My apothecary attempt, up close and personal just the way it should be.
WS 75, Agility 75 (80 with armor)-could be 65. BS 65 minimum
Ultra marine with tyranic war vet, DW champion, master at arms for felling. slayer of demons
Gear:
Artificer armor with fury like lightening and heroes spirit (+15 ballistic)
master signature storm shield (reroll failed skill test)
Sanctified MC krak grenades.
The apothecary stands there, his KT on the ground dying around him, tore apart by unrelenting fury of the bloodletters. His last KT mate had finished off the BL before sucumbing to his wounds. It would be up to him to save them in time. First he had to deal with one more demon. Their leader, the massive BT ready to take their skulls. They lock eyes and the BT begins to charge.
The apothecary quickly runs through the probabilities of success of his codex patterns and sees their success rapidly dropping to 0. Only one path has a chance of success. Time to be a hero.
He hoists his shield up in front of him, hiding his surprise. These grenades were forged above Mars while orbiting through the emperor's light. Calm yourself, just as Guiliman taught. He's no different then the carnefix you took down on Macragee all those centuries ago. As the BT got close he learned this wasn't an ordinary marine.
The bloodthirster lays into the marine with everything he has but finds his axe always hitting the shield and his whip only ever hitting air. (parry 95% with reroll, wall of steel matches the swift attack 2 for 2) Step aside gives the extra dodge at 100% to match the second hand whip.
The marine pulls out his ace. As a tyranic war vet he can use krak grenades in melee at -20. with a 65 BS he has the 95% chance to hit (aim, 30 size, and 15 from armor). The BT has 50% dodge. the MC sanctified grenade does 3d10+6 pen 6. The BT has 6 toughness and 13 armor netting a 3d10-7 averaging around 19.5 a hit. With 195 health thats 10 hit which means 20 shots.
With 20 shots the marine is likely to face an issue with critical failures at some point but he has a 55 force field to help cover the event as well as the ability to take a couple of hits from the whip. The axe is pretty much a one and done. You really have to hope it hits the shield arm location at that point to be able to survive in combat condition.
There are several other deeds and distinctions that could be added to boost damage but they've already been used. If you have an issue with 20 grenades then switching to 70 req sword works well too since then you can disarm.
Edited by Kamikazzijoe