The real highlight, didn't get any love in the first article:

The Cornered Orc. I like how both spoiled enemies yet are not hulking behemothes with 9/18/27/36 stats as it was popular recently, but some medicore stat'n'nasty effect guys.
The real highlight, didn't get any love in the first article:

The Cornered Orc. I like how both spoiled enemies yet are not hulking behemothes with 9/18/27/36 stats as it was popular recently, but some medicore stat'n'nasty effect guys.
Totally agree. Clever enemies are more fun than hulking brutes who just tear you apart. They're tedious (at least, to my mind). I like the Neeker Breekers in Nin, which are weedy, but have a nasty effect. Great design!
Yea, and it opens up some deck design space because you don't need as many weapons or as much armor to take them on. This opens up more attachment slots. ![]()
Also means you can validly use a lot of interesting cards that cannot target a lot of the big baddies these days. I was relieved to see that the Swamp creature in the Nin quest can be affected by cards (except attachments)! Thank goodness!! It's very annoying having to use stat boosters all the time, since they always fire, rather than using interesting cards that cannot interact.
This is, I realise, a personal gripe. Grumble over.