durable than an X-wing or B-wing, and Corran's ability is extremely powerful when used correctly.

100 points

Wes Janson

Corran Horn + FCS

Keyan + Opportunist

I probably will but not for a little while. My "nemesis" at league night got destroyed by Luke Corran and Wedge last time we had a rematch.

It didn't help him that he was doing Draft picks for fantasy football and kept forgetting things and wouldn't correct it when I said he could...

I would hesitate to fly a three-ship Rebel build in the current Falcon meta. Falcon plus C3-PO will be hard for to chew through, especially once a wingman gets popped.

I would hesitate to fly a three-ship Rebel build in the current Falcon meta. Falcon plus C3-PO will be hard for to chew through, especially once a wingman gets popped.

I disagree. Opportunist lists in particular usually get a few deep in hull in the first round of shooting. I've played a Wes/Wedge/Corran list and had the Falcon to 5 Hull remaining with no crits in the first exchange. Taking away their evade token and throwing 4-5 attack dice a couple of times against 1 defense is usually extremely painful, After that, all you have to do is mop up since super-falcons usually have few and/or weak wingmen. Any combination of 2 of those three pilots should be able to handle the rest barring dice shenanigans or mistakes.

I would hesitate to fly a three-ship Rebel build in the current Falcon meta. Falcon plus C3-PO will be hard for to chew through, especially once a wingman gets popped.

I disagree. Opportunist lists in particular usually get a few deep in hull in the first round of shooting. I've played a Wes/Wedge/Corran list and had the Falcon to 5 Hull remaining with no crits in the first exchange. Taking away their evade token and throwing 4-5 attack dice a couple of times against 1 defense is usually extremely painful, After that, all you have to do is mop up since super-falcons usually have few and/or weak wingmen. Any combination of 2 of those three pilots should be able to handle the rest barring dice shenanigans or mistakes.

Agreed. In fact, it is the Falcon meta that makes these three ship builds so appealing. They can dish out a tremendous amount of damage, but cannot split it up amongst a large number of targets. This makes them strong against Falcons and their ilk, but weak against TIE Swarms. They're something of a wash against Phantoms in my, limited, experience; one side is going to die horribly, but it could be either side.

I'm looking at this then;

( And thanks major juggler for confirming that tide bit)

Wedge 29

VI 1

Wes 28

VI 1

R2D2 4

Farlander 29

Opportunist 4

Advanced Sensors 3

For a 99pt total

Why vi on wedge? He's now in front of Wes. Where he'd rather be behind to shoot at naked targets.

It's not a super big deal to me but it's mostly to shoot before VI Boba and Whisper. They both show up locally for me and I really am not a fan of alot of the 2 point pilot talents

I see why you might want this, but swapping out R2-D2 on Wes for Opportunist on Wedge will do great things for your damage potential. That VI Boba may shoot first, but it won't be around for long. Then give Wedge an R2 unit to help him clear that stress.

So how does the order of operations work with opportunist on Farlander? Does it give you that stress token and then you can use that to "focus"?

Yes, because you get the stress token just before you roll the dice with Opportunist. So if Keyan can find a tokenless target that he can also Target lock, he will get 4+ Dice TL + F every round.

Keyan + Opportunist really wants Wes to strip the tokens first.

Edit: For maximum insanity, check this out:

Wes Janson

Luke Skywalker + Opportunist

Keyan Farlander + Advanced Proton Torpedoes + Opportunist

6 dice attack with Keyan at range 1, with a 96.24% chance that you will get 6 hits after modifying them. These three should be able to take down a Falcon in 2 turns, if they can catch it.

Of course you can also just save the 6 points and spend it elsewhere, which is probably even better.

Or Jan instead of opportunist and no Wes

Edit

I did very well against a 7 ship tie swarm like I mention at the start of this thread.

Yes I did lose.

I had one bad roll with 5 dice that would have been a game changer.

Even after the fact I had one xwing against 4 ties, and took out two of them.

One round I made a bag move on my part so again I feel as though with some practice that I can beat a 7 ship swarm with 3 ships.

I was literally one shooting ties.

Here is a question about Wes ability.

When he attacks does the ship he is attacking lost his focus or evade before he can use it?

Wes ability days after you attack.

So if he attacks does the defender still have that token for defense against Wes,or lost it before he can spend it?

My opponent thought at the time he can still use it.

I didn't think he could but we played it his way.

If I was right that too would have made a difference.

If I was wrong well we played it that way anyway

Edited by Krynn007

I'm liking this one:

Wedge + Predator

Corran + PtL

Biggs + Hull Upgrade

thoughts?

You see I believe that it is actually Corran Horn that is giving the 3 ship Rebels a chance for a comeback. Keyan can do it too, but right now Corran is the way to go.

I recently took those three pilots to a tournament and won with them. Loadout was:

Wedge + PTL, engine upgrade, R2 astromech

Corran Horn + FCS, VI

Biggs

The battle plan changed depending on the matchup. Wedge preferred to flank with his boost while Biggs protected Corran. Sometimes they all flew together. Sometimes Biggs was bait for the other two to get behind. Corran Horn makes a great flanker as well. Don't be afraid to double tap a ship at range 1 with Corran. The FCS is there to make sure every 2nd shot is golden, and it is one of the main strengths of the list.

The FCS is there to make sure every 2nd shot is golden, and it is one of the main strengths of the list.

13zzhux.jpg

I'm liking this one:

Wedge + Predator

Corran + PtL

Biggs + Hull Upgrade

thoughts?

You see I believe that it is actually Corran Horn that is giving the 3 ship Rebels a chance for a comeback. Keyan can do it too, but right now Corran is the way to go.

I recently took those three pilots to a tournament and won with them. Loadout was:

Wedge + PTL, engine upgrade, R2 astromech

Corran Horn + FCS, VI

Biggs

The battle plan changed depending on the matchup. Wedge preferred to flank with his boost while Biggs protected Corran. Sometimes they all flew together. Sometimes Biggs was bait for the other two to get behind. Corran Horn makes a great flanker as well. Don't be afraid to double tap a ship at range 1 with Corran. The FCS is there to make sure every 2nd shot is golden, and it is one of the main strengths of the list.

How Often do you use his pilot ability?

I think that is where I make my mistake as I use it asap, and maybe it be better off to wait for a better chance

I never seem to do well with Coran.

How Often do you use his pilot ability?

I think that is where I make my mistake as I use it asap, and maybe it be better off to wait for a better chance

I tend to only use it if I will kill someone or if I have an opportunity to do crippling/massive damage (ie range 1 w/TL against no defensive tokens on my opponent) OR if I won't likely be able to shoot the subsequent turn anyway. Otherwise it is usually better to not.

So how does the order of operations work with opportunist on Farlander? Does it give you that stress token and then you can use that to "focus"?

Yes, because you get the stress token just before you roll the dice with Opportunist. So if Keyan can find a tokenless target that he can also Target lock, he will get 4+ Dice TL + F every round.

Keyan + Opportunist really wants Wes to strip the tokens first.

Edit: For maximum insanity, check this out:

Wes Janson

Luke Skywalker + Opportunist

Keyan Farlander + Advanced Proton Torpedoes + Opportunist

6 dice attack with Keyan at range 1, with a 96.24% chance that you will get 6 hits after modifying them. These three should be able to take down a Falcon in 2 turns, if they can catch it.

Of course you can also just save the 6 points and spend it elsewhere, which is probably even better.

I like hlc and opportunist on Keyan with Wes and biggs.

Or Jan instead of opportunist and no Wes

Edit

I did very well against a 7 ship tie swarm like I mention at the start of this thread.

Yes I did lose.

I had one bad roll with 5 dice that would have been a game changer.

Even after the fact I had one xwing against 4 ties, and took out two of them.

One round I made a bag move on my part so again I feel as though with some practice that I can beat a 7 ship swarm with 3 ships.

I was literally one shooting ties.

Here is a question about Wes ability.

When he attacks does the ship he is attacking lost his focus or evade before he can use it?

Wes ability days after you attack.

So if he attacks does the defender still have that token for defense against Wes,or lost it before he can spend it?

My opponent thought at the time he can still use it.

I didn't think he could but we played it his way.

If I was right that too would have made a difference.

If I was wrong well we played it that way anyway

I know how useful biggs can be but I feel like he drags me down. After playing some 3 ship rebel builds I would rather be able to split and manuever freely without his hindrance of having to stick with someone.

My last match with a Luke, Wedge and Corran build I was able to slow play wedge behind an asteroid while Luke and Corran out flanked which cost my opponent the match after I one shotted 1 of his 4 ships

So how does the order of operations work with opportunist on Farlander? Does it give you that stress token and then you can use that to "focus"?

Yes, because you get the stress token just before you roll the dice with Opportunist. So if Keyan can find a tokenless target that he can also Target lock, he will get 4+ Dice TL + F every round.

Keyan + Opportunist really wants Wes to strip the tokens first.

Edit: For maximum insanity, check this out:

Wes Janson

Luke Skywalker + Opportunist

Keyan Farlander + Advanced Proton Torpedoes + Opportunist

6 dice attack with Keyan at range 1, with a 96.24% chance that you will get 6 hits after modifying them. These three should be able to take down a Falcon in 2 turns, if they can catch it.

Of course you can also just save the 6 points and spend it elsewhere, which is probably even better.

I like hlc and opportunist on Keyan with Wes and biggs.

Or Jan instead of opportunist and no Wes

Edit

I did very well against a 7 ship tie swarm like I mention at the start of this thread.

Yes I did lose.

I had one bad roll with 5 dice that would have been a game changer.

Even after the fact I had one xwing against 4 ties, and took out two of them.

One round I made a bag move on my part so again I feel as though with some practice that I can beat a 7 ship swarm with 3 ships.

I was literally one shooting ties.

Here is a question about Wes ability.

When he attacks does the ship he is attacking lost his focus or evade before he can use it?

Wes ability days after you attack.

So if he attacks does the defender still have that token for defense against Wes,or lost it before he can spend it?

My opponent thought at the time he can still use it.

I didn't think he could but we played it his way.

If I was right that too would have made a difference.

If I was wrong well we played it that way anyway

Wes ability says "after you" attack, so you get to strip a token before they get a chance to roll defensive dice. That's why he's a nasty one to fly against.

Keyan will be even nastier. It does no good to purposely stress him out because you are basically giving him focus tokens. Really the only good counter is you ion him or shoot him as early as you can. Keyan with Opportunist and/or Advanced Sensors is going to be crappy to fly against. TL and focus nearly every turn. He'll hit harder than Wedge, he will be target prority number 1.

Wes ability says "after you" attack, so you get to strip a token before they get a chance to roll defensive dice. That's why he's a nasty one to fly against.

Wrong. "After you attack" is a keyword that is the entire attack, which includes the defense of the attack. The token comes off after the attack is completed (so you get to use Focus/Evade if you have it against him), but a single token left (if any) is then removed

Edited by Hida77