So here's a 100% HWK-290 list I put together... And I think it's preeeeetty nasty..! But I wanted to ask you guys about it.
NOTE: I was working 100% with cards I own, and nothing else.
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So, this list is developed as a way to make HWKs super deadly, and just using HWKs. And I've got the personal goal of being the best freakin' HWK-290 pilot XWMG has ever freaking seen.
That means mastering the Rebel and Scum HWK-290s respectively. The meta will change a lot, a fair bit when Scum comes out- which I'm buying immediately for its HWK cards, honestly.
The Rebels are all about Synergy, and this list does it pretty well in theory, but no idea about practice.
So let's start off with Roark. Everyone knows his ability, and it's beastly. He can make Jan or Kyle fire before everybody else, which is invaluable when facing... Well, just about anything. He's equipped with the necessary weapons, and with Recon Specialist, once Kyle gives him Focus, or he gives himself Focus, he can get some nasty shenanigans going on, continuing to resupply himself with Focus. As the meta dictates and since I'm inclined to believe it, Jan needs Ion turrets- so that's a good thing to have firing first if you just so happen to be facing a PS9.
Next up is Jan. Jan's our resident honey and Rebel poster girl, we all know her!
Okay, maybe she's my poster girl. But whatever, she's bangin'. However in this list, she's not banging, but stunning, oh yes. Quite.
Jan is the flight leader. She's the face of the Squad, and in light of this, she can inspire her fellows to attack just a little better. Now I don't know if her ability effects blaster turrets, but, and this is a big but (But not as fine as Jan's, amirite?) it does not say it doesn't. If it does, the likes of Roark and Kyle can dish out 4 die. FOUR. Like whoa, dude.
The general attack strategy is for her to be able to lose as much stress as possible while her stack of pancakes ("You're just a stack'a pancakes aren't you?" -Lando to Nien, Robot Chicken) friends, Nien Nunb takes the edge off when she's gliding around the field all cool-like. She's got to keep a level head in her junker, she's the flight leader.
And he's got his eye- his focus on you. Run. He'll be inspiring the others with his presence, making them all fairly steely eyed. In two turns and with his wuver's help, he can get four tokens, which I'm certain that once combat starts, he'll have given both of to his squadmates. With all that in mind, they could all very easily acquire target locks on their foes.
But Kyle's been places. He's flown his ship- he's about as good as Jan now. Their buddy Roark ain't so hot, but he makes them feel good about themselves, confident. Like those cliques that have the one ugly friend to make the rest of them look good. But Jan knows he's that and makes **** sure he knows how to fly right. So they're all on the same level, except when one of 'em's thinkin' about that time Roark slipped on Chuba crap. (basically, when he makes them go up to 12.)
So, thematic aside.
You've got a list with decent weapons, solid synergy, always flying at PS8 and above, and capable of covering quite the field of play. Wide defensive line. Also, they're all solid at evading stuff- until they get hit.
So, what do you guys think? Nasty list with a fair amount of potential? Or an outright flop the moment three TIEs decide they want to eat one of them for a snack?