Smugglers and Spies???

By Kaxel Vofer, in X-Wing

I prefer to get in a new Faction, maybe more compatible with Rebel faction, greettings.

I prefer to get in a new Faction, maybe more compatible with Rebel faction, greettings.

Here is an idea,

Smugglers and Spies conversion pack. Includes a S&V alternate paint Lambda Shuttle Model with alternative pain scheme tiles and pilot cards (Lead one being S&V Han Solo) Tyrdium title and Lambda dial. Also in this conversion pack YT-1300 dial and tile to include S&V Lando (the only YT-1300 with the modified stats) and a dial and tile for YT-2400.

Edited by Marinealver

And what ships would they have which are theirs? All it sounds like at the moment is an incredibly boring Fat Falcon with Lambda support setup.

And what ships would they have which are theirs? All it sounds like at the moment is an incredibly boring Fat Falcon with Lambda support setup.

Just an idea to get civilian ships in S&V lists as well as Lando and Han scum because they were neutral before they joined the Rebellion. However you are right they should give more exclusive ships to S&V before they start converting existing ships for use by that faction.

Either way, S&V is there because it needed to be because if they kept up pace with just Rebel and Imperial they'd run out of ships too soon. Now they can put pretty much anything in the game. I doubt they'd throw in a 4th faction just because: all this Smugglers and Spies stuff goes fine in Rebel. The only reason the LCG has it is because the LCG is polar.

There's not much need for a Smugglers and Spies faction in this game. Either they stayed neutral and worked as mercenaries (which fits easily into Scum and Villainy) or they worked specifically to undermine the Empire and it's allies (in which case they're Rebels like the Outer Rim Smuggler).

Doesn't really matter if Scum and Villainy shares it's name with one of the card game factions. The term "Scum and Villainy" gets used a lot in Star Wars products, because it was a memorable line in the original trilogy. Naming the criminal faction after it is what basically every game developer with a Star Wars license is going to do, from now until the sun explodes.

There's not much need for a Smugglers and Spies faction in this game. Either they stayed neutral and worked as mercenaries (which fits easily into Scum and Villainy) or they worked specifically to undermine the Empire and it's allies (in which case they're Rebels like the Outer Rim Smuggler).

Doesn't really matter if Scum and Villainy shares it's name with one of the card game factions. The term "Scum and Villainy" gets used a lot in Star Wars products, because it was a memorable line in the original trilogy. Naming the criminal faction after it is what basically every game developer with a Star Wars license is going to do, from now until the sun explodes.

Or they just make up names and call it cannon.

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It's not the greetings that gets me.

It's the 2 T issue.

Greettings?

GAAAHHHHHGHrr

Meh, who cares? Don't like a thread? Ignore it. Don't want to read it for the fourth time? Ignore it. No one here is twisting any arms that I've seen.

Also,

greettings.

-Cal

Well said.

Well considering that smugglers toe both sides of the line, i would consider them to be under the "scum" heading.

and as for spies.... what spies? all the spies are imperial with the exception of bothans. allthough im sure some bothans sold info to the imps as well. **** shifty bothans.

Yes, but the game follow the path of the card game, in factions, even with the name, so I think FFG could relase the Smugglers and Spies faction, not because we need, but maybe it will be fun, greettings

Smugglers and Spies should have been included in S&V. It is silly to require yet another sub faction to include them.

Well actually Black Sun was known for having the most diverse and wide spread spy network in the galaxy. Their information network surpassed even the accuracy and scope of Imperial Intelligence.

So essentially, scum has included spies.

Edited by Shado

It could posible, but it would be great to have a new faction with spies, greettings

But spies are something that nearly every military, both real and fictional, use for intelligence gathering and sabotaging. Smuggling is really nothing that is above the influence of either the Rebellion or the Scum & Villainy faction, so it really is a convoluted title choice for an ideal faction at this point. Were there perhaps a slightly more distinct breaking of the new faction, as in, having lets' say a divide like either have Black Sun or the Zann Consortium (We'll call them Villainy for this example) on one end of the scale, and then have an alliance of Bounty Hunters, the Hutt Cartel and other lowlifes and bandits (we'll say Scum) then having two flavours of new factions would not only be possible, but they would also be more distinct. Villainy in this case would be more akin to organized crime with a strong military backbone because of their vast resources and longstanding access to surplus weaponry. Then, we have Scum, who are more hodgepodge and have slightly less formidable small vehicles, but have direct access to the bounty hunter units we've seen in the preview pack.

In theory, this could work, but sadly it would be extremely difficult to pull off at this point in the games' lifespan, particularly since Scum and Villainy is as it is, a mix of hodgepodge units and more serious military strength with some bounty hunter support. Were extra factions present, or at least in planning, in earlier stages of development, say Wave 3 or 4 for example, then I can see the small possibility of there maybe being four factions, but this is simply not the case. Personally I'm thrilled we even have the third faction as a thing at all! And they already use ships I happen to like anyway!

Kaxel, I appreciate your enthusiasm for wanting a fourth faction, I really do! Sadly it is a possibility that seems to have slipped through our grasp in the meantime, and if there is going to be a fourth faction, I see it much further down the line than what you would prefer.

Is there really anything new to add to this discussion?

He just keeps necroing this thread every few weeks....

Is there really anything new to add to this discussion?

He just keeps necroing this thread every few weeks....

Yeah there's a bit of a gap between the posts of this thread, but would you rather have him post a new thread instead? (Points to all of the 3PO Falcon threads)

I agree that this is not something to really be bumped, still the definition thread necromancy varies between people. I've seen people claim a thread was necroed from only the second page (even though the gap was only 6 hours).

It could posible, but it would be great to have a new faction with spies, greettings

I'm thinking not be so great for spies. What for they would spy against? Already imperials and rebel spies cards, and for smugglers who they are fighting as what group, saluudos

Is there really anything new to add to this discussion?

He just keeps necroing this thread every few weeks....

Yeah there's a bit of a gap between the posts of this thread, but would you rather have him post a new thread instead? (Points to all of the 3PO Falcon threads)

I agree that this is not something to really be bumped, still the definition thread necromancy varies between people. I've seen people claim a thread was necroed from only the second page (even though the gap was only 6 hours).

I don't think Smugglers and Spies is likely: the only reason it's in the LCG is to act as a light side mirror of the S&V card set because the way that game is set up it needs one. S&V are their own faction in X-wing opposed to both the Rebels and the Imperials, so Smugglers and Spies comes under either their or (more likely) the Rebel's banner. What ships would this faction even have?

Slightly OT question: Why the "grettings" (sic) thing? Surely that would go at the front, only in your first post in the thread and doesn't the spellchecker flag it? (It's greetings)

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Mark my words, IT IS NEVER GOING TO HAPPEN.

A faction called "Smugglers and Spies" is as estúpido

as a faction called "Navigators and Gunners."

Saluudos

Yes it is, because it labels things as dark or light that happen to be neutral.

In that other game there are two factions Light or Dark

and six sub-factions, including a Sith sub-faction and Jedi-sub-faction

Dark bad guys and Light bad guys, no that's not dumb at all.

None of those things are going to happen in X-wing as others have said.

FFG would have to reprint everything, there is no way there will be a Sith and Jedi factions,

since we already have Vader and Luke, so it is stupid to dream about irrelevant ideas here.

If you actually thought about it you would see it's waste of time

because they would have to rewrite the whole game.

This whole thread is a waste of time and it's too bad so many have been suckered in.

You said the very idea of Smugglers and Spies was stupid, saying it was akin to a Navigators and Gunners faction. You didn't connect it to X-wing, you stated it was, in of itself, stupid as a concept. Therefore, that would make it stupid in the LCG in which it appears as the Light Side fringer faction. It works great in the LCG. Splitting the Fringe into those two factions is not a bad idea as a concept in a vacuum.

In X-wing it's not a good idea because all the "light side" fringers are already packed in Rebels. That, and Scum is a faction separate from the Empire. It's a bad idea in X-wing simply because it would have no ships.

Smugglers and Spies would be the likes of Talon Karrde, Han Solo prior to joining the Rebels, the various fringers that aren't criminal cartels, bounty hunters or pirates: the ones you could consider good or at least not evil. Half of those are in the Rebels already and the rest don't have enough X-wing suitable ships to make a wave, let alone sustain a faction.

Edited by TIE Pilot

And more, and not all are vinculate with the rebel faction, I really want to see other faction, no matter is SaS, greettings.

And more, and not all are vinculate with the rebel faction, I really want to see other faction, no matter is SaS, greettings.

Why? What would additional factions add to the game?

"Variety" I suppose is the answer, but it strikes me as a very poor and artificial attempt at variety. TIE Fighters, Z-95s, and Scyks already come dangerously close to uninteresting overlap with limited mechanical variety. As it is, we have synergy+tough ships (Rebels), firepower, speed, and fragility (Empire), and debuffs/sneaky (Scum). What else is there that's interesting enough to merit an addition? I don't deny that factions exist in the lore that could be added, but what would they add mechanically of interest?

Why we need three and not four???, greettings.

We need three because we're running out of Imperials and Rebels at the current rate of release and neither touch upon the huge number of Fringe ships. Collectively, the three current factions cover all the ships.

What ships would a fourth faction have that can't fit in the other three? What would be its unique faction identity and playstyle?