Weapon Upgrade?

By Qapla187, in X-Wing

We've got Stealth Devices and both Hull and Shield Upgrades. Where are the boosts to our red dice?

Now the problem is cost/balance. How do you make it so it's cheap enough for 3+ attack ships but not too expensive for 1-2? Simple, you just make two different upgrades.

Say 3-4 points for the 2 dice or lower and 6 for the 3+ crowd. Maybe have some sort of drawback like SD. Maybe something like "If you roll all blanks discard this Modifaction."?

So you think we'll see something like this someday?

you simply make it an EPT and have a clause in it like : Increase your primary weapon value by 1 to a maximum of 3 attack dice and have it cost 3 points. and it has to be a coast of 3 to prevent 6 Black Squadron pilots from taking the field with it.

Edited by Osoroshii

I would do something like Osoroshii said, but keep it a mod.

So you think we'll see something like this someday?

No, I don't. I'm not interested in playing against 16-point Academy Pilots with 3 Attack, nor do I want 31-point Outer Rim Smugglers with 3 Attack, nor do I particularly care to see Whisper with 5 Attack at essentially any price.

There are lots of ways to get extra attack dice, but they're all expensive, come with significant costs, are available only on some ships, and/or are difficult to activate. I don't think we'll ever see a straight boost.

So you think we'll see something like this someday?

No, I don't. I'm not interested in playing against 16-point Academy Pilots with 3 Attack, nor do I want 31-point Outer Rim Smugglers with 3 Attack, nor do I particularly care to see Whisper with 5 Attack at essentially any price.

There are lots of ways to get extra attack dice, but they're all expensive, come with significant costs, are available only on some ships, and/or are difficult to activate. I don't think we'll ever see a straight boost.

if you make it a modification you have to limit pilot skill level and maximum attack dice to 3. you have to try and prevent a way to field 6 ships with 3 attack dice each. that would be to overpowering for the game.

Why not something like: "Before the modify dice step if you rolled at least one crit you can roll an extra attack dice".

So you think we'll see something like this someday?

No, I don't. I'm not interested in playing against 16-point Academy Pilots with 3 Attack, nor do I want 31-point Outer Rim Smugglers with 3 Attack, nor do I particularly care to see Whisper with 5 Attack at essentially any price.

There are lots of ways to get extra attack dice, but they're all expensive, come with significant costs, are available only on some ships, and/or are difficult to activate. I don't think we'll ever see a straight boost.

This. Upgrades are in place to provide more attack dice; they are called secondary weapons. New weapons and Opportunist are likely (and hopefully) the closest we'll come to increasing attack dice via upgrades.

Suppose they just went straight up :+1 attack die - costs 10 points.

I think I could be ok with that.

Why not make it an EPT, cost it at 4 points and call it Expose?

We've got Stealth Devices and both Hull and Shield Upgrades. Where are the boosts to our red dice?

Now the problem is cost/balance. How do you make it so it's cheap enough for 3+ attack ships but not too expensive for 1-2? Simple, you just make two different upgrades.

Say 3-4 points for the 2 dice or lower and 6 for the 3+ crowd. Maybe have some sort of drawback like SD. Maybe something like "If you roll all blanks discard this Modifaction."?

So you think we'll see something like this someday?

Your costing is terribly low. HLC is 7 aaaannnnddd you need a cannon slot aaaaaannnndddd it cancels crits.

A basic +1 attack on your primary weapon upgrade is going to be pricy and of course has be discussed before. Saying it needs to cost at least 6 points may even be generous if it can be used anywhere although that price for a 1 or 2 attack ship may almost seem expensive.

Although they fail to consider other things a Bandit + Hull Upgrade is pretty comparable to a Rookie X-Wing and the difference in cost is 6 points. The difference between the Academy and Alpha is also 6 points. This is just pointing out that sometime attack can be "purchased" but it isn't cheap.

I dunno, personally I think it could be a plausible solution to many people's apprehension to using a number of ships in the game. Here's a couple of proposals of this as a Modification:

Variant 1: Advanced Laser Cannons - Modification. Your primary attack value is increased by 1. The cost of this upgrade is equal to your starting attack times 2.5, rounding up. If you have a secondary firing arc or 360 firing add 3 points to the cost of this card.

Variant 2: Laser Energy Upgrade - Modification. Increase your primary attack value to 3. 5 Points.

Personally I like the second one more, but I like the idea of the first one. This would make B-Wings and other ships that rely on cannons at the moment for attack boosts use the cannon slot for something else, making them and others like the TIE Defender have even more capable attack power but able to make use of things like ion cannons or others. Of course it's expensive, because it would be crazy not to make it that way. It also makes it an arguably stupid choice for the TIE Phantom unless you can truly master the art of cloaking, but would still make them an interesting choice on the field because of their high cost! It also makes it 11 points to put onto the MIllennium Falcon, Decimator or Firespray. The know the language kinda sucks and makes people have to do head math, but it could work potentially... maybe.

The second one is designed purely for low attack ships, and I like it for its simplicity and functionality. It's great for A-Wings, TIE Fighters and could even make the HWK look more desirable to many people. I don't think it's broken at all, so I'm interested in hearing what people think about it. Just my two ideas.

Why not make it an EPT, cost it at 4 points and call it Expose?

Seems legit!

Why? Just buy a ship that has more attack in the first place.

So why do we have Shield Upgrades and Hull Upgrades? :)

I suspect that we'll see something like a "Maximum Firepower" upgrade eventually, and it'll either be a very costly upgrade (7+ points) available to all ships, or a reasonably-priced (5-point-ish) but limited upgrade (elite talent, illicit, limited to ships with Attack 2 or lower, or get a bonus attack die when you roll all crits as suggested earlier, Expose-like... something like that).

Edited by DagobahDave

Why not something like: "Before the modify dice step if you rolled at least one crit you can roll an extra attack dice".

"When attacking with your primary weapon, immediately after rolling your attack dice, you may reroll a [crit result]. If you do, roll one extra attack die".

Not that we'd see something like this, but there's not much potential for abuse I think?

Your costing is terribly low. HLC is 7 aaaannnnddd you need a cannon slot aaaaaannnndddd it cancels crits.

I agree with you other points, but you can hardly use the fact that takes up a cannon slot as a negative that would impact cost. A cannon slot is specifically for taking cannons so its hardly like equipping a hlc is stopping you from taking another more critical upgrade by slot blocking.

The cannon slot is a specific limitation restricting the ships that are able to use a HLC, his idea is unrestricted, and costs less. It would be better in every way, the target would get an extra green at range three but that is offset by the extra red at range 1.

My point was that in cost and ability to use the HLC is more restricted and he is pricing his upgrade absurdly cheaper.

It was morning though and my thought was rushed, I could probably have been more clear.

"When attacking with your primary weapon, immediately after rolling your attack dice, you may reroll a [crit result]. If you do, roll one extra attack die".

Not that we'd see something like this, but there's not much potential for abuse I think?

I actually like that quite a bit.

Maybe something like an offensive Stealth Device: Laser Capacitors: On your first attack with your primary weapon, roll one additional attack die and then discard this card.

This would, like ordnance, give you a better alpha strike but make you choose to hold it for optimal effect or risk not getting to use it.

We've got Stealth Devices and both Hull and Shield Upgrades. Where are the boosts to our red dice?

Now the problem is cost/balance. How do you make it so it's cheap enough for 3+ attack ships but not too expensive for 1-2? Simple, you just make two different upgrades.

Say 3-4 points for the 2 dice or lower and 6 for the 3+ crowd. Maybe have some sort of drawback like SD. Maybe something like "If you roll all blanks discard this Modifaction."?

So you think we'll see something like this someday?

No. this would not be balanced. it would be uselessly expensive on some ships, and extremely powerful on others. We already have conditional attack increases anyway.

MathWing:

  • Increasing from 2 base attack dice to 3 base attack dice increases ship value by about 34%
  • Increasing from 3 base attack dice to 4 base attack dice increases ship value by about 23%
  • Increasing from 4 base attack dice to 5 base attack dice increases ship value by about 17% (purely hypothetical)

http://community.fantasyflightgames.com/index.php?/topic/100360-using-lanchesters-square-law-to-predict-ships-jousting-values-and-fair-point-values-work-in-progress/

So if the upgrade had a fixed cost, then it would be best on the ships that have some combination of:

  • cost a lot of points
  • have 2 or 3 base attack
  • are already cost efficient to begin with.

YT-1300 would be insanely powerful.

Edited by MajorJuggler

I posted some ideas a month or so back,

didn't receive much interest then.

But the truth is...

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14817136011_7cbaece2e6_o.png14715061228_d19d3d455c_o.png

I think FFG have proven that they will get to it

you just have to be patient.

Edited by gabe69velasquez

Once per turn, when attacking, if you roll a (crit) result, you may cancel it to add two (hit) results to your roll.

Why? Just buy a ship that has more attack in the first place.

For the same reason why you wouldn't use that logic when considering hull/shield upgrades.

Why buy Backstabber when you can buy a squint? Why buy a squint when you can buy a phantom?

If you look at those upgrade with the exception of engine upgrade they are only used once. (stealth may get more than one or may not get any use at all depending on dice)

For weapon upgrades those would be simply secondary weapons. Most of them give you the ability to roll more dice for one turn.

I don't see the need for a weapons upgrade. We got other ways to squeeze firepower out of something.

I would go with something like:

Modification:

6 Pts

Enhanced Laser Boosters

Unique

2 or Less Attack Ships Only

Gain +1 Attack Die

I would go with something like:

Modification:

6 Pts

Enhanced Laser Boosters

Unique

2 or Less Attack Ships Only

Gain +1 Attack Die

Pricey, but Dash Rendar with a 5 dice HLC turret?

You forgot the primary weapon only limiter. :P.