Two Tacticians in a Shuttle, why?

By Intys Rule, in X-Wing

Is this more of not making ships do red maneuvers or more of denying actions for two turns?

Both I would think...that could ruin someones day

As Shake says, both. You've got them not doing actions and only doing green moves (so you know where they're moving) for two turns. Tends to be rather annoying.

I put 3 on a corvette with 3 quads 9 stress on 1 ship is fun

I find attacks from stressed ships less effective and easier to kill

Stress is a real killer. If you are willing to splurge a little more on that Shuttle of yours, add an Ion Cannon and Fire Control System.

Any ship you hit is taken out for 3 turns (essentially) and any misses are still disabling.

Just don't use it against that rebel pilot who spends stress tokens like focus.

Just don't use it against that rebel pilot who spends stress tokens like focus.

Farlander. Tycho would just laugh then circle around for free shots.

Also watch out for Defenders, Squints or A-Wings. Dumping that much stress on them isn't a big deal. At worst they'd just disengage for a turn or two.

Just don't use it against that rebel pilot who spends stress tokens like focus.

Actually, I'd still go for it. Yes, he can use one as a Focus, but only one. He's got to clear that second one the old fashioned way, which means using one of the B-wing's few green moves (so you know where he's going), and the second stress will still stop his regular action (so no BR to get arc or TL to back up that stress!Focus).

Just don't use it against that rebel pilot who spends stress tokens like focus.

Farlander. Tycho would just laugh then circle around for free shots.

Also watch out for Defenders, Squints or A-Wings. Dumping that much stress on them isn't a big deal. At worst they'd just disengage for a turn or two.

Squints and a-wings are exactly the kind of ship to prevent taking actions! They die pretty fast without them.

Just don't use it against that rebel pilot who spends stress tokens like focus.

I'd use it against him. You can bet your opponent put Push the Limit on him, which is taken out of commissing by the shuttle, and he won't be barrelling, locking or boosting any time soon, which makes him much less dangerous.

Squints and a-wings are exactly the kind of ship to prevent taking actions! They die pretty fast without them.

They do indeed die fast, however a skilled pilot will make a "tactical exit" to clear stress and prevent shots or get them at range three.

For example I ran 4 A-wings the other day and about turn three there was a big furball with them, three TIEs and a VT-49. Instead of sticking in the muck and losing actions three took a five forward. My opponent had two shots that round, both at the Green who did a hard three right, one from the VT which I knew was gonna happen because well turret duh and the other was range three from an Obsidian.

I'm not saying it won't work or it isn't good, but like everything in this game it has it's counters.

I put 3 on a corvette with 3 quads 9 stress on 1 ship is fun

I find attacks from stressed ships less effective and easier to kill

...just 9 stress tokens?

Don't forget you can make a second attack with the quads if the first misses (and you have the energy...)

:lol:

Simple: One control token is annoying. Two is crippling. If you can deal double (or more) stress to a target, or a stress and an ion token, that target can do nearly nothing for at least the next two turns. It may be difficult to align a shuttle with a target in Range 2, but when it works, that ship is yours to have your way with. An easier way might be an X-wing with R3-A2 and a Flechette Torpedo, but that also has its limitations, and the double stress effect only works once unless you deliberately deal no damage. This is typically a terrible strategy.

I put 3 on a corvette with 3 quads 9 stress on 1 ship is fun

I find attacks from stressed ships less effective and easier to kill

...just 9 stress tokens?

Don't forget you can make a second attack with the quads if the first misses (and you have the energy...)

:lol:

I also like to be fair and give my opponent a chance to clear some before I shoot him agian (at least one or two)

Edited by X Wing Nut

Gunner + Tactician can have the same affect, with the added bonus of getting a second chance to do damage. Throw in FCS and that second shot gets sure powered.

If you have the points (and I know a lot of suggestions start this way) you might consider running a Gunner instead of a second Tactician.

If you shoot and miss, you still apply a stress token. Then you make your second primary weapon attack with Gunner and apply a second stress token. This works nicely with Fire-control System.

Edit: Ninja'd!

Edited by LaserBrain

It's not something I'd ever use, nothing is less fun than having control of your ships taken away, it's why I don't like Biggs either.

Anyone who played 40k in 5th remembers how annoying lash of submission was.

Tried this in four games now and so far the Lambda gets taken out before he can have any fun although he does what he is supposed to do which is distract the opponents from my Phantoms long enough for them to get into good positions. Won 2-2 with the two losses due to me not knowing how to fly the Lambda.

I'm wondering now if it's better to put the Tacticians in the Phantoms instead and they'll have more chances of doing their thing... although it's going to be one Tactician = single stress on possibly two ships....

Edited by Intys Rule

It's not something I'd ever use, nothing is less fun than having control of your ships taken away, it's why I don't like Biggs either.

Anyone who played 40k in 5th remembers how annoying lash of submission was.

Lash had nothing on mindshakle scarabs....and I say this as a necron player

Ooh mss are evil no doubt and far too cheap there's no good reason not to take it on every Lord.

I tried it once and it made me feel dirty.

It's not something I'd ever use, nothing is less fun than having control of your ships taken away, it's why I don't like Biggs either.

Anyone who played 40k in 5th remembers how annoying lash of submission was.

Lash had nothing on mindshakle scarabs....and I say this as a necron player

I still have nightmares about Mindshackles. "Oh, your sergeant has a powerfist? Isn't that nice..." Of course it still carried into 6th(and even still in 7th, except now he'll just get challenged then punch himself in the face. One of the many reasons power fist sergeants faded away real quick after 6th edition...

As to the topic at hand, everyone has pretty much covered it. As dirty as it is I'm interested to give a Tactician + Ion Cannon B-wing a shot once Ace's is out. Ion + Stress is a nasty combo, which is why if I'm not planning a specific astromech and have spare points, R2 astros go into every spare slot.