Ion Weapons + Accuracy Corrector = FAQ?

By gabe69velasquez, in X-Wing

Okay so I was making a build just now that included B-wings with Accuracy Corrector, and I realized that if I added an Ion Cannon things get pretty muddled with the overlap of cancelling dice rolls. The Accuracy Corrector seems to slip in between the steps of the Ion Cannon to try to make sure there's a hit for the second half of the Ion Cannon text. Is it that simple or am I missing something?

Edit:

WARNING, this thread tangents to discussions about PTL and EI timing early.

Edited by gabe69velasquez

UwXEO63.pngaccuracy-corrector.png

Accuracy corrector dice cancelling is before defence dice rolls, ion dice result cancelling is after defence dice rolls. They don't conflict.

In practice it means your opponent will need to roll at least 2 evades to avoid the ion. It's not a bad combo because it means you don't have to ever worry about using focus while shooting with the ion. You are guaranteed to make them roll dice to avoid it.

So the "Your dice can not be modified again during the attack" part is ignored because the Ion Cannon's "Then cancel all dice results" is technically after the hit. Okay, I should have followed it step by step instead of letting all that cancelling confuse me.

Edited by gabe69velasquez

Id rather use an auto blaster then an ion cannon. 2 free hits!

Accuracy corrector dice cancelling is before defence dice rolls, ion dice result cancelling is after defence dice rolls. They don't conflict.

In practice it means your opponent will need to roll at least 2 evades to avoid the ion. It's not a bad combo because it means you don't have to ever worry about using focus while shooting with the ion. You are guaranteed to make them roll dice to avoid it.

Bingo!

By combining Ion Cannon with Accuracy Corrector, you are GUARANTEEING an automatic Ion Token against any ship with 1 or less agility, assuming they don't have an evade token. Namely B-wings, Y-wings, Falcons, Decimators, Lambdas, Huge Ships... did I miss any? Solid combo.

Not really you get two hits from corrector then discard, cancel all dice is very clearly worded.

So you can guarantee you'll put the ion cannon hit on the target, but your still only doing one damage.

Id rather use an auto blaster then an ion cannon. 2 free hits!

Deleted, terrible idea.

Edited by Engine25

Id rather use an auto blaster then an ion cannon. 2 free hits!

I wonder if Intimidate + Autoblaster + Accuracy Corrector will become a thing.

Could work as a squad strategy, but the ship with Intimidate can't attack the ship he is touching unless he is Arvel Crynyd, who can't equip either of the other two upgrades. But, if you build your squad around this it could be powerful. The issue is the range requirement on the Autoblaster.

Edited by gabe69velasquez

And deleted again, made less sense than the first one.

Edited by Engine25

No, this isn't going to be a problem. Canceling dice is NOT modifying dice. Page 12 of the rulebook lists the forms of dice modification, and canceling is not included. If it was we would have much bigger problems than ion cannons, as defense dice and evade tokens also cancel dice so accuracy corrector would give you an automatic two damage every turn and become a mandatory (and game-breaking) upgrade.

Solid combo.

Complete waste of points you mean. You already ionize 1-agility ships very consistently, so it doesn't make any sense to spend points on making it even more consistent instead of getting advanced sensors or FCS.

I wonder if Intimidate + Autoblaster + Accuracy Corrector will become a thing.

Did you even bother to read those cards? Intimidate reduces agility, while the autoblaster ignores defense dice entirely.

Edited by iPeregrine

Exactly what I meant lol but he can't also take either of the other two upgrades. So he can intimidate someone and still attack him, while his B-wing buddies with Autoblaster and Accuracy Corrector can laugh maniacally.

Arvel's B-wing buddies may just do that, if I swap in the Autoblasters...

...since Intimidate affects the defender for the round!! - signature snap!

(watch him edit the did you read the card comment)

But it's maniac Jake Farrell they'll all be watching though...

(tangent - but watch him continue trolling anyway, that's all he's good at.)

Keyan Farlander (29)

Stay On Target (2)

Accuracy Corrector (3)

Ion Cannon (3)

Kyle Katarn (3)

B-Wing/E2 (1)

Nera Dantels (26)

Stay On Target (2)

Accuracy Corrector (3)

Flechette Torpedoes (2)

Flechette Torpedoes (2)

Lando Calrissian (3)

B-Wing/E2 (1)

Jake Farrell (24)

Daredevil (3)

Push the Limit (3)

Experimental Interface (3)

A-Wing Test Pilot (0)

Arvel Crynyd (23)

Cluster Missiles (4)

Intimidation (2)

Munitions Failsafe (1)

A-Wing Test Pilot (0)

Tycho Celchu (26)

Squad Leader (2)

Proton Rockets (3)

Push the Limit (3)

Stealth Device (3)

A-Wing Test Pilot (0)

Total: 180

View in Yet Another Squad Builder

• BTW, I don't play in tournaments, so the list is perfect for my kind of fun.

Edited by gabe69velasquez

Terrible list.

Wow, your lists are as bad as your obsession with jamming y-wings. Did you just use the "random squad" button or did you somehow think that this trainwreck was actually a viable list?

Arvel's B-wing buddies may just do that, if I swap in the Autoblasters...

...since Intimidate affects the defender for the round!! - signature snap!

(watch him edit the did you read the card comment)

Edited by gabe69velasquez

How about somebody just link the auto blaster card?

How about somebody just link the auto blaster card?

accuracy-corrector.pngjr4kuKs.png

Edited by gabe69velasquez

...since Intimidate affects the defender for the round!! - signature snap!

(watch him edit the did you read the card comment)

...

Dear god you're an idiot. Let's review:

Autoblaster effectively ignores your target's agility.

Intimidation reduces your target's agility.

Do you see how these two cards fail to interact in any useful way? You're using your intimidation ship to reduce the agility that you're already ignoring. This is about as useful as using intimidation against a Decimator.

But it's maniac Jake Farrell they'll all be watching though...

Why would anyone care about him? He's a spectacular waste of points, you've spent points to put three different stress-causing upgrades on him and done nothing to increase his firepower. No matter what you do with him once the game begins he's an inefficient waste of points.

• BTW, I suck at making good lists and use "casual" as an excuse, so the list is perfect for my kind of fun.

Yep, I'd say that's pretty accurate.

r.

But it's maniac Jake Farrell they'll all be watching though...

Why would anyone care about him? He's a spectacular waste of points, you've spent points to put three different stress-causing upgrades on him and done nothing to increase his firepower. No matter what you do with him once the game begins he's an inefficient waste of points.

To elaborate on this PTL and Experimental Interface are useless unless your name is Tycho since you can only use 1 per turn and one he does darevevil+EI in the same turn he is double stressed and boned

To elaborate on this PTL and Experimental Interface are useless unless your name is Tycho since you can only use 1 per turn and one he does darevevil+EI in the same turn he is double stressed and boned

I've never read anything that says free actions couldn't be triggered simultaneously, and the EI is not effected by stress that I can see, so it's triggered simultaneously with PTL, and two stress isn't that hard to shake off for an A-wing.

Green Maneuver (8 options).

Focus

Boost (free)

TL or Evade (PTL)

Daredevil (EI)

Double Stressed.

Green Maneuver (8 options).

Single Stress,

(repeat).

Also as I clearly stated, and I'll say it again, this isn't a competitive list, I made it just for fun, who cares what's efficient when your at 180 points, besides and I didn't ask for anyone's advice on how to fix it, you're all just trolling. You know you're on my ignore list and you're still posting like I would give a flying firetruck what you think. I'll be playing it exactly as is.

• Too many people here suffer from the debilitating mentality that everything in their build has to be squeezed into 100 points.

Edited by gabe69velasquez

I've never read anything that says free actions couldn't be triggered simultaneously

How about instead citing the rule that allows you to interrupt the resolution of one card to use another card?

and the EI is not effected by stress that I can see

Of course it is. It gives you a free action. If you have a stress token already (and are not Tycho) you can not take the free action.

and two stress isn't that hard to shake off for an A-wing.

Three stress, not two.

+1 stress for using PTL

+1 stress for using EI

+1 stress for using daredevil

So that's at least two turns of doing green maneuvers without any actions before you can finally do your third green maneuver and have an action again. Only you could think that this is a good idea.

UwXEO63.pngaccuracy-corrector.png

Actually, this is a problem--not the one in the OP, but potentially worse. If the "results" added by the Accuracy Corrector aren't "dice results" as specified by the Ion Cannon, then they won't be canceled on a hit, and the target will take whatever uncanceled damage remains plus the one damage and ion token from the Cannon's text.

Actually, this is a problem--not the one in the OP, but potentially worse. If the "results" added by the Accuracy Corrector aren't "dice results" as specified by the Ion Cannon, then they won't be canceled on a hit, and the target will take whatever uncanceled damage remains plus the one damage and ion token from the Cannon's text.

This is not a problem. Page 12 specifically states that results are added by placing dice into the dice area, which would pretty clearly make them dice results.

Edited by iPeregrine

UwXEO63.pngaccuracy-corrector.png

Actually, this is a problem--not the one in the OP, but potentially worse. If the "results" added by the Accuracy Corrector aren't "dice results" as specified by the Ion Cannon, then they won't be canceled on a hit, and the target will take whatever uncanceled damage remains plus the one damage and ion token from the Cannon's text.

I'm not sure it is supposed to work that way, but it sounds like it might work.

If that is the case, ion cannon might start seeing play more often.

UwXEO63.pngaccuracy-corrector.png

Actually, this is a problem--not the one in the OP, but potentially worse. If the "results" added by the Accuracy Corrector aren't "dice results" as specified by the Ion Cannon, then they won't be canceled on a hit, and the target will take whatever uncanceled damage remains plus the one damage and ion token from the Cannon's text.

You might be over-thinking it there, Vorpal. The way I see it, Accuracy Corrector adds two [hit] results, which are then available for the Ion Cannon to cancel if the attack hits.