Ion Weapons + Accuracy Corrector = FAQ?

By gabe69velasquez, in X-Wing

UwXEO63.pngaccuracy-corrector.png

Actually, this is a problem--not the one in the OP, but potentially worse. If the "results" added by the Accuracy Corrector aren't "dice results" as specified by the Ion Cannon, then they won't be canceled on a hit, and the target will take whatever uncanceled damage remains plus the one damage and ion token from the Cannon's text.

You might be over-thinking it there, Vorpal. The way I see it, Accuracy Corrector adds two [hit] results, which are then available for the Ion Cannon to cancel if the attack hits.

Again, it hinges on whether "results" and "dice results" are the same thing. They should be, but the Autoblaster sets a worrying precedent: according to its FAQ ruling, an evade token adds a result that doesn't qualif as "defense dice" for the purpose of canceling hits and crits.

So we have as many as four categories of things: "results", "dice results", "defense dice" (and by extension, "attack dice" too), and the kind of result added by an evade token. If it were up to me, they'd all be ruled as the same thing--but that FAQ entry is in the way.

To elaborate on this PTL and Experimental Interface are useless unless your name is Tycho since you can only use 1 per turn and one he does darevevil+EI in the same turn he is double stressed and boned

I've never read anything that says free actions couldn't be triggered simultaneously, and the EI is not effected by stress that I can see, so it's triggered simultaneously with PTL, and two stress isn't that hard to shake off for an A-wing.

You can trigger both. But they fully resolve each, so by the time the second one resolves you've got a stress and can't take the action. So:

1. Take an action. Trigger both.

2. Resolve PtL: Take second action, gain stress.

3. Resolve EI. Stressed, so can't take another action.

As Gundog says, Tycho could handle it, but nobody else.

Again, it hinges on whether "results" and "dice results" are the same thing. They should be, but the Autoblaster sets a worrying precedent: according to its FAQ ruling, an evade token adds a result that doesn't qualif as "defense dice" for the purpose of canceling hits and crits.

So we have as many as four categories of things: "results", "dice results", "defense dice" (and by extension, "attack dice" too), and the kind of result added by an evade token. If it were up to me, they'd all be ruled as the same thing--but that FAQ entry is in the way.

I think the only real problem here is the "defense dice" for Autoblaster/Ten.

But that's a wording that's unique to those abilities. Everything else is just "dice results". And we don't actually have "defense dice results". So my read (which I'll admit is at least a bit intent-y, but I think a solid one) is that all results are "dice results" even if they don't come from dice... and "defense dice" refers to the source of the result.

So if you (for example) roll two evades and spend a token, you have 3 "evade dice results", 2 of which came from defense dice.

Or maybe a better way to think of it is that "dice results" means the icons that are on the dice, regardless of their source.

It's dumb terminology, to be sure, but it's the best read I've got.

Accuracy corrector dice cancelling is before defence dice rolls, ion dice result cancelling is after defence dice rolls. They don't conflict.

We're actually not sure about this.

Page 12: All abilities that allow players to cancel dice must be resolved at the start of the “Compare Results” step. Don't feel bad, I'd forgotten it existed too... and honestly I'm not sure FFG remembered it existed :P But this seems to hold primacy, since the initial effect is to cancel dice. So the attack rolls, then the defender rolls, and then you activate the Accuracy Corrector.

This also fixes any issues with ion cannons, since that happens at the start of the phase, which is before hit determination.

Again, it hinges on whether "results" and "dice results" are the same thing. They should be, but the Autoblaster sets a worrying precedent: according to its FAQ ruling, an evade token adds a result that doesn't qualif as "defense dice" for the purpose of canceling hits and crits.

So we have as many as four categories of things: "results", "dice results", "defense dice" (and by extension, "attack dice" too), and the kind of result added by an evade token. If it were up to me, they'd all be ruled as the same thing--but that FAQ entry is in the way.

I think the only real problem here is the "defense dice" for Autoblaster/Ten.

But that's a wording that's unique to those abilities. Everything else is just "dice results". And we don't actually have "defense dice results". So my read (which I'll admit is at least a bit intent-y, but I think a solid one) is that all results are "dice results" even if they don't come from dice... and "defense dice" refers to the source of the result.

So if you (for example) roll two evades and spend a token, you have 3 "evade dice results", 2 of which came from defense dice.

Or maybe a better way to think of it is that "dice results" means the icons that are on the dice, regardless of their source.

It's dumb terminology, to be sure, but it's the best read I've got.

I agree on the intent: all results are dice results, but Autoblaster and Ten get an asterisk because reasons. That works it out nicely; it's just odd and frustrating.

Not really you get two hits from corrector then discard, cancel all dice is very clearly worded.

So you can guarantee you'll put the ion cannon hit on the target, but your still only doing one damage.

I do not see that you have to discard the AC card.

I'm thinking everyone is hung up on the word "cancel" on the Accuracy Corrector. Something just isn't making sense if the dice cancellation with AC only happens during Step 6. It makes the last sentence on the card seem redundant. As dice modifying is now no longer possible, the "cancel" must be happening before modification.

My take on it is: Attacker rolls (blank, focus, focus) and has a target lock, but not a focus token. He can either spend the TL and reroll, or he can use AC and wipe the three results and replace with 2 confirmed {booms}, and forfeit the use of the TL, because it's now "accurate".

It makes the last sentence on the card seem redundant. As dice modifying is now no longer possible, the "cancel" must be happening before modification.

Dice modification is certainly still possible. "Dice modification abilities" covers a range of abilities which can be voluntarily activated during an attack in Step 3 or 5, but that's not the only time or way dice can be modified. Abilities with other triggers can and do activate outside this, and could potentially activate after the Accuracy Corrector. Heavy Laser Cannon is our paragon example of this at the moment - it changes dice based on the roll as a trigger, in Step 2.

We don't have anything I can think of that does it in Step 6 at the moment, but that doesn't mean there couldn't be.

I agree on the intent: all results are dice results, but Autoblaster and Ten get an asterisk because reasons. That works it out nicely; it's just odd and frustrating.

Ten and Autoblaster have always been special. There's not even a hint in the rules that results know or care where they came from... except for Ten and Autoblaster. They're basically made up out of thin air. So I try not to let them bother me too much, and I certainly don't go to them for precedent.

To elaborate on this PTL and Experimental Interface are useless unless your name is Tycho since you can only use 1 per turn and one he does darevevil+EI in the same turn he is double stressed and boned

I've never read anything that says free actions couldn't be triggered simultaneously, and the EI is not effected by stress that I can see, so it's triggered simultaneously with PTL, and two stress isn't that hard to shake off for an A-wing.

I would thank Buhallin for addressing the 1st part for me, about how even though things are "simultaneous" they are still resolved in order. If my opponent's Wedge and my Soontir are shooting each other can I use my focus for both my defense and attack rolls because they are "simultaneous" or because for simplicity sake things in a game need to progress in a linear fashion.

For the second part, 2 stress still requires 2 turns to clear (without a Wingman's assistance) so that means you are stuck for one turn with no actions and an A-wing with no actions is a sitting duck, 4 hp doesn't last long with 3 naked dice and you can't do any sort of arc dodging without an action either.

Id rather use an auto blaster then an ion cannon. 2 free hits!

I wonder if Intimidate + Autoblaster + Accuracy Corrector will become a thing.

That would be using 2 ships against 1. You still cannot attack a ship you are touching (exception for a unique A-wing pilot). If you can get the combo then good.

Id rather use an auto blaster then an ion cannon. 2 free hits!

I wonder if Intimidate + Autoblaster + Accuracy Corrector will become a thing.

That would be using 2 ships against 1. You still cannot attack a ship you are touching (exception for a unique A-wing pilot). If you can get the combo then good.

The Intimidation is entirely useless, anyway. Why reduce their agility with Intimidation when you're going to ignore their agility altogether with Autoblaster?

Nevermind, i read Buhallin's post now.

Edited by DreadStar

Accuracy Corrector changes your roll from whatever you rolled to Hit Hit and prevents you from using, say, Predator or a Target Lock on it (dice modifiers are focus tokens and rerolls). Seems pretty simple to me.

I've never read anything that says free actions couldn't be triggered simultaneously


How about instead citing the rule that allows you to interrupt the resolution of one card to use another card?

and the EI is not effected by stress that I can see


Of course it is. It gives you a free action. If you have a stress token already (and are not Tycho) you can not take the free action.

Actions do have to be sequential but it is possible to fire off all those cards in one activation. (I am wondering why, if there's no missile, why he hasn't got a Chaardan Refit...)

Jake Farrell (24)
Daredevil (3)
Push the Limit (3)
Experimental Interface (3)
A-Wing Test Pilot (0)

The sequence of PTL is trigger on an action, perform a free action, receive a stress token. The same is true for EI.

Focus (normal action)
Barrel Roll (free action after focusing from Jake's ability)
Push The Limit (triggered on Barrel Roll)

Boost, Expert Intelligence (triggered on Boost)
Daredevil, receive Stress token from Daredevil

Receive Stress Token From Expert Intelligence

Receive Stress Token from Push The Limit

Four actions, three stress tokens. A nice trick but I'm not sure it's that practical. Swap Jake for Tycho and you can do three of those every turn ((no Barrel Roll) rather than having two turns on your green dial with no actions at all.

TBH I'd just use Tycho. Always liked PTL Daredevil Tycho and Expert Intelligence lets him be PTL Focus Daredevil Tycho.

Edited by Lagomorphia

Lagomorphia: Shouldn't the stress from PtL be added immediately after the Boost action? Since the card states "perform 1 free action, then receive 1 stress token", not that you may perform an action along with additional effects and then take a stress token.

Lagomorphia: Shouldn't the stress from PtL be added immediately after the Boost action? Since the card states "perform 1 free action, then receive 1 stress token", not that you may perform an action along with additional effects and then take a stress token.

Good point. Experimental Interface kicks in "after you perform an action" and the PTL hasn't been fully resolved before he's triggering it. The key issue is when does the first stress token arrive in this sequence? I would say immediately after the Boost, thus negating the use of EI.

The key issue is when does the first stress token arrive in this sequence?

That one is easy. FAQ page 16:

Q: If a player has multiple effects that resolve at the same

time, can he resolve them in any order?

A: Yes.

The player needs to perform the triggered action and assign a stress token. He may choose to perform those two effects in any order he likes. Therefore stress always comes last.

Lagomorphia: Shouldn't the stress from PtL be added immediately after the Boost action? Since the card states "perform 1 free action, then receive 1 stress token", not that you may perform an action along with additional effects and then take a stress token.

Good point. Experimental Interface kicks in "after you perform an action" and the PTL hasn't been fully resolved before he's triggering it. The key issue is when does the first stress token arrive in this sequence? I would say immediately after the Boost, thus negating the use of EI.

PTL is "After you perform an action, you may perform one free action shown on your action bar. Then receive 1 stress token."

Experimental Interface is pretty much the same wording.

Therefore, you perform the action then get the stress. EI triggers after the action, giving you EI's action and EI's stress. Then PTL's stress happens.

Easy thing to do though is to just use Tycho. No stress worries and no sequence worries.

Edited by Lagomorphia

Hey, where did you guys find the accuracy corrector card?

Hey, where did you guys find the accuracy corrector card?

It's from the Scum and Villainy preview article.

PTL is "After you perform an action, you may perform one free action shown on your action bar. Then receive 1 stress token."

Experimental Interface is pretty much the same wording.

Therefore, you perform the action then get the stress. EI triggers after the action, giving you EI's action and EI's stress. Then PTL's stress happens.

Easy thing to do though is to just use Tycho. No stress worries and no sequence worries.

PTL is "After you perform an action, you may perform one free action shown on your action bar. Then receive 1 stress token."

Experimental Interface is pretty much the same wording.

Therefore, you perform the action then get the stress. EI triggers after the action, giving you EI's action and EI's stress. Then PTL's stress happens.

Easy thing to do though is to just use Tycho. No stress worries and no sequence worries.

so it's like a cascade of triggered actions with the stress added at the end, in the outer shell of subroutines so to speak, that's what I thought.

I don't think that's how it works (missed LM's post last time I was in the thread). There's no sequence of actions that allows you to interrupt the effect of either Experimental Interface or Push the Limit--in programming terms, each upgrade or effect is a subroutine that must complete its execution before any other subroutine is called. The only pilot for whom PTL and EI work together is Tycho.

PTL is "After you perform an action, you may perform one free action shown on your action bar. Then receive 1 stress token."

Experimental Interface is pretty much the same wording.

Therefore, you perform the action then get the stress. EI triggers after the action, giving you EI's action and EI's stress. Then PTL's stress happens.

Easy thing to do though is to just use Tycho. No stress worries and no sequence worries.

so it's like a cascade of triggered actions with the stress added at the end, in the outer shell of subroutines so to speak, that's what I thought.

That's exactly what I'm saying. Given the three people immediately disagreeing on that I may well be completely off the mark though. Will probably be FAQed at some point.

Edited by Lagomorphia

I don't think that's how it works (missed LM's post last time I was in the thread). There's no sequence of actions that allows you to interrupt the effect of either Experimental Interface or Push the Limit--in programming terms, each upgrade or effect is a subroutine that must complete its execution before any other subroutine is called. The only pilot for whom PTL and EI work together is Tycho.

I don't think so... Performing an action triggers either EI or Push the Limit. We actually have some precedent with this via Cluster Missiles and Vader. Cluster Missiles activates, and generates two attacks. Vader can trigger off the firstand/or or second one, regardless of the fact that Cluster Missiles is still executing.

This is (I think) repeating what Lag said on the previous page, but:

1. Perform base action.

2. Both EI and PtL have a chance to trigger. Activate EI ONLY.

3. Perform upgrade action via EI.

4. Trigger PtL from action in #3.

5. Perform PtL action

6. Gain PtL stress

7. Gain EI stress.

This is way down in the weeds of timing that FFG just never bothers to explain, but I think it is consistent with rulings we have concerning Vader, Gunner, FCS, and multiple attacks such as Cluster Missiles.

1. Perform base action.

2. Both EI and PtL have a chance to trigger. Activate EI ONLY.

3. Perform upgrade action via EI.

4. Trigger PtL from action in #3.

5. Perform PtL action

6. Gain PtL stress

7. Gain EI stress.

That order is certainly legal.

This is way down in the weeds of timing that FFG just never bothers to explain ...

FFG never explained timing. Because of that and the player chooses order of simultaneous effects ruling, other orders might be legal as well.