These are just some ideas I had over the last few days and wanted to see what others thought of them. After seeing some new wave 5 upgrades that seem to discourage or combat formation flying, I thought maybe it would be useful to have some upgrades that allowed a ship to better survive against turrets.
Enhanced Thrusters [modification]: when targeted by an attack outside the attacker's Primary Firing Arc, you may re-roll 1 green die result (2 pts)
Space Jock [Elite Pilot Talent]: when you reveal a [hard turn symbol] on your dial, immediately receive a free evade token (2 pts).
I could see the second one especially good for interceptors as an alternative to taking Push the Limit all the time, since it doesn't cause stress. What's interesting about it is that if you rely on it too much your flying becomes more predictable, so you have to think carefully about using it...