"BOOP"

By barabelsftw, in X-Wing

So the Decimator preview has me intrigued about the idea of using the decimator as a litteral battering ram. What do you guys think the viability of that build will be and how would you upgrade your decimator to do that best?

Personally, I'd do something like this: Captain Oicunn (42) + Daredevil (3) + Mara Jade (3) + Gunner (5) + Dauntless (2) + Engine Upgrade (4). That leaves 41 points, which is enough for a lot of different escort options.

Edited by Vorpal Sword

I like the idea of the double Decimator list:

Captain Oicunn (42) + Vader (3)
Rear Admiral Chiraneau (46) + Gunner (5) + Engine Upgrade (4)
100 Points

So many evil possibilities! Alvis praise the empire!

I like the idea of the double Decimator list:

Captain Oicunn (42) + Vader (3)

Rear Admiral Chiraneau (46) + Gunner (5) + Engine Upgrade (4)

100 Points

The Dreaded Double D's is what I thnik that will be called.

Stole my name man! That is exactly what I was going to call it!

Personally, I'd do something like this: Captain Oicunn (42) + Daredevil (3) + Mara Jade (3) + Gunner (5) + Dauntless (2) + Engine Upgrade (4). That leaves 41 points, which is enough for a lot of different escort options.

Possibly the base Decimator with Vader?

Personally, I'd do something like this: Captain Oicunn (42) + Daredevil (3) + Mara Jade (3) + Gunner (5) + Dauntless (2) + Engine Upgrade (4). That leaves 41 points, which is enough for a lot of different escort options.

Possibly the base Decimator with Vader?

I'm not very excited about double Decimators, actually; I'm already spending 40-60% of my points on a ship that has to just shut up and listen to whatever my opponent's red dice say, and upping that to 100% seems like too much of a risk.

So, speaking personally, I'd rather use a group of TIE Fighters, a Phantom, a Defender, or even a Firespray with the right loadout.

Which is why you bring Isard.

Which is why you bring Isard.

She doesn't work so well with either Daredevil or the Dauntless title, unfortunately, and at least the latter is almost an auto-include for Oicunn.

Big O will be awesome vs. all those high PS lists:

Step 1: you move. ram for one damage

Step 2: dauntless to daredevil to ram again. 2 damage

Step 3: they move.

Step 4: shoot with 360 gunner, Vader. Should be at 4-8 DMG with hit

Step 4b: trigger gunner if miss. Trigger Vader again. Should be at 5-9 DMG

All profit.

I'm just excited to see this ship hit play. My fiance has been waiting for the day where she'll get some mileage for crashing into my ships, as she tends to do that often.

Big O will be awesome vs. all those high PS lists:

Step 1: you move. ram for one damage

Step 2: dauntless to daredevil to ram again. 2 damage

Step 3: they move.

Step 4: shoot with 360 gunner, Vader. Should be at 4-8 DMG with hit

Step 4b: trigger gunner if miss. Trigger Vader again. Should be at 5-9 DMG

All profit.

Ok so daredevil isn't like boost or barel roll in that if you were going to overlap you can't do it?

Ok so daredevil isn't like boost or barel roll in that if you were going to overlap you can't do it?

Nope. Boost and barrel roll both have specific instructions for what you do, and both (now) say that you can't perform the action if either your template or your final position would overlap a ship or an obstacle.

Daredevil, though, actually says to perform a maneuver--which comes along with all of the usual things that apply to a maneuver.

Ok so daredevil isn't like boost or barel roll in that if you were going to overlap you can't do it?

Nope. Boost and barrel roll both have specific instructions for what you do, and both (now) say that you can't perform the action if either your template or your final position would overlap a ship or an obstacle.

Daredevil, though, actually says to perform a maneuver--which comes along with all of the usual things that apply to a maneuver.

Nice!

I like the idea of the double Decimator list:

Captain Oicunn (42) + Vader (3)

Rear Admiral Chiraneau (46) + Gunner (5) + Engine Upgrade (4)

100 Points

A double Decimator list does not appeal to me in the same way but the idea of a focused list with emphasis on 2-3 ships intrigues me greatly and this of course fits the bill in a strange way.

I hope the Decimator brings to the table what the Imperials really need to spice things up. And by spice things up I am referring to leaving 8 tiefighters at home and breaking out some of those dusty bombers, defenders, phantoms and even interceptors.

Although I have seen some high PS tie's with base firespray support start to get thrown around in friendly games and that is cool even though it is half a swarm.

Big O will be awesome vs. all those high PS lists:

Step 1: you move. ram for one damage

Step 2: dauntless to daredevil to ram again. 2 damage

Step 3: they move.

Step 4: shoot with 360 gunner, Vader. Should be at 4-8 DMG with hit

Step 4b: trigger gunner if miss. Trigger Vader again. Should be at 5-9 DMG

All profit.

I shrugged it off as "meh" until you wrote it out step by step.

Jeebus.

The downside is with two vaders per turn, you're taking 4 hits yourself. That's 25% of the VTs health, not counting any damage that it takes from return fire. That massive chunk of points has some good burst damage but it won't be around very long at this rate. Sans Vader, I'd be up for it though

I think he is going to be one of those things that sounds really good on paper, but in actual practice is going to be too easy to avoid. Yeah, it sounds great to be ramming phantoms and interceptors every turn, but what decent glass cannon player is going to let a decimator get close enough to do that. Sure the ship has a good dial for its size, but not of interceptor good.

We'll see.

Big O will be awesome vs. all those high PS lists:

Step 1: you move. ram for one damage

Step 2: dauntless to daredevil to ram again. 2 damage

Step 3: they move.

Step 4: shoot with 360 gunner, Vader. Should be at 4-8 DMG with hit

Step 4b: trigger gunner if miss. Trigger Vader again. Should be at 5-9 DMG

All profit.

Don't forget that if you don't have boost, you have to roll two dice for using daredevil. So you could potentially do 6 damage to yourself like this (8 if you draw two direct hits from DD)

Big O will be awesome vs. all those high PS lists:

Step 1: you move. ram for one damage

Step 2: dauntless to daredevil to ram again. 2 damage

Step 3: they move.

Step 4: shoot with 360 gunner, Vader. Should be at 4-8 DMG with hit

Step 4b: trigger gunner if miss. Trigger Vader again. Should be at 5-9 DMG

All profit.

But have you seen the dial:

swx24_maneuver_dial.png

Big O will be awesome vs. all those high PS lists:

Step 1: you move. ram for one damage

Step 2: dauntless to daredevil to ram again. 2 damage

Step 3: they move.

Step 4: shoot with 360 gunner, Vader. Should be at 4-8 DMG with hit

Step 4b: trigger gunner if miss. Trigger Vader again. Should be at 5-9 DMG

All profit.

But have you seen the dial:

swx24_maneuver_dial.png

It's the same as the Firespray, less the 3K and 4K... with a green 3 straight... Not a bad dial, but nothing revolutionary.

I don't know that you are going to be ramming Interceptors or Phantoms, What you will be ramming are Tie Swarms, and 4 ship non A-wing rebel formations. Which do happen to be a lot of lists.

Edit: Also if you happen to run an ion torpedo, or an escort with it, that will make things all that much easier.

Edited by Tanarri

I don't know that you are going to be ramming Interceptors or Phantoms, What you will be ramming are Tie Swarms, and 4 ship non A-wing rebel formations. Which do happen to be a lot of lists.

Edit: Also if you happen to run an ion torpedo, or an escort with it, that will make things all that much easier.

Pilot skill 4. So actually hitting the low PS squints would be harder as you'd have to guess their movement. A nice PS 9 target will be nice and wait for you to move into it, assuming you can even reach it.

This is a very interesting thread, but I have been stuck on the question, "Is 'BOOP' supposed to represent the sound of a battering ram?".

I'm very confused.

Using Daredevil + Dauntless for double ram is genius, though. Effective? Not sure, without Engine Upgrade.

I'm going to enjoy running some solid double d's for lists for awhile once these ships drop. I don't even care if I lose, you can set up some defense in running determination, Isard and tac jammer.

Take the one pilot who gains evade once damaged, and issard for the evade token, then use his hull to block the other one, obstructing him with his huge body as much as possible. Then get your gunships on.

Who knows how it will work but, I'm willing to put the time in to try.

My old sadness is I'll end up playing my shuttles less, though some of these large ship only upgrades do add a lot to the shuttles as well, like tac jammer.