Only squad worth playing in tournaments

By Wookie Hunter, in X-Wing

I was [at GenCon]. The list diversity was pretty amazing.

This. In the 7 rounds on Thursday I faced off against a single squad sporting a YT-1300 and a single squad with a TIE phantom. That's 5 squads I faced that didn't include those ships. I'd call that a pretty diverse field.

On the other hand, there is something to be said for win-loss record. I ended with 4-3, but I only won every other match. It is quite possible that lists with those ships were so good that they were all high above me in the field and I only saw them once because I was playing in the lower half of the group. Possibly.

All I know is that I had a blast playing against such a diversity of squads with my TIE interceptors.

14/37 Phantom lists at the Nordic Championship.

Did one of them win?

No.

It appears to be quite similar elsewhere in the world.

And by all accounts the Phantom is not dominating anything other than people that cannot adapt.

Edited by Keffisch

People deserve to loose if they make post like this...they are clearly NOT an X-Winger, they are random gamer tourist... who do not LOVE STAR WARS.

Scram!

Or get with the program.

:angry:

I think this is a little over the top. Some people have opinions on the game because they enjoy it very much. When something affects the game they like in a way they do not like (in this case everyone rushes to falcons+3PO to counter phantoms and over saturates the game with similar lists) it may be something to discuss in detail without resorting to "you hate my fluff you're not a real Gamer" type comments.

Constructive comments that back up an opposite view will work better not only to develop a less saturated meta but also more civilized boards.

OP: I'm still trying to find a good Rebel squad (no turrets) that can go after Phantoms and Falcons as well. I've done very well countering Phantoms by activating a high pilot skill X or E and using R3-A2 and following with low skilled accurate shots. I'm still working on it but I find that Wes really does well with R3-A2 and effectively shuts down ACD and as a bonus, leaves him naked and alone facing the rest of your list.

I just get tired of bad players blaming FFG and everybody else for their own failures.

:angry:

I am not trying to be a dicky-doo, but enough of this crybaby crap already.

:rolleyes:

It is negative useless static just clogging up our wonderful forum.

;)

Tired is what I did got when the crap started to overwhelm this forum. Not unless we want to call each other names ( I would rather not). I was just bring the fact, the fact that 7 out of 8 people at my last tournament in the Los Angeles area was falcons. The other was a phantom. Overreaction maybe. I find it rediculous that the phantom alone is the cause of this. I hate that every list even my **** own was a falcon list. I have loved falcons since the day it was released and I guess I feel my area has been trampled by all the extra people all of a sudden just picking them up and dominating. I dont suck and am not complaining, I am just expressing my feelings on a forum like I should be able to and get half decent feedback on my probleam not necessariliy yours or his.

Cool man. I jumped to hard in my first response. Sorry buddie. Try to enjoy the games and screw trying to win. The more you play the more you will learn. You do not see the progression at first, you will get a lot better and one day realize that you are winning without trying so hard, or even thinking to much about it.

Does that make sense?

Fly as casual as you can.

:)

I think it will all be sorted out. Falcons fall to focus fire. I just joust with them and get it over with. Phantoms I haven't been able to beat but I fly in formation and have a hard time breaking that habit but someone is going to crack the code.

It's been cracked, unless you mean beat the phantom while keeping formation, which isn't going to consistently happen because forcing you to split or die is what the phantom's made for.

Ghostbusting 101

Break Formation: If you're keeping formation then your arcs of fire are overlapping. The idea there is to focus fire on one ship and it worked great in the first three waves. However, this is what the phantom's built to kill. As the ultimate arc dodger, if you put all your arcs in one place it simply won't be there. Catch a squint dead centre in your arc and it won't escape or if it just does won't get a shot. The blink, however, can move a huge distance with that decloak action: it will end up in the large area where your formation arc can't fire. So split up. The more firing arcs there are on the field the fewer options the phantom has. One or two shots beats none at all, and while it may have four green dice it's only got four hull and those green dice are notoriously fickle. If you've got a high pilot skill who can catch it decloaked it'll likely avoid that one, making the firing arc of your high PS a no go zone and its movements predictable.

Higher/Equal Pilot Skill: Catch The Flash: The Advanced Cloaking Device allows a TIE phantom to shut off its cloak, shoot, and immediately disappear again. To catch it in that flash, you need to have excellent reactions. That's represented in this game by high pilot skill: a decloaked phantom is as tough as a Z-95 three to four times the points. A couple of shots at a decloaked phantom can easily kill it, if a few hits have punched through the cloak as is common then being caught decloaked means death. Higher PS also means it doesn't know where your arc will be.

The mere presence of a higher PS pilot (or a tied PS pilot) makes the phantom more cautious and lowers the phantom pilot's information level. An excellent choice against phantoms is Roark Garnet: buffing any ship to PS12 means that, if you split formation, the ship whom's arc the phantom ended up in is going to be shooting before that blink recloaks.

Lower Pilot Skill: Block The Decloaks: A cloaked Whisper has three possible moves if it's going to shoot. Three. Predict which one it wants to take and block it. It cannot make that move any more and is forced to decloak another way, and believe me, a phantom pilot usually knows the way they want to decloak when they set their dial. Forcing them to go the other way often leaves them in a suboptimal position, and the more decloaks you block the fewer options that phantom has. Block them all and it stays cloaked and gets no shot. Block the ones it wanted and it may well end up with no shot.

If the phantom doesn't get a shot it doesn't recloak. That means it's at two agility for the whole turn and it doesn't get its decloak maneuverability on the next. An 8 TIE swarm (the one with white lines on the solar panels), the very sort of thing people don't play in fear of phantoms, beat the phantom this way in the French National because they split up and they blocked the decloaks.

Stress: Cloak is an action. Get a stress on a phantom before it cloaks and it stays decloaked. Get two stress on a phantom at any time and it can't shed that and either stays cloaked with no shot or can't recloak for a round. Plus it's got to do greens to shed the stress, and the phantom's green dial is far more limited than its white.

If you master all that then you can take enough firepower to kill Falcons too.

Edited by Lagomorphia

Tired is what I did got when the crap started to overwhelm this forum. Not unless we want to call each other names ( I would rather not). I was just bring the fact, the fact that 7 out of 8 people at my last tournament in the Los Angeles area was falcons. The other was a phantom. Overreaction maybe. I find it rediculous that the phantom alone is the cause of this. I hate that every list even my **** own was a falcon list. I have loved falcons since the day it was released and I guess I feel my area has been trampled by all the extra people all of a sudden just picking them up and dominating. I dont suck and am not complaining, I am just expressing my feelings on a forum like I should be able to and get half decent feedback on my probleam not necessariliy yours or his.

I feel you, happened in my last tournament too. But i will be honest, i didn't lose a single game prior to that tournament with whisper. So people were legitimetely scared. They checked the nets, or they brought what they thought it would be good against it. I did well in the tournament regardless tho.

But since then i had been playing rebel and imperial lists withouth falcon/phantom against the regular players here, and half the time against phantoms, to help them lose the fear to it and understand that it has weaknesses that can be exploited. I am pretty sure that the players that had played with me, would take the falcon only if they just want to play it, not out of fear of the phantom. I expect falcons in the next tournament, but not the stupidity i faced last tournament (i was the only phantom player, the rest where falcons).

Cheers, and keep flying!

Btw, trying to joust a Han with EU can be quite tricky, i don't think a good player would just let you do it. Atleast i didn't have trouble avoiding jousts the times i played that list to lose a bit my fear to it.

Edited by DreadStar

Easy there, Fella. My list uncludes two YT-1300s. A near-naked Han and a super fat Chewie. I like them because they bring the pain AND take a lot of hits.

But you're only getting two shots a turn so you've gotta fly like a boss against anything bringing more gun than you, which is most things. Therein lies your weakness and the path to having a shot at beating you. Have any those who claim your Falcons are broken tried Brath HLC yet?

As mentioned earlier, Outmaneuver is your friend. Fat Falcons hate it, normal Falcons hate it and so do Phantoms as you are either at 3 or 1 dice instead of 4 or 2.

It's also a big help in general against any ship. It requires an EPT slot, but nowadays, those aren't that hard to find.