I'm aware this probably isn't the most popular of things to do, but my Dark Heresy group is quite a small one (only 3 people, with a 4th one occasionally jumping in for a session or two), and so our group usually ends up with the GM taking up a character as well.
Now, obviously, a GM's character is going to GENERALLY be more of a tag-along than a real character (leave the major decisions to the other two players, unless they feel a certain course of action would be in-character for their character to suggest). As a result, I feel as though a GM's character would probably need a certain set of skills, as it were-- or certain lack of skills, as essentially the GM's character is a failsafe; They're there to give an extra hand in combat when it's needed and be that extra pair of dice to alert the party to danger or a potential hazard in case the other two party members royally botch their Awareness and/or Intelligence tests.
So I'm wondering what the best career for a GM would be, with that stipulation? Personally I'm thinking Arbitrator or Guardsman-- especially Guardsman as that career is largely geared towards straight up combat, but I'm curious what others think. Obviously fellowship-central Careers would probably be right out, as the other players should be handling most of the plot-important dialogue.