Does the Tie advance suck?

By Martel, in X-Wing

I have used it only a few times because i just really like Tie Ins. I keep seeing people say it needs fixed but have no idea what it wrong with it. someone care to educate me on why the tie advanced is bad?

It is kind of expensive for having only 2 attack dice. It was since faded away from the meta, due to it's cost, and lack of a niche.

On it's own, nothing is wrong. The cost is just too high compared to the overall metagame.

Most people will complain that it costs too many points for what it does. I disagree, I think it is fine as is, though I would like to see some more options specifically for it, since it's supposed to be an elite ship.

It doesn't suck. Sure, it's a tiny bit overpriced for the amount of damage it does, but only by one or two points. The main problem is that it doesn't really have a niche. The Interceptor is faster and hits harder, two Academy TIEs roll more dice, the Lambda is tougher and deals more damage.

Short answer: The generic TIE Advanced pilots are overcosted by about 4 points relative to its little brother the basic TIE Fighter. It pays too many points for what amounts to simply having 2 extra shields on a TIE Fighter.

For a super long MathWing answer, see here:

http://community.fantasyflightgames.com/index.php?/topic/100360-using-lanchesters-square-law-to-predict-ships-jousting-values-and-fair-point-values-work-in-progress/

Thanks guys.

I only purchased one tie advance though I own 6 tie In and 8 tie ln. was thinking of picking up a second but will probablyjust buy a z96 swarm instead.

Seems like everything you would want a tie advanced to do the tie int does better?

It's a very defensive ship in an offensive slanted game. In untimed games it performs well and is harder to kill then an X-Wing but doesn't do as much damage. Vader with engine upgrade and outmaneuver makes for a very fun ship. He is like a mix between an interceptor and a defender with two actions he is really very powerful but he will cost you 36 points.

Vader is really awesome.

In an interview with the designers of X-Wing from Gencon they hinted that the Tie Advanced hasn't been forgotten and is going to get something that'll make people wanna play it again soon.

yes

They suck at the moment...

But have faith!

Vader is good. Maarek has some utility when facing Huge ships. But, that is about it. As much as I enjoy Vader, I understand that he isn't super exciting.

It's a very defensive ship in an offensive slanted game. In untimed games it performs well...

I'm with you on the first sentence there, but not on the second.

It's a ship with great defense, but no way to force you to engage it. It is too expensive for what it does--but moreover, what it does isn't particularly useful. It's almost always better to spend the same points on another ship.

If you are collecting Imperials, I think it's mandatory to have the TIE Advanced. There is only one reason - Darth Vader!

And before anyone starts bleating "but you can have him on the shuttle", let's face it, it's not the same as having him there behind the firing button. "Yeah, but he's not that great for the points" - who cares? He's Darth Vader!

The Advanced in general doesn't get a lot of love around here, but a friend of mine loves to run three of them, and takes the squadron pilots over the named pilots most of the time. And has a reasonable amount of success with them too.

Sure, it's got its drawbacks, just like any other ship, maybe more than some, but it's a cool looking little ship. Oh, and did I mention? It's Darth Vader's ship! :)

It's a very defensive ship in an offensive slanted game. In untimed games it performs well...

I'm with you on the first sentence there, but not on the second.It's a ship with great defense, but no way to force you to engage it. It is too expensive for what it does--but moreover, what it does isn't particularly useful. It's almost always better to spend the same points on another ship.

I run Maarek with opportunist and he does a pretty good job at being able to get that third dice and he comes in at 31 points that way. I have never found a use for the un-named pilots.

Vader is good. Maarek has some utility when facing Huge ships. But, that is about it. As much as I enjoy Vader, I understand that he isn't super exciting.

Hmmm... reading your last line there and looking at your avatar...

i_find_your_lack_of_faith_dist.gif

To answer the question, yes. Harder than a cheerleader on prom night.

I think the issue was making it the equivalent (theme and cost) of an x-wing just with reversed red/green dice. That is a bad comparison because 3 red dice are always better. The advanced was costed as an x-wing due to additional survivability in expense of the offensive power which isn't equivalent.

The real comparison for the advanced is an interceptor. If you assume interceptors and advanced are two sides of the same coin. The interceptor represents the offensive version, while the advanced represents the tanky defensive version.

So readjusting the advanced points down to the same base cost of the interceptor makes it 18 points at PS1, so it would be 19 points at it's native PS2. I think that is a touch too high. I think 18 points for PS2 is about right. It is 2 points more than a bomber, more resilient, and more versatile, and competes directly with the interceptor though fills a quite different role.

Though the biggest problem is that the advanced needs better pilots. If it were a force multiplier buff ship like Howlrunner, for example, then it would fit into the command and control niche (that the shuttle failed to fulfil).

It's a very defensive ship in an offensive slanted game. In untimed games it performs well and is harder to kill then an X-Wing but doesn't do as much damage. Vader with engine upgrade and outmaneuver makes for a very fun ship. He is like a mix between an interceptor and a defender with two actions he is really very powerful but he will cost you 36 points.

And therein lies the problem. 36 points is well into Phantom, Defender, Firespray and tricked-out Squint territory, all of which will be more effective.

Edited by DR4CO

Waiting for proton rockets

I use darthvader in a build with 2 academy pilots and a firespray Karisis trelllix with hlc and darth with engine upgrade and use darth as flanker it is fun build and have won with it .

Having flown a tricked out Vader, I will say that it is a much different feel than an Interceptor. Built in, stressless PTL makes Vader a fun ship to fly. 2 Atk die are not a "OMG, I'm going to die" type threat. But, with Vader's multiple actions, they can be very consistent in their damage output.

Having flown a tricked out Vader, I will say that it is a much different feel than an Interceptor. Built in, stressless PTL makes Vader a fun ship to fly. 2 Atk die are not a "OMG, I'm going to die" type threat. But, with Vader's multiple actions, they can be very consistent in their damage output.

... until you bump or do a k-turn

Thanks to Vaders 2 actions, the Tie Advanced is usable, but at the end of the day its just a very expensive Tie Fighter, one that is less maneuverable then a normal Tie Fighter (no 1 turn, no 3k turn) and doubly expensive, it's really hard to justify putting into a list for anything other the Aesthetics.

Most games have that "unit" in the game that just doesn't make sense and this is X-Wings.

Vader is quite good though, its pretty expensive since its effectively 31 points given the only good way to take advantage of the 2 actions is to have engine upgrades, but even that is going to be overshadowed by ships like the Phantom and Defender which gets you a lot more for roughly the same points (or a tad bit more). They are simply a far smarter choice. Arguably taking 2 Alpha Squadron Interceptors with nothing on them is a far better choice then a Vader and it only costs an extra 4 points to get more armor and more firepower.

This isn't a game of firepower and in some lists, the tricky moves of Vader are a benefit, their is no denying he is a great flanker.. but I agree that the problem with the Tie Advanced is that no matter how you look at it, its over priced and the roles for which its made are filled far better with other (typically cheaper) ships.

Vader is good. Maarek has some utility when facing Huge ships. But, that is about it. As much as I enjoy Vader, I understand that he isn't super exciting.

Hmmm... reading your last line there and looking at your avatar...

i_find_your_lack_of_faith_dist.gif

Darth Vader. Expose. Engine Upgrade. 37 points. Nothing the rebels can field for these points stands a chance. Anybody who dares to fly Lord Vader's ship will end up in a cloud of debris, though. As it should be.

Edited by Rumar