newbie questions about TIE bomber, Fel and first purchase

By N4n0, in X-Wing

Hello, how good is the Soontir Fel card and the TIE bomber? They are my favorite character and ship respectively and I would love to include then on every game if I could!

Also, there are any unplayable ship or is this game balanced? (not considering the competitive scenario)

I'm about to do my first purchase and my current want list is :

Core set.

X-wing

Y-wing

Tie fighter

Tie interceptor

Tie bombers

Any ship I should replace or any must have I'm missing?

Edited by N4n0

Soontir Fel is really great. Probably the most used (and best) TIE Interceptor pilot, and the TIE Interceptor is a great ship. Give him Push the Limit and Targetting Computer, and let him go to town :P

Unfortunately, the TIE Bomber is at the opposite end of the spectrum. It isn't really used that much, and is generally considered not that great. The problem is that its base stats are pretty naff, and if you tool it up with lots of ordanance, it's a large points investment for something which has the potential to do very little. It's used a bit more in large point, Epic games, and some people have sucess with a swarm of naked Bombers, but ultimately, it isn't that great really I'd say.

As for what you should buy, it depends on whether you want to play Rebels, Imperials, or both. Core set is obviously a must, and from there, the basic TIE and X-Wing expansions are great to get more named pilots and a few upgrades. I would maybe recommend a 2nd core set, especially if you can split it with someone who is playing the other faction (and if you are playing both, even better). On top of that, the Interceptor is good for Imperials, and I'd say maybe the B-Wing is good for Rebels over the Y-Wing. Y-wings are okay, but a B-Wing or maybe an E-Wing would be better I feel.

Edited by Omnitron310

Do you plan on playable forces for both factions

Fel and interceptors are great once you've mastered movement and getting in and out of fire arc.

Play four or five games of the basic game with regular generic pilots before diving into expansions, walk before you run. You'll appreciate it as you will miss some subtleties if you jump in focussed on special abilities

I've yet to play my bombers but have played against them, if they can get their ordnance off they are devastating, after thats gone they are high hit point fighters.

In one end game sam only had a bomber left against two of my xwings, it just couldnt get a shot off and we were on its tail til it exploded.

and at the moment A wings are 'challenging' to use well as they are. wait til rebel aces comes out and youcan swap the missile slot for a -2 cost... you almost never put ordnance on an awing anyway.

Dont underestimate the bomber as a cheap dogfighter - it's a massive block of hitpoints for not very many points. Add in seismic charges, and anyone thinking "aha! I am more manouvreable and therefore I can easily get behind oh bugger that's a bomb glurk." is a great source of amusement.

I expect Bombers to get better, and to a certain extent they already have. Munitions have been overcosted for a while now, but with Flechette Torpedos and Ion Pulse Missiles this might be changing a little bit, and the Failsafe is useful. Might be there are some more missiles and torpedos in the Scum & Villainy sets too.

Why get two core set? To have spare parts of templates and tokens ?

Sad to hear about the bomber, I'll buy anyway since I just want to play for fun. Loved to hear that Fel lived up to his name!

Why get two core set? To have spare parts of templates and tokens ?

Sad to hear about the bomber, I'll buy anyway since I just want to play for fun. Loved to hear that Fel lived up to his name!

Because two core sets is a good deal on the three ships you get with it, even without all the other stuff. Add up how much it costs to buy 2 individual TIE expansions, and an X-Wing expansion, and you'll see that it comes to equal if not more than the core set. Plus, the extra dice in the core set are useful, and cost like £5 if bought seperately.

That said, you should definitely get at least one of the TIE and X-Wing expansions, because of all the great named pilots in them.

Edited by Omnitron310

I've had great success with 3 bombers and Soontir.

2 with proton torps

Jonus with homing miss

Soontir Ptl and stealth

2 core sets gives you the cheapest option to get 3 ships. It also makes it easier for when you want to introduce a friend to the game. As both will need own damage deck

Why do you both need a damage deck?

surely is the initial scenario in the core box shares one deck between both sides then you can use the same deck for larger two player games.

We play games of around 200 points a side sharing one deck

have two core sets for the above reasons but the 2nd deck never gets used , am i missing something?

The crits are not all unique there are many of the same hit so its not like 'oh no we've used all the PS0 crits up, i know they wont turn up'.

Fel is an awesome dog fighter and every imp player by edict must own him, bombers are okay but its harder to make them work than other fighters so they don't appear that much.

Why do you both need a damage deck?

surely is the initial scenario in the core box shares one deck between both sides then you can use the same deck for larger two player games.

We play games of around 200 points a side sharing one deck

have two core sets for the above reasons but the 2nd deck never gets used , am i missing something?

The crits are not all unique there are many of the same hit so its not like 'oh no we've used all the PS0 crits up, i know they wont turn up'.

I think it is fine to use the same deck, but tournament rules specify that both players must use their own deck. So there's that.

Ok, i'm sold! I'm getting two Core Set, one X-wing and Tie Fighter, the TIE Interceptor and something else for the rebels if i can fit in my budget.

Thanks to everyone for the quick replies! Very active community this one :]

off-topic: I couldn't find this forum on tapatalk. Does the page offers a mobile view somewhere?

Hello, how good is the Soontir Fel card and the TIE bomber? They are my favorite character and ship respectively and I would love to include then on every game if I could!

Also, there are any unplayable ship or is this game balanced? (not considering the competitive scenario)

I'm about to do my first purchase and my current want list is :

Core set.

X-wing

Y-wing

Tie fighter

Tie interceptor

Tie bombers

Any ship I should replace or any must have I'm missing?

Looks fine for a first purchase.

Bomber is still a lovable ship. Just needs some patience.

Soontir Fel is good. Really good. Best with Push the Limit from Imperial Aces. Just make yourself a fake copy with a sharpie and a piece of paper for now.

If you got one of each of what you said there that should be just fine.

I prefer the HWK to the Y-wing cuz its kinda funny. Also, I think its dial is better and its cuter.

Get an E-wing if you want a heavy-lifting Rebel ship.

Ok, i'm sold! I'm getting two Core Set, one X-wing and Tie Fighter, the TIE Interceptor and something else for the rebels if i can fit in my budget.

Thanks to everyone for the quick replies! Very active community this one :]

off-topic: I couldn't find this forum on tapatalk. Does the page offers a mobile view somewhere?

That's good.

Imps: 5 ties and Soontir. Great and fun list.

Soontir Fel (27)
Push the Limit (3)
Hull Upgrade (3)
"Howlrunner" (18)
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)
Total: 99
Fly the 5 ties in formation close to Howl. Howl should almost ALWAYS take an evade.
Soontir can go on the other side and flank. Please do give him Push the Limit.

Rebels: 3x and a HWK. =D Also a great and fun list. (or an E-wing. But those are just awesomely powerful versus interesting and quirky.)

Wedge + R2D2 33

Rebel Operative + Ion Cannon Turret + Recon Specialist 24

Rookie 21

Rookie 21

Look for chances to ion a stressed ship, or something that is -straight away form an asteroid.

Your next purchase can be Imperial Aces, to get Hull Upgrades and Push the Limits for your Imperial List. Also, two more interceptors are fun.

Why do you both need a damage deck?

surely is the initial scenario in the core box shares one deck between both sides then you can use the same deck for larger two player games.

We play games of around 200 points a side sharing one deck

have two core sets for the above reasons but the 2nd deck never gets used , am i missing something?

The crits are not all unique there are many of the same hit so its not like 'oh no we've used all the PS0 crits up, i know they wont turn up'.

You don't but tournament rules say that both sides should have their own deck. Note that you should never mix two decks together as the specific ratio of cards in them is important and once you start drawing that ratio changes. If you are sharing one deck in epic you could actually run into situation where "all of the PS0 crits are gone, now I don't need to worry about those anymore!" The damage deck is 7 direct hits but there are only two copies of the rest of the cards and sometimes knowing they are gone is important.

I will also point out that you are supposed to use an unaltered damage deck. In a normal game if you ever see three Munitions Failures then something hinky is going on. If a person was allowed to alter the damage deck you may find people taking out the crits that would hurt them the most and adding more crits which would basically have no extra effect on them. For example a cheater playing TIE Swarm (APx8) might pull all of the Direct Hit cards and replace them with those PS 0 crits and Munitions Failure to have them discard secondary weapons which they don't even have.

Now to the OP. I'll point out all the comments about Fel being great also mention the Push the Limits (PtL) upgrade on him. To get this upgrade you'd either need to get an A-Wing or the Imperial Aces set. Now Aces + Interceptor is a nice way to get three Interceptors and it gives you a few more options to use with those ships although Aces costs about twice what an expansion would although it does have two interceptors with it. If everyone you play with it good with Proxies or you have some other way to get PtL you can ignore this but it may be something to keep in mind.

Just like to point out that what you need to play this game are miniatures and movement dials - not cards

you want to field Wedge but you didn't buy the X-Wing expansion?

No problem - here you go:

Wedge-antilles.png

Don't want to buy 2 E-Wings or a brace of shuttles just so that you can stick advanced sensors on your pair of B-Wings?

Be my guest:

Advanced-sensors.png

Now as time passes you'll probably want to flesh out your squads with a few more TIEs and X-Wings so you'll end up with the extra cards anyway - but for someone who's just starting out, it's just plain silly to be obsessing about cards at the expense of adding new and different ships

Edited by Funkleton

One of the main reasons to get two core sets is that X-Wings and TIEs are still great ships to fly in a squad. Unlike other games where power-creep kicks in and old things are never used, this game is pretty well balanced and very few ships are utter crap.

As far as Bombers go, sometimes when I don't have the points for 2 Academy TIES but too many for a single TIE, I use a bomber with Assault Missiles as a cheap swarm buster or a Seismic charge to add some spice to the formation. Fly him next to Howlrunner and he tends to draw some fire. Just fly it in formation like any other TIE and it does fine and it is beefy enough to take a hit or three.

Why do you both need a damage deck?

surely is the initial scenario in the core box shares one deck between both sides then you can use the same deck for larger two player games.

We play games of around 200 points a side sharing one deck

have two core sets for the above reasons but the 2nd deck never gets used , am i missing something?

The crits are not all unique there are many of the same hit so its not like 'oh no we've used all the PS0 crits up, i know they wont turn up'.

You don't but tournament rules say that both sides should have their own deck. Note that you should never mix two decks together as the specific ratio of cards in them is important and once you start drawing that ratio changes. If you are sharing one deck in epic you could actually run into situation where "all of the PS0 crits are gone, now I don't need to worry about those anymore!" The damage deck is 7 direct hits but there are only two copies of the rest of the cards and sometimes knowing they are gone is important.

I will also point out that you are supposed to use an unaltered damage deck. In a normal game if you ever see three Munitions Failures then something hinky is going on. If a person was allowed to alter the damage deck you may find people taking out the crits that would hurt them the most and adding more crits which would basically have no extra effect on them. For example a cheater playing TIE Swarm (APx8) might pull all of the Direct Hit cards and replace them with those PS 0 crits and Munitions Failure to have them discard secondary weapons which they don't even have.

Now to the OP. I'll point out all the comments about Fel being great also mention the Push the Limits (PtL) upgrade on him. To get this upgrade you'd either need to get an A-Wing or the Imperial Aces set. Now Aces + Interceptor is a nice way to get three Interceptors and it gives you a few more options to use with those ships although Aces costs about twice what an expansion would although it does have two interceptors with it. If everyone you play with it good with Proxies or you have some other way to get PtL you can ignore this but it may be something to keep in mind.

Just like to point out that what you need to play this game are miniatures and movement dials - not cards

you want to field Wedge but you didn't buy the X-Wing expansion?

No problem - here you go:

Don't want to buy 2 E-Wings or a brace of shuttles just so that you can stick advanced sensors on your pair of B-Wings?

Be my guest:

Now as time passes you'll probably want to flesh out your squads with a few more TIEs and X-Wings so you'll end up with the extra cards anyway - but for someone who's just starting out, it's just plain silly to be obsessing about cards at the expense of adding new and different ships

Thanks for the advices! My local game club seems to be a very relaxed and welcoming group so i bet they'll probably lend me the card if i ask. Anyway, i plan to get both aces packages at some point, especially the Imperial one just to have a elite squadron with Fel as the leader.

For the same reason, i don't expected cheaters there ... and with my close friends i already knows who the cheater is, haha! And both groups most likely will accept proxies with beginners like me. (heck, one of my friends has a Full proxy Magic deck and we don't care at all)

btw, If there is a shuffle before the match, will be probably easy to spot tampered decks.

One of the main reasons to get two core sets is that X-Wings and TIEs are still great ships to fly in a squad. Unlike other games where power-creep kicks in and old things are never used, this game is pretty well balanced and very few ships are utter crap.

As far as Bombers go, sometimes when I don't have the points for 2 Academy TIES but too many for a single TIE, I use a bomber with Assault Missiles as a cheap swarm buster or a Seismic charge to add some spice to the formation. Fly him next to Howlrunner and he tends to draw some fire. Just fly it in formation like any other TIE and it does fine and it is beefy enough to take a hit or three.

Is good to know that was' good never gets old! The bomber is comming home in my next purchase!

...

For the same reason, i don't expected cheaters there ... and with my close friends i already knows who the cheater is, haha! And both groups most likely will accept proxies with beginners like me. (heck, one of my friends has a Full proxy Magic deck and we don't care at all)

btw, If there is a shuffle before the match, will be probably easy to spot tampered decks.

...

How accepting one would be of a "full proxy Magic deck" would really depend on the deck and the situation. One of the reasons you may see more proxies in MtG is that you can never be certain of the cards you'll get unless you go out and buy second hand. If you need a PtL for X-Wing you can go out and buy it from the company but if you think you want a Black Lotus I'll just wish you the best of luck getting an official one without paying a lot for it.

It does seem that you are aware of the rules allowing you to shuffle and inspect your opponent's damage deck before the game begins. Some people seem to take offense at the idea but it lets you make sure their deck isn't rigged in anyway.