StarViper, what we know.

By Takeda, in X-Wing

But can it beat the falcon?

Sure can it comes with the new turret hose card.

I think it's going to fill the void of:

"Awesome Mando ship!!!!!!!!!!!!!!!!!!!"

"I think that's just about the most disturbing thing I've ever seen." Dash Rendar.

Looking forward to the StarViper. It's a completely different (and out-there) design aesthetic from the usual Star Wars ships we know and love.

It looks like a pretty big model as well, especially alongside the small-for-a-large-based-ship Aggressor.

Technically, if you cancelled none of the three dice from the ion shot, that new result is also uncancelled, though, and could be chosen as the result to pass. The ion token itself wouldn't be, though.

Except the ion effect doesn't issue a [Hit] or a [Crit], it just says "suffers one damage." And then you cancel all dice results. Without the actual dice results available, Xizor can't trigger.

How they call Y-wing in list with Prince Xizor? Hull upgrade

On a more serious note it will be kinda hard to use his ability, as Starviper is more of arc dodger type, with dial diferent from Y-wing, so any kind of formation flying will be a pain

The trick to remember is that if you're running Y-wings with turrets, they don't have to be THIS END TOWARDS ENEMY, so they should be able to follow him around.

Besides, only one Y-wing needs to be in range of him at any given time.

edit: after some testing on VASSAL, Xizor+Virago+FCS and a single Y-wing can burn through a Han+Gunner+3P0+MF before it kills either of them, pretty consistently. Xizor usually ends up with only 1-2 hull but the Falcon's been rolling a lot of 3-4 hits.

The nifty thing I've found here is that Xizor+meatshield defeats Gunner, because you let a single point of damage through onto the Y-wing and it never activates.

My buddy and I decided to run a quick vassal game based off of Tipperary's comments here just out of curiosity. We found his experience to be pretty accurate. For fun he also tossed in a few other upgrades that we think really pair well with Xizor's abillity: Bodyguard on the Y-Wing (proxied by a Grey Squaddie with R2-D6) and Xizor with Expose and EI. Bodyguard is a really interesting card and it was making me not target a protected ship. Combined along with Xizor sporting EI and Expose and I was kinda stumped about who to attack with the falcon. Do I shoot at the Y-Wing which is plinking away at my shields with the Ion cannon or do I deal with Xizor who is just passing damage and hitting me with 4 (and in two cases 5) dice. When all was said and done I ended up losing the tricked out Falcon after bring the Y-Wing down to 3 hull and only dealing two damage total to the StarViper.

I really do think that the Viper will be a centerpiece ship. Xizor is relatively tanky and there are a few combos that can keep him dealing damage well into the end game. A LOT of this is contingent on what the Viper's dial ends up looking like however.

Edited by Resv

Xizor is the anti-Biggs. I expect him to be used a lot.

How they call Y-wing in list with Prince Xizor? Hull upgrade

On a more serious note it will be kinda hard to use his ability, as Starviper is more of arc dodger type, with dial diferent from Y-wing, so any kind of formation flying will be a pain

The trick to remember is that if you're running Y-wings with turrets, they don't have to be THIS END TOWARDS ENEMY, so they should be able to follow him around.

Besides, only one Y-wing needs to be in range of him at any given time.

edit: after some testing on VASSAL, Xizor+Virago+FCS and a single Y-wing can burn through a Han+Gunner+3P0+MF before it kills either of them, pretty consistently. Xizor usually ends up with only 1-2 hull but the Falcon's been rolling a lot of 3-4 hits.

The nifty thing I've found here is that Xizor+meatshield defeats Gunner, because you let a single point of damage through onto the Y-wing and it never activates.

And if one of the astromechs repairs damage on the Y-wing....

How they call Y-wing in list with Prince Xizor? Hull upgrade

On a more serious note it will be kinda hard to use his ability, as Starviper is more of arc dodger type, with dial diferent from Y-wing, so any kind of formation flying will be a pain

The trick to remember is that if you're running Y-wings with turrets, they don't have to be THIS END TOWARDS ENEMY, so they should be able to follow him around.

Besides, only one Y-wing needs to be in range of him at any given time.

edit: after some testing on VASSAL, Xizor+Virago+FCS and a single Y-wing can burn through a Han+Gunner+3P0+MF before it kills either of them, pretty consistently. Xizor usually ends up with only 1-2 hull but the Falcon's been rolling a lot of 3-4 hits.

The nifty thing I've found here is that Xizor+meatshield defeats Gunner, because you let a single point of damage through onto the Y-wing and it never activates.

My buddy and I decided to run a quick vassal game based off of Tipperary's comments here just out of curiosity. We found his experience to be pretty accurate. For fun he also tossed in a few other upgrades that we think really pair well with Xizor's abillity: Bodyguard on the Y-Wing (proxied by a Grey Squaddie with R2-D6) and Xizor with Expose and EI. Bodyguard is a really interesting card and it was making me not target a protected ship. Combined along with Xizor sporting EI and Expose and I was kinda stumped about who to attack with the falcon. Do I shoot at the Y-Wing which is plinking away at my shields with the Ion cannon or do I deal with Xizor who is just passing damage and hitting me with 4 (and in two cases 5) dice. When all was said and done I ended up losing the tricked out Falcon after bring the Y-Wing down to 3 hull and only dealing two damage total to the StarViper.

I really do think that the Viper will be a centerpiece ship. Xizor is relatively tanky and there are a few combos that can keep him dealing damage well into the end game. A LOT of this is contingent on what the Viper's dial ends up looking like however.

What falcon did you fly? I fly Han exclusively, with EH(or VI) and Engine. I would never attack Xizor first. Take out the meat shields and stay out of Xizor arc with Han's higher PS and EH/Engine. One on one he wouldn't stand a chance against Han. Shouldn't be too difficult to do.

What Xizor's ability really does is make ships target him last. I'm not sure how to parlay that into an advantage, other than the simple fact that it will disrupt normal target priority. It would synergize well with an offensive upgrade, but I'm not sure what that should be. It'd be great if we could put a cannon on him, but there isn't a slot for it. There could be something in the illicit upgrades to make him more of a threat though.

Ideally we want to make him very deadly, so he can lay down a lot of damage while the enemy is forced to shoot at something else.

Ideally we want to make him very deadly, so he can lay down a lot of damage while the enemy is forced to shoot at something else.

Between the Accuracy Corrector and Outmaneuver, I'm already pretty convinced of Xizor's effectiveness. Even after a stressful Sloop maneuver he's guaranteed to roll two hits, and knocking off a green die goes a long way to making those two hits add up. And we don't even know what the rest of the Illicit upgrades are!

I'm really very excited for the Star Viper, and I think the Virago in particular will be a fun ship to kit out. While I'm going to try my hand at two or three generic pilots at once, I really think it'll shine with just Xizor or Guri and then some fighter support. Tanky turret Y-Wings are what I'm mostly looking at, but intercepting with some Scyks will be fun, and Headhunters are always great meat shields. Xizor and a bunch of Deadman Zeds sound like a very thematic build!

I'm really hoping that 4 star vipers is the next triple bounty hunter+ a little bitta elite interceptors.

The nifty thing I've found here is that Xizor+meatshield defeats Gunner, because you let a single point of damage through onto the Y-wing and it never activates.

Of course, the shooter could simply target the Y-Wing first...

How they call Y-wing in list with Prince Xizor? Hull upgrade

On a more serious note it will be kinda hard to use his ability, as Starviper is more of arc dodger type, with dial diferent from Y-wing, so any kind of formation flying will be a pain

The trick to remember is that if you're running Y-wings with turrets, they don't have to be THIS END TOWARDS ENEMY, so they should be able to follow him around.

Besides, only one Y-wing needs to be in range of him at any given time.

edit: after some testing on VASSAL, Xizor+Virago+FCS and a single Y-wing can burn through a Han+Gunner+3P0+MF before it kills either of them, pretty consistently. Xizor usually ends up with only 1-2 hull but the Falcon's been rolling a lot of 3-4 hits.

The nifty thing I've found here is that Xizor+meatshield defeats Gunner, because you let a single point of damage through onto the Y-wing and it never activates.

My buddy and I decided to run a quick vassal game based off of Tipperary's comments here just out of curiosity. We found his experience to be pretty accurate. For fun he also tossed in a few other upgrades that we think really pair well with Xizor's abillity: Bodyguard on the Y-Wing (proxied by a Grey Squaddie with R2-D6) and Xizor with Expose and EI. Bodyguard is a really interesting card and it was making me not target a protected ship. Combined along with Xizor sporting EI and Expose and I was kinda stumped about who to attack with the falcon. Do I shoot at the Y-Wing which is plinking away at my shields with the Ion cannon or do I deal with Xizor who is just passing damage and hitting me with 4 (and in two cases 5) dice. When all was said and done I ended up losing the tricked out Falcon after bring the Y-Wing down to 3 hull and only dealing two damage total to the StarViper.

I really do think that the Viper will be a centerpiece ship. Xizor is relatively tanky and there are a few combos that can keep him dealing damage well into the end game. A LOT of this is contingent on what the Viper's dial ends up looking like however.

What falcon did you fly? I fly Han exclusively, with EH(or VI) and Engine. I would never attack Xizor first. Take out the meat shields and stay out of Xizor arc with Han's higher PS and EH/Engine. One on one he wouldn't stand a chance against Han. Shouldn't be too difficult to do.

I flew Han with EH, the problem was from the two times I was boxed in by asteroids and couldn't barrelroll, he lined up at R1 and blasted the hell out of me with 5 attack dice.

The nifty thing I've found here is that Xizor+meatshield defeats Gunner, because you let a single point of damage through onto the Y-wing and it never activates.

Of course, the shooter could simply target the Y-Wing first...

Which is why you run ~3 of them, and cycle them in and out of Xizor's R1, or find a way to run something with higher evade and any kind of regeneration. If you're only presenting two targets to the Falcon, and one of those targets keeps changing, it's not likely to win the attrition.

4. Awesome looking model..." If you disagree your most likely a purist OT hippie"

I actually prefer the extended universe to the movies and I've never liked how it looked.

The nifty thing I've found here is that Xizor+meatshield defeats Gunner, because you let a single point of damage through onto the Y-wing and it never activates.

Of course, the shooter could simply target the Y-Wing first...

Which is why you run ~3 of them, and cycle them in and out of Xizor's R1, or find a way to run something with higher evade and any kind of regeneration. If you're only presenting two targets to the Falcon, and one of those targets keeps changing, it's not likely to win the attrition.

Of course the other problem with that is then you have a Xizor just blasting your Falcon until you down the Meat Shield (I figure 3 maybe 4 rounds for a Y-wing) and since you can only pass 1 thing an attack I would still probably go after the StarViper if I had 3 focused+TLed dice (or 4 with either or) because greens will roll blanks and you can easily get 2-3 uncancelled hits so things will start damaging Xizor

My favorite part of the StarViper (for its in game stats) is that it appears to basically just be an Interceptor with the Shield and Hull upgrades already built in so you can go for either a stealth device or one of the new mods.

I never really liked the Star Viper that much until I saw FFG's model of it

I don't know why, but now I'm actually excited for it

Edited by Effenhoog

The nifty thing I've found here is that Xizor+meatshield defeats Gunner, because you let a single point of damage through onto the Y-wing and it never activates.

Of course, the shooter could simply target the Y-Wing first...

Which is why you run ~3 of them, and cycle them in and out of Xizor's R1, or find a way to run something with higher evade and any kind of regeneration. If you're only presenting two targets to the Falcon, and one of those targets keeps changing, it's not likely to win the attrition.

Of course the other problem with that is then you have a Xizor just blasting your Falcon until you down the Meat Shield (I figure 3 maybe 4 rounds for a Y-wing) and since you can only pass 1 thing an attack I would still probably go after the StarViper if I had 3 focused+TLed dice (or 4 with either or) because greens will roll blanks and you can easily get 2-3 uncancelled hits so things will start damaging Xizor

My favorite part of the StarViper (for its in game stats) is that it appears to basically just be an Interceptor with the Shield and Hull upgrades already built in so you can go for either a stealth device or one of the new mods.

My tests went primarily with the Falcon evading for 2 guaranteed cancels every turn. Focus+TL Han would certainly have higher damage output, but Xizor burns through it that much faster. Either way, I'm not sure the outcome changes.

I also did all my fire testing at Range 1, where the StarViper is naturally vulnerable to the Falcon's 4-die. At longer ranges it's still a better ratio for Xizor.

^

The real trick is going to be the Star Viper dial, which someone mentioned further back. I imagine it won't be too hard to hang back at Range 3 with Xizor and have a Y-Wing next to him, with a turret, at Range 2 of the Falcon, making the choice rather difficult. I agree with the idea of cycling Ys around the Prince to keep someone eligible for his ability at-hand, especially with Ion or Autoblaster turrets. Han with an Engine Upgrade will make this substantially harder, of course, but something tells me the Viper is going to have a pretty solid dial all the same.

The real question is, Vet Instincts on Xizor to try and move after Han? Or Outmaneuver, to punish the turrets?