Greetings, fellow puritans and radicals!
After receiving my copy of DH2 and running a larger group of players through a brutally abbreviated version of Damned Cities, I'm now getting my regular band of players together to start off with a new campaign in venerable Askellon. Now, I'm looking to you for advice.
The Group will include three Players with the following characters:
Void-born Adeptus Astra Telepathica Mystic
Highborn Imperial Guard Assassin or Desperado
Seeker (the player has not decided on Background and homeworld yet, though the most likely Options are Arbites, Ministorum or Outcast)
I'd like to start with the old and trusted Edge of Darkness from DH1, as Coscarla should be portable to Hive Desoleum without much trouble. The Logicians are to be replaced by somewhat more generic hereteks, offering a plothook for the next adventure - the one contained in the new rulebook. To stay in Desoleum for some more time, I`m looking forward to receiving the new GM screen. Any advice on including its scenario into the campaign?
A trip offworld should follow. Seeds of Heresy from the old beta should make a fine diversion from all the Hive World action up to that. I'm considering swapping the antagonists from chaos cultists/renegade psykers to a genestealer cult, however. I really love the idea of the fast and deadly 'stealers pursueing the characters through the dense corn fields.
Are there any suggestions for additional adventures or interludes? We have been through most of the published material for DH1, having left out only Jurisdiction and Shades of Twilight so far.
Thank you for your support!
Edited by Avenger