Accuracy Corrector??

By Intys Rule, in X-Wing

I've been playing around with the X-Wing Squadron Builder by Voidstate and I noticed a blue (unreleased) system upgrade card called the Accuracy Corrector.

Reading the effect, I cannot see how someone would not equip this when possible. Is there a downside to this upgrade, aside from having to fly the ships that can equip it? Two guaranteed hits for 3 points when most ships are rolling 2-3 offensive dice seems a very good ability to me.

It takes a sensor slot, so only a few ships in the game can take it, and many of them might want a different upgrade in that slot more, such as B's wanting Advanced Sensors. Definitely will be a top card though, just not an auto-include IMO.

It can't deal crits, prevents Advanced Sensors or FCS, and only really helps if you roll zero or one hit and have no way to modify it to 3+.

Also, all of the ships with System upgrade slots have 3+ Firepower naturally; so if they do anything to boost their attack rolls (such as attacking at Range 1 or taking offensive actions) their average result will be equal to or higher than 2 hits. It's an insurance policy.

Note: it only cancels all of your dice, so you would have to decide whether to trigger it before seeing the defender's roll, and it would not affect the defender's dice.

I think it has exciting applications on a shuttle with an ion cannon. Guaranteed to slow the target.

Also tactician.

The use of accuracy corrector I think will find good use with Ion cannons, or turrets if they get turrets and sensors. As well I still like how it can work even when stressed or bumped. I think it is getting a bit under estimated in its use so far. I feel confident time will vindicate my point of view.

I think it will find the most use on ships with high agility, for this reason:

You attack with your E-wing, Virago, or IG-2000. If you get 3+ hits, good for you! If you don't, you get to keep 2 hits no matter what. This frees up your action for defense every turn, thereby increasing the overall longevity of your ship over the course of several rounds.

Someone crunched the numbers and found that it's inefficient to take on most ships for offensive power (currently no ships with 1/2 attack that can take it), the real strength is being able to use actions like boost and barrel roll instead of focus.

Sigh, if only it could be put on a hawk.

Sigh, if only it could be put on a hawk.

It makes sense to only have it available on a 2+ attack ship. you can't correct to a value higher than your own attack value.

I think it has exciting applications on a shuttle with an ion cannon. Guaranteed to slow the target.

Just to be clear--it overrides the attacker's dice, but the defender still gets to roll. So you can still end up dealing 2, 1, or 0 damage.

I think it has exciting applications on a shuttle with an ion cannon. Guaranteed to slow the target.

3pt ions aren't exactly tearing up the meta...5pt ions probably less so.

I still like the sound of it wait an autoblaster cannon, guaranteed 1-2 hits pending an evade token

I still like the sound of it wait an autoblaster cannon, guaranteed 1-2 hits pending an evade token

Once you spend 8 points and get the enemy at range 1. A good ol' HLC is still a point cheaper and will be used in-game far more often.

Edited by DR4CO

I still like the sound of it wait an autoblaster cannon, guaranteed 1-2 hits pending an evade token

Once you spend 8 points and get the enemy at range 1. A good ol' HLC is still a point cheaper and will be used far more often.