Okay, so I'm putting together a start of a new game, set in the Sith/Republic cold war - so some 3,000 ish years prior to Yavin (basically during the TOR MMO time frame). The idea is about 90% fleshed out, but hell if I cant connect the dots on this ONE plot point and I thought I'd come see what you guys had.
(If your name is Mike don't click on this button)
Okay, so this outer rim planet that everyone is starting on is about to be invaded by the Sith, to establish a Security Buffer Zone between the two boarders (A BS excuse for more system grabbing - but hey, it worked for North Korea). As a prelude to this invasion, I was thinking they'd have a cell on planet, sending information back, coordinating things on the ground, and otherwise making sure everything is cool for the incoming fleet.
One of the characters - a padawan - was on a completely unrelated mission, had an Holochron stolen and go missing and was she hunting it down. I was thinking that instead of finding the stolen holochron, they'd find and/or eavesdrop on the beach-head cell instead. Problem is - every angle I came up with to drop this cell in their lap sounded contrived and boring. Spot an agent, pick up a stray transmission - it all seemed crap.
So, how to get the players to accidentally learn of this cell, but in a creative, cool or dramatic manner?