"Begun the Advanced Wars have"
The Tie/Advanced Strikes Back
"Begun the Advanced Wars have"
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Bilisknir,
that's exactly what the advanced needs to be, look at the cost in points for setting that up, its easily 1/3 your force
to continue, that has been the problem with this ship, you don't get the bang for your buck.
something as simple as a sensor slot makes this ship what it needs to be
I think there is one clear reason why you will not see a system slot on the Advanced. That reason is Accuracy Corrector. It would break on the Advanced. 24 points for a PS1 ship which can evade or barrel roll every turn and still get 2 hits every turn? Yeah - I really don't see that happening.
<Note: cross post>
Per MajorJuggler, even the Accuracy Corrector doesn't really help a 24-point Tempest Squadron Pilot compete.
I'm not sure of the assumptions MajorJuggler is using in this case. We know the Advanced is a couple of points over-costed. But the benefit of a negative points cost (which is what he himself has suggested) title to give a system upgrade would make it better.
Say it has cost -2. You can then run 4x Tempest with Accuracy Corrector and Proton Rockets. The Accuracy corrector lets you store a target lock one round, fire at range 2/3. Then the following turn focus and let rip with the Proton rocket at range 1 with a target lock to re-roll.
Alternatively put a stealth device on. Now you can shoot every turn and get 2 hits and can evade giving yourself a good chance to tank harder. Which is what the Advanced seems to do well.
(MJ's assumptions are based on comparing Accuracy Corrector to other methods of buffing attack. But we are all aware that with accuracy corrector on you are left with your action available for defence. How you value being able to always use your action for defence is kinda up to you. Possibly less useful on a PS1, but what about on say Vader with VI? Can shoot, get 2 hits and still BR/Focus/Evade. So not sure of how much I support his analysis)
The analysis was narrow, but my own math backs it up: basically, Accuracy Corrector makes a ship's damage consistent, but not particularly high--like running an Ion Cannon against low-Agility ships, actually, but without the control. What it really does, as you say, is free up an action for repositioning or defense.
But that... I mean, doesn't it kind of look like something the TIE Advanced could really use? Like a weaker but stress-free PTL, on an Interceptor that has no boost and a dial that's weird and slightly boring.
to continue, that has been the problem with this ship, you don't get the bang for your buck.
something as simple as a sensor slot makes this ship what it needs to be
I had no problem with adding a sensor slot until we saw accuracy corrector. The idea of a guaranteed shooting Advanced is just wrong. I value it more than MajorJugglers and Vorpal Sword's analyses suggest. On a two attack ship it massively increases damage output. At range 2/3 you have perfect hits (i.e. you can only improve on 2 hits with extra crits). At range 1 you get nearly the same benefit as focus (Avg of 2.125 damage (H+C) against 2.25), however, the variance of your damage output is reduced by a factor of 5. This is because AC would activate 50% of the time. (assuming you override 1 critical alone and go for 2 hits). Note that Focus + TL is still better but that requires PTL or Vader and doesn't allow anything for defence.
I think it really becomes a boring solution. In that why would you ever run any other system in there?
Note that this doesn't mean I don;t see a title that gives an FCS like effect for 0 points isn't possible. I just don't see a generic system slot as the answer any longer.
My personal guess is that we get a mini for the Inquisitor's Tie/A Prototype from the new "Rebels" series, it carries a title card or other cards that are Tie/A only that "fix" the current model as well as the Rebels version.

I agree, an illicit slot won't happen.
I've said this before but...
A title that either gives a discount to mods and/or missiles (or a title that simply gives the boost action) seems to be the most logical. And I would also like to see pilots with a strong support ability (and a new support ept for vader) as I think the advanced stats suit perfectly.
I fully expect a bomber and advanced pack announcement before too long. The bomber needs new pilots since they only have 1 good one (Rhymer's ability is good but paying 4 for it is not). I would also like to see a small buff to ordnance bombers.
Edited by DeadwolfWhatever it is, I want the TIE Advanced to be worth using. It's freakin' Darth Vader! He should rightfully be feared on the table, not passed over for guys that most of us have never heard of outside of this game.
I'm new to the game but last night we played a small intro battle where I flew Vader and two TIE Fighters against Biggs and a B-Wing.
Now I'm not claiming either of us are expert players at this point, but Vader was definitely the star of the show. I split my force to pull my opponent towards an asteroid, he followed the TIEs which allowed Vader to flank. I lost one TIE but we were able to come back and win with Vader being responsible for most of the damage. Two actions was really useful being able to barrel roll out of arcs and then focus or target lock. Target Lock + Focus on offensive without worrying too much about dying as long as I still had shields. Focus + Evade when they tried to focus on Vader (ignoring my other TIE).
Now he might not have been competition grade, but he was fun to fly and he had a lot of presence on the table. However the devs choose to address the Advanced, I think they get that we WANT Vader to be an attractive option, they just need to figure out the best way to give that to us that will balance Vader *and* the non-named Advanced pilots fairly well.
If the fix comes in the form of an Advanced/Bomber pack then I'd be all over that.
Edited by dboerenHow about an Aces-style box called something like Imperial Innovation with new models in the form of the Inquistor's TIE Advanced v1 and the TIE/ad Advanced (i.e. TIE Avenger)? Two cool models and a bunch of cards that are TIE Advanced and/or Avenger Only.
So basically you introduce a new cool Advanced mini, available only in this box; a kick-ass Avenger mini, available only in this box; a bunch of cool cards that fix the existing Advanced x1, and if people want a single Advanced, they pick up the existing x1.
Tell me that's not a fantastic idea...
I wish I could tell you how awesome the TIE Advanced will be.
How about an Aces-style box called something like Imperial Innovation with new models in the form of the Inquistor's TIE Advanced v1 and the TIE/ad Advanced (i.e. TIE Avenger)? Two cool models and a bunch of cards that are TIE Advanced and/or Avenger Only.
So basically you introduce a new cool Advanced mini, available only in this box; a kick-ass Avenger mini, available only in this box; a bunch of cool cards that fix the existing Advanced x1, and if people want a single Advanced, they pick up the existing x1.
Tell me that's not a fantastic idea...
Except, of course, the Aces boxes have all been repaints so far. Don't see that changing in the near future.
Except, of course, the Aces boxes have all been repaints so far. Don't see that changing in the near future.
This is true.
I wish I could tell you how awesome the TIE Advanced will be.
Not sure if insider info or just trolling...
I think you are over thinking the accuracy corrector for being used on the advanced, there are several ships this would be a more important upgrade. im looking at:
tie advanced + stealth + sensor jammer + PTL (or vader)
try shooting that with anything other than a laser cannon
or better yet,
vader pulling off 2 actions, then using advanced sensors to K-turn.
that is almost as effective as a defender, only it doesn't have the punch
or better yet,
vader pulling off 2 actions, then using advanced sensors to K-turn.
that is almost as effective as a defender, only it doesn't have the punch
Actually, Advanced Sensors won't work on Vader.
EDIT: In more detail…
Vader: "During your 'Perform Action' step, you may perform 2 actions."
Advanced Sensors: "Immediately before you reveal your maneuver, you may perform 1 free action. If you use this ability, you must skip your 'Perform Action' step during this round."
So Vader + Advanced Sensors could take one action when he reveals his dial but skip his Perform Action step entirely, or he could skip the Advanced Sensors opportunity and get both of his actions at the normal time--but he couldn't bump both of his actions up to before his maneuver.
Edited by Vorpal Sword
I wish I could tell you how awesome the TIE Advanced will be.
Not sure if insider info or just trolling...
Yeah, this isn't the first time I've wondered that about Zoccola. Care to shed any light, Mister Hinty Hinty? ![]()
He is a government spy!!!!!
A couple thoughts about the Advanced:
Someone once said that it's biggest problem was being a low-damage tank with no way to pull agro, in a game that favors high damage ships. So how about this:
Title (0 points)
Ships that are target locked by this pilot may only attack this pilot.
That's the very strong version of the ability. But it suddenly makes it much safer to be (say) Soontier. Or Echo. And also makes it much more valuable to bring high PS pilots (like Maarek!) because they'll have a better read on who will be where.
Idea 2:
Title (0 points)
When attacking,for every uncanceled (hit) or (crit), add an extra damage.
It does not become easier to hit, but certainly does help take things off the board fast.
No, absolutely no.
If increase its damage output, then we are doing the same thing GW did making most of the **** armies mirrors of space marines. With all the space marine chapters, necrons, chaos marines, and armies with units similar to marines, you lose individuality and feel like its the same stats just different model.
Make it move better or give it the option to customize, sensor slot is still the best.
Am i blue in the face yet?
Am i blue in the face yet?
Greenish tint right now
It's freakin' Darth Vader! He should rightfully be feared on the table, not passed over for guys that most of us have never heard of outside of this game.
No.
He should not be feared, he should be balanced. Presently, he's underdone by a few points for what he offers. He only needs a minor title-tweak to make him balanced.
I don't want to fear any ship/squadron in X-Wing. If I do, that means I think it's unbalanced and designed poorly.
If I want to play a hopelessly unbalanced game, I'll play 40K instead.
We don't want power-creep in X-Wing.