.. in a tournament setting at least.
Wave 4 and a few recent cards have exaggerated the Rock, Scissors, Paper effect on how some lists will dominate other lists and in turn have a bad match-up against others. So tournament games become less about strategy and tactics and more about choosing the right Rock, Scissor, or Paper.
So you have an extremely powerful specialty ship like the Phantom who gets hard-countered by a Falcon, which can be hard-countered by a swarm, etc. Wave 5 and future waves won't help this, but only provide (possibly) more of these specialty ships.
What's the answer?
The answer isn't to to ban or tone down these specialty ships, because then it really starts to dilute the game. The answer is to officially make Multi-lists and/or Partial Lists with Reserves part of the tournament rules. The last Vassal Galactic Cup did multi-lists with resounding success and added an extra layer of strategy into the mix.
Another case study is the game Warmachine, where a lot of lists have hard-counters. Their tournaments have moved to 2 and even 3 list formats quite some time ago.
I like the idea of Partial Lists with Reserves, where you plan say a 70 pt. list, and when you see what other Partial List are up against you secretly choose the remaining 30pts. of reserves.
What are your thoughts?