I've been playing the revised edition (along with the Reaper and Dungeon expansions) and have had a few questions arise during game play.
Riding Horse : Can a character with the riding horse roll one die for movement and, if she doesn't like the results, then roll the second die for the Riding Horse or must the decision to use both dice be made before rolling for movement?
Pit Fiends : Are all of the Pit Fiends meant to fought in the same turn if victory permits, or must they be faced one-at-a-time on subsequent turns?
Cloak of Feathers : This treasure from the Lord of Darkness' hoard grants a character the ability to teleport anywhere in one's region without listing any limitations. Since the Crown of Command space is a part of the Inner Region couldn't a character simply breach the Portal of Power and then teleport directly to the Crown of Command without a Talisman; bypassing the Valley of Fire altogether? This latter tactic helped me leap frog over another character in the Inner Region to win the game because no one at the table could see any reason it shouldn't work.