Had an epic Game tonight. We did the team tournament rules since it was 2 vs 1
I was rebels and my opponents were imperials.
We didn't get to finish cause it got really late but it was looking pretty bad for me, but after the game I did some list tweaking
Im trying to find a way to Make use of both the transport and corvette which is not easy. Since the Imps have no huge ships I always find I'm out gunned.
Since the new ruling all huge ships started with full energy which was nice. Have me more options to start with
Here is my final list.
Transport
Engine boost
Frequency Jammer
Duty free
Corvette fore
Han solo
Quad laser
Single laser
Gunnery team
Tibanna gas supply
Aft section
Quad laser
sensory team
Engineering team
Squad one ( escort with corvette)
Roark
Ion cannon
Wedge
swarm tactics
Garven
R2-D6
Swarm tactics
Dutch Vandor
Ion cannon
Squad two ( escort with transport)
Chewy
Push the limit
Falcon title
C3PO
Cracken
Swarm tactics
Coran Horn
Push the limit
Fire control systems.
399 pts.
The jamming worked great with frequency jammer in the transport to make echo useless. Would use again for those high agility ships
I set it up with my second squad on the same side as my opponents main flank squad.
This last game was interceptors and phantom
The vette is escorted with squad one
What I really find is having high ps can make a huge difference which is why I have so many with swarm tactics and Roark.
This last game my opponent has vader with swarm tactics and howl with swarm.
My dutch and Garvin were shooting on sixes which was pretty tough
Roark makes garven a 12 who makes the vette a 12.
Dutch gets a target lock passes it in to the Tantive.
So many times I shoot at range five and wish I had that target lock so that is why I have the sensory team. Try to hurt as much as possible before they are in firing range
Tantive uses forward action to coordinate
Giving free actions to wedge or maybe Garvin.
Wedge uses swarm tactics on Dutch.
Garven will pass his focus to who ever may need it the most. Likely wedge.
After tonight's game I learned a lot fromone mistake and that is my second squad was just a little too far from my main squad, so when my opponent turned away instead of coming right at me my second squad they were out out of combat for a few rounds. Chewy managed to take out Backstabber quickly while my main squad was fighting off 3 bombers with concussion missles and assault missles, 2 shuttles with hlc Omnicron and Jendon, vader with missles and 6 ties.
I managed to hold my own for the first couple rounds but was looking pretty bleak by the end of it.
Which is why I now put swarm tacticson as many ships as possible, so they will most likely fire before my opponent.
Which btw did have initiative.
Sorry long post.
Just wondering if you think this list sounds like a viable list
Edited by Krynn007