I REALLY enjoyed WotC's Star Wars Miniatures when it was still being played. Here's some pics:
I do admit to amassing a small Imperial army:
I even amassed a small Imperial fleet:
Here's a large Ewok force advancing on my Imperial bunker:
Here's my Snowtroopers disembarking from their AT-ATs:
Another large battle with Stormtroopers advancing on a Rebel cell in Mos Eisley:
Anyhoo, from an experienced Star Wars ground combat player:
1. Don't overpower the heroes to the point than no-name characters are unplayable. There will be people who will want to field Stormtroopers (like me!) or Tusken Raiders or an Ewok army.
2. Be prepared for people who want to scale up the battles. Skirmish is nice but I love BIG EPIC battles once in a while.
3. Make the game make sense - don't give characters abilities that make no sense - the Thrawn-swap for those other SWM players that remember it.
4. Don't create uber abilities that are subject to abuse - for SWM players, Furious Assault + Accurate Shot + Twin Attack allowing a single character to target as many characters as it can see and shoot each twice! In big games, this could mean a single character could shoot a gun a hundred times or more in one single turn! Thawn's initiative advantage was also too much for many players.
5. Think about releasing deluxe pre-painted packs. I plan to buy A LOT of your product and I'm not a painter. I'm already going to have the starter kit's minis professionally painted and it's going to cost me an arm and a leg. Please think about releasing at least some pre-painted Stormtrooper packs. I will put your kids through college if you do!
Edited by Stormtrooper721