I'm trying to build a nice, fun squadron that would hopefully include two Tie Phantoms. Whisper and Echo seem to be a given since the other two pilots are very low Pilot Skill. Veteran Instincts and Advanced Cloaking Device on both also ups their PS (so I can see where others have moved and react accordingly) and ups their defense after shooting so they make it into the list.
I tried flying with Gunner and Advanced Sensors but Gunner has never activated in my 3 games and I've only really seen 1 or maybe 2 uses of Advanced Sensors, so I'm hoping to replace them for something more useful.
So, what do I put in?
I was thinking Fire-Control System for target locks and the ability to reroll dice which would make the Phantoms a bit more deadly? Granted that I can't use them the turn I get them, but I was thinking at least it'll give the opponent something to worry about, plus free target locks is hard to pass on.
As for the Crew replacement, I can't really decide. The only ones that seem to be useful for a Range 3 sniping build is Mercenary Copilot, Navigator, Rebel Captive, Recon Specialist, or Weapons Engineer. Tactician is out as I don't really want to be at Range 2, though it would be helpful in the occasions I make an error and end up at Range 2 instead of Range 3. I've heard a lot of praise for Recon Specialist but I'm not sure two Focus tokens would be THAT useful.
Any thoughts?