http://www.fantasyflightgames.com/edge_news.asp?eidn=5022
I just wanted to get this up. Thoughts opinions?
I don't like that the sector is guaranteed to be consumed by the Pandemonium.
http://www.fantasyflightgames.com/edge_news.asp?eidn=5022
I just wanted to get this up. Thoughts opinions?
I don't like that the sector is guaranteed to be consumed by the Pandemonium.
I don't want the emperor to die because of some malfunctioning golden throne either. (Although it would be interesting).
There is no saying when it will happen, just that it most likely will happen. It's part of the background atmosphere setting, that everything is doomed etc. So I see no harm in it.
And hey, it's your game, maybe it will never happen or it's part of some storyline twist and can thus be prevented.
Edited by GridashI actually like Calixis more than what I have read so far (still reading the book) about Askellon. I'm still going to at least run some games in the sector and see how I like it before making any final decisions about changing.
I love it.
We already have Calixis.
This is a good contrast to it and feels very very 40k-ish.
The sector is lost, you just fight to make it last another day.
I thought it was pretty cool although I will probably not run the sector as doomed but "merely" most likely doomed.
I am totally fine with the sector being lost eventually.
It fits with the two-minutes-to-midnight Grimdark feeling we've got in the existing universe.
Just my 2 burnt heretics
It's also a nice setting for a Black Crusade type of adventure.
It's also a nice setting for a Black Crusade type of adventure.
This would be an excellent setting for Black Crusade!
A good sector to throw almost any characters from any line into - just depends on the year you use it. Go 10 years later, and the deathwatch might battle the beginning of a black crusade there.
It's fairly vague, but, on first glance, there needs to be a bit more incentive for inquistorial involvement in the sector. What is the big plan? Create an agent network to have spies everywhere in a new chaos hotbed? Salvage as many relics as possible? Something else?
It can't just be purging heretics. In a sector like this, you're better off doing that with the imperial guard and navy.
I love it!
The certainty of doom makes everything there so much more interesting and heroic.
http://www.fantasyflightgames.com/edge_news.asp?eidn=5022
I just wanted to get this up. Thoughts opinions?
I don't like that the sector is guaranteed to be consumed by the Pandemonium.
That being said, there's a lack of humanity about it. There's nothing that forces us to empathize with it on a personal level- it hardly feels like anyone lives there. There's nothing that compels us to save the sector by virtue of the sector existing. If that piece was there, some fragile piece of humanity that remained, it would be complete.
Perhaps that's up to us, though? Or maybe I just need to reunderstand the fragility of a human being in an uncaring and actively antagonistic universe.
Edited by KainusFFG has more experience with doomed settings. That was the best part of the Midnight setting. All was already lost, just fighting to stave off the bitter end one more day.
- alemander
Another vote for loving this sector so far.The doomed aspect really raises the tension level and truly makes potential character choices a bigger impact in a campain IMO.Can definetly see a any of the other game lines using this system .
My fav setting remains The Jericho Reach, but I'm warming to the Askellon Sector. It took me a while to like Calixis as well, so this isn't strange.
BYE
alemander: The inevitable doom isn't a problem, provided I don't have to dish out motivations for Ordo Xenos, Hereticus and Malleus all by myself. It makes sense for the imperium to have a plan (or multiple plans; politics, yay!) for a sector they've already restricted, and it would add a great deal to the plausibility of running things there, if it was one of the first things I saw in my GM info.
Needless to say, I also love the setting.
alemander: The inevitable doom isn't a problem, provided I don't have to dish out motivations for Ordo Xenos, Hereticus and Malleus all by myself. It makes sense for the imperium to have a plan (or multiple plans; politics, yay!) for a sector they've already restricted.
That is the plan. Abandon all hope ye who enter here. Thar be monsters.
Just think about the attitude of the enemies of the imperium.
Where decadent nobles and hertics needed to be very very careful in Calixis, they might even spit you in the face openly in this new sector. Endless possibilities for much bolder enemies.
Like a whisper of a noble who has uncovered an acolyte for what he is, and whispers into his ear without any fear:
"Your time here is over, servant of the corpse god. And no one will help you here, nor will anyone hear you scream. Even if you escape this building, this is our sector, and we will find you and your beloved ones wherever they go."
alemander: The inevitable doom isn't a problem, provided I don't have to dish out motivations for Ordo Xenos, Hereticus and Malleus all by myself. It makes sense for the imperium to have a plan (or multiple plans; politics, yay!) for a sector they've already restricted.
That is the plan. Abandon all hope ye who enter here. Thar be monsters.
But why go where the monsters are? This setting has the potential to be run in Black Crusade, Rogue Trader, Only War and Dark Heresy. Thing is, each of the factions involved, and many others, would greatly benefit from having goals and motivations for the restricted sector. I mean, the usual procedure in a lost system is Exterminatus. What is the plan here for the imperium, that they are not doing that?
I'd love that to be there in the book, because I know my players are going to ask that, in- and out of character.
Edited by DeathByGrotzLike a whisper of a noble who has uncovered an acolyte for what he is, and whispers into his ear without any fear:
"Your time here is over, servant of the corpse god. And no one will help you here, nor will anyone hear you scream. Even if you escape this building, this is our sector, and we will find you and your beloved ones wherever they go."
I like that, the noble smiles smuggly more to himself than anything when he sees the look of realization on the acolytes face, leaning in closely he whispers barely audibly, "Hail Chaos."
But why go where the monsters are? This setting has the potential to be run in Black Crusade, Rogue Trader, Only War and Dark Heresy. Thing is, each of the factions involved, and many others, would greatly benefit from having goals and motivations for the restricted sector. I mean, the usual procedure in a lost system is Exterminatus. What is the plan here for the imperium, that they are not doing that?
I'd love that to be there in the book, because I know my players are going to ask that, in- and out of character.
We go where the monsters are because we're the Inquisition. We carry the Emperor's Will as our torch and with it we burn out the shadows. I'm sorry but Exterminatus is way to rare to be used on a full sector, lost or not, there's way too much political tape involved using it. However the plan apparently isn't for the larger Imperium like the document said they're abandoning ship for various reasons adepts are scourging it from record. The Inquisition on the other hand is more interested in stopping the levy from bursting too soon. Rogue traders go there for salvage, Heretics go there for fun and playing around with Pandemonium, it's likely easier to act out in the open as well.
We are in this sector, not because we really think we can save it.
But because it is were we were born. It is were all our beloved ones live. It is were we grew up, were we lived, hoped, suffered and loved.
It is our beginning and our end - and if damnation and darkness will embrace all that we hold dear, we will never the less be the ones who will fight until their last breath.
Not because we think we can win. But because it is all that we have left to do.
The characters are no agents that were send here from terra and have no relations to the sector.
The sector is all that they know, all that they ever experienced, and to them - it is the imperium of mankind.
And even if there would just be a 0,001% chance to save it...wouldnt you try ?
And for the Ordo Malleus or if the sector is your home, that is enough
But if my group wants to play Ordo Hereticus, what are that order's goals in the sector? What hooks exist concretely to involve Ordo Xenos? If I want to use the sector in an Only War campaign, given the system is supposed to be backwards compatible, what is the Administratum's plan for the Imperial Guard's response to the sector itself? What are these major organs in the Imperium concretely doing in relations to the sector? How do the bordering established sectors, for example Calixis, react/respond to the Askellon situation? Officially cordoning something off is going to draw curious eyes like a carcass draws flies: How does the imperial navy keep out plunderers/cold trade? How effective are these methodes? Is this what draws in the inquisition?
As you can see I have plenty of questions, which hopefully will somewhat provide inspiration for material to come; maybe they already have- I honestly don't know.
I can get the excitement about the sector. I'm a big fan of postapocalyptic settings myself and the current plot I'm running revolves around the massive uprisings in the Segmentum Pacificum, so in tone, it definitely hits the spot, but, what so far seems to be missing for me is how the sector organically meshes with the rest of the imperium. The premise is there, and sound, but I would like more detail in that point, because for me, I would consider it a step in the right direction in terms of backwards compatibility to offer windows of opportunity, plotwise, for guard, rogue traders, heretics, death watch kill teams etc..
Edited by DeathByGrotz..... whisper of a noble who has uncovered an acolyte for what he is, and whispers into his ear without any fear:
"Your time here is over, servant of the corpse god. And no one will help you here, nor will anyone hear you scream. Even if you escape this building, this is our sector, and we will find you and your beloved ones wherever they go."
....... the noble smiles smuggly more to himself than anything when he sees the look of realization on the acolytes face, leaning in closely he whispers barely audibly, "Hail Chaos."
Wonderful, I take it to my game
))))
And for the Ordo Malleus or if the sector is your home, that is enough
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But if my group wants to play Ordo Hereticus, what are that order's goals in the sector? What hooks exist concretely to involve Ordo Xenos? If I want to use the sector in an Only War campaign, given the system is supposed to be backwards compatible, what is the Administratum's plan for the Imperial Guard's response to the sector itself? What are these major organs in the Imperium concretely doing in relations to the sector? How do the bordering established sectors, for example Calixis, react/respond to the Askellon situation? Officially cordoning something off is going to draw curious eyes like a carcass draws flies: How does the imperial navy keep out plunderers/cold trade? How effective are these methodes? Is this what draws in the inquisition?
As you can see I have plenty of questions, which hopefully will somewhat provide inspiration for material to come; maybe they already have- I honestly don't know.
I can get the excitement about the sector. I'm a big fan of postapocalyptic settings myself and the current plot I'm running revolves around the massive uprisings in the Segmentum Pacificum, so in tone, it definitely hits the spot, but, what so far seems to be missing for me is how the sector organically meshes with the rest of the imperium. The premise is there, and sound, but I would like more detail in that point, because for me, I would consider it a step in the right direction in terms of backwards compatibility to offer windows of opportunity, plotwise, for guard, rogue traders, heretics, death watch kill teams etc..
'The Faceless Trade' is a combination of xenotech, chaos artefacts and other general-purpose banned stuff, and is relevant to the starter adventure in the book.
Also, given the adversaries in the GMs section, the Eldar have an interest in the sector - which instantly makes a difference to Calixis. Having the pointy-eared know-it-alls lurking in the shadows for inscrutable reasons provides plenty of opportunities for the Ordo Xenos.
The Ordo Hereticus want to purge heretics. There ain't no shortage of them, believe me. More specifically, the fact that the black ships have been....patchy?...with their sweeps means far more cults and subversive organisations have access to rogue psykers, which in turn means that the Arbites and Magistratum need to call on inquisitorial "specialists" far more than in civilized sectors like Calixis.
Most of the Adeptus Terra organisations are either abandoning Askellon, preparing to abandon Askellon or trying to exploit the hell out of it before it collapses completely. As a result, military actions tend to be local planetary forces rather than sector or segmentum organised guard forces. Rogue Traders are out in force. There isn't a specific blockage such as a concious decision to progressively abandon something which is going to fall over soon whatever the Imperium does, and the sector isn't forbidden to travel - just actively deleted from the maps.
Deathwatch and Grey Knights are both available as reinforcement characters, implying they're both operating in the region, but no specific background is included. A chamber militant sourcebook might be nice.