400 epic points list critique

By Krynn007, in X-Wing

Had an epic Game tonight. We did the team tournament rules since it was 2 vs 1

I was rebels and my opponents were imperials.

We didn't get to finish cause it got really late but it was looking pretty bad for me, but after the game I did some list tweaking

Im trying to find a way to Make use of both the transport and corvette which is not easy. Since the Imps have no huge ships I always find I'm out gunned.

Since the new ruling all huge ships started with full energy which was nice. Have me more options to start with

Here is my final list.

Transport

Engine boost

Frequency Jammer

Duty free

Corvette fore

Han solo

Quad laser

Single laser

Gunnery team

Tibanna gas supply

Aft section

Quad laser

sensory team

Engineering team

Squad one ( escort with corvette)

Roark

Ion cannon

Wedge

swarm tactics

Garven

R2-D6

Swarm tactics

Dutch Vandor

Ion cannon

Squad two ( escort with transport)

Chewy

Push the limit

Falcon title

C3PO

Cracken

Swarm tactics

Coran Horn

Push the limit

Fire control systems.

399 pts.

The jamming worked great with frequency jammer in the transport to make echo useless. Would use again for those high agility ships

I set it up with my second squad on the same side as my opponents main flank squad.

This last game was interceptors and phantom

The vette is escorted with squad one

What I really find is having high ps can make a huge difference which is why I have so many with swarm tactics and Roark.

This last game my opponent has vader with swarm tactics and howl with swarm.

My dutch and Garvin were shooting on sixes which was pretty tough

Roark makes garven a 12 who makes the vette a 12.

Dutch gets a target lock passes it in to the Tantive.

So many times I shoot at range five and wish I had that target lock so that is why I have the sensory team. Try to hurt as much as possible before they are in firing range

Tantive uses forward action to coordinate

Giving free actions to wedge or maybe Garvin.

Wedge uses swarm tactics on Dutch.

Garven will pass his focus to who ever may need it the most. Likely wedge.

After tonight's game I learned a lot fromone mistake and that is my second squad was just a little too far from my main squad, so when my opponent turned away instead of coming right at me my second squad they were out out of combat for a few rounds. Chewy managed to take out Backstabber quickly while my main squad was fighting off 3 bombers with concussion missles and assault missles, 2 shuttles with hlc Omnicron and Jendon, vader with missles and 6 ties.

I managed to hold my own for the first couple rounds but was looking pretty bleak by the end of it.

Which is why I now put swarm tacticson as many ships as possible, so they will most likely fire before my opponent.

Which btw did have initiative.

Sorry long post.

Just wondering if you think this list sounds like a viable list

Edited by Krynn007

I think your right about swam tactics I'm always torn between that and predator how effective did you find the single turbo laser I never like to use it because it doubles there defense

Did you find it hard playing against 2 people or was it more there number of ships

Well for my first attack with the single turbo laser I got maybe one or two hit in on a tie bomber

This is why is like sensory team on there.

With Han solo I can use my target lock for just that or focus which I find more times than not like to use for that range five attack

I hope they do something to tweak the epic ships.

Because no matter what when playing against the imperial they just have you way out gunned.

It's not any easier when 2v1.

In fact it maybe harder because you have a lot more to manage over them.

One player has two shuttles both with hlc, sensor jammer. Vader with swarm tactics, and three bombers with lots of missles.

The other player had I think every name tie fighter, echo, Jax and and a royal guard

I had managed to kill back stabber and a tie bomber early on with no losses one round, but my second squad was farther away from my first squad so they were not able to get there as back up for a few rounds

Which by the time they did my rear section was crippled.

Cracken was dead, and Dutch.

Garven had one hull left but was out of harms way.

I don't know if it just my games but high ps seems the way to go.

If I have Roark and can pass on my ps12 to most of my pilots then I don't need to worry about initiative.

I find this is where I've lost ships fast is my opponent will have initiative and have two or three shoot at a 9, and then another 2-4 shoot at a 8.

While I may have one at 4, two at 6 and a five in some cases in the past dutch didn't even get to fire.

I really hope that when they release imperial ships that they make it a rule that both sides need to field at least one huge ship in play.

Otherwise as an imperial player id rather just use great numbers to overwhelm my opponent.

I have six small 1 large and 2 huge and one huge doesn't attack

They had 13 small and 2 large

All together they had 15 vs 9 of mine.

Even with the huge ships they just don't make up for the fire power.

If it was a 300 pt game I wouldn't bother with the transport maybe.

Though it rendered echo useless the entire game, she never shot once

Edited by Krynn007

I've rebuilt your list here but I seem to be off by 10 points, am I missing something?

First glance, I'm thinking your second squad is made up of too many elites, did you find you were able to use Corran for instance?

Well once I got him into the battle I was able to take two shots at one of the shuttles

However my dice rolls were not hot.

I've used lists with rookies and Blue Squadron in the past and it really hurt as again my opponent usually have high ps and always beats me for initiative

With so many ships on the board I can have one dead and anther hurting before they even get to fire

That is why I have went with many elites

Edit

Weird

Am looking through your list and mine.

I'm at 399 and your at 389 and I'm not seeing anything different

Edit

Found the 10 pts.

My tantive aft section is the fore section.

I didn't notice this

Week that sucks

Now I really want a rematch

Well that could help 10 extra points

Edit

Replaced cracken with biggs.

Put a shield upgrade on biggs and hull upgrade on wedge.

Not sure if I really like those options.

Not sure what to do with that extra 10 pts

Edited by Krynn007

Also, I get the feeling the list is based too much on "I'll pass this to him who passes it there who then uses it to do this, which benefits that" which makes it fragile if something is destroyed.

Let's tinker. :P.

First off, drop the Gunnery Team to put on a Weapons Engineer which benefits Han and doesn't cost energy.

Then let's look at your squads. Let's make one into a close escort, and that includes the Transport. Let's make the other squad outriders/flankers.

For that, I've taken the libery to put as close support Roark, a Gray with Ion and two Daggers with AdvSensors and HLC's. The Transport I've given a Retrofit, a Shield Generator, a Frequency Jammer, the Bright Hope title and Toryn Farr, ideally it should fly point for the Corvette.

As outriders I've picked Wes with VI, Wedge and Luke with Opportunist. R2's for everyone in the list who can take them.

I've tried to keep the intention of your list intact as much as possible while streamlining and narrowing the scope.

http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!c=400!63:76,-1,83,85,-1:10:10:;80:86,65,-1,-1,92,66:6:-1:;81:29,65,91,-1:-1:-1:;46:0,-1:-1:-1:;7:0,-1,-1,2:-1:-1:;43:43,23,-1,-1:-1:-1:;43:43,23,-1,-1:-1:-1:;0:49,-1,2:-1:-1:;82:27,-1,2:-1:-1:;5:49,-1,2:-1:-1:

I like that, and you are right about the whole passing thing.

My initial thought was to pass around as much free actions as possible but when you lose a part in your chain, things can turn sour quick.

I use to love opportunist. Still do, but In an epic Game I found those ships die so fast.

Two Bs with hlc may help that.

I do like that list and will book mark it

Here is my other problem.

How do you set it up?

See, what I find with imperials is there are so many I just get surrounded.

So that was my I tried a different approach with my second squad.

In the past I would try to keep everything close together but that just allowed my opponent to swarm me from all sides

Instead of having everything on just one side I set it up so squad 1 was between the left and middle of the board and squad two between between the right and middle of board.

Squad one was close to the main fleet of my opponent and squad two was by their flankers

Since I don't get a lot of epic games in, I find setup very important, but hard cause I'm also trying to manage a route for the huge ships so they don't run over my own ships, and also so my smaller ships can get easy access to my opponents without worrying about getting in the way of my huge ones

The only thing that worries me with this is the bwings are pilot skill 4 so there is going to be a lot of ships firing before them and with that hlc they will become a huge target.

Since my buddy now has three bombers he will use them as lot

Edited by Krynn007

Don't let them surround you. :P.

You might find it easier not to get surrounded now.

I'd set up the X-Wing's on the side, to put them in a flanking position. To start with, they cannot be ignored easily, they are powerful in their own right, especially with Wes clearing the way for the other two. If that forces your opponent to split his list so much the better because you are now taking the initiative, regardless who has it technically. You want him to respond to you, not you to him.

So we've got the X's on one side, the rest we keep together. Roark boosts the Corvette and the Corvette only. Don't get too tricksy, that's all we need him for. The 'Vette is to take potshots at whoever starts to come in range, with the WE boosting Han's static ability. It also coordinates 2 ships by the way thanks to the title, so ships nearby also get to make full use of their action bar; now you can reposition those Focused or TL'd Daggers with a Barrel Roll after everyone else has moved, no matter how high their PS.

The Transport hunkers down, strips bombers of their TL's (and boosting the targets for the Opportunists once they get in range as well), and generally serves as a floating obstacle for the Vette to hide behind. Again, the enemy can't really afford to ignore it because he either has stripped ships or stressed ships, neither prospect is appealing with the escorts headed towards him. Stressed and Ioned is now a possibility, or unfocused and an HLC blasting at him.

Good times for the Rebellion, hard choices every turn for the Empire.

The best way to figure out how to fly this is to think about how you would beat this yourself.

Definitely sounds like fun

Thanks I'll be sure to give it a try.

Maybe awhile but I'm going to bookmark this thread just for this along with the squad

So keep the transport with the vette and the escorts with it.

I'm thinking keep the escort in the middle of the transport and vette

With the transport being closer to my opponents main fleet

The xwings have to be really careful though. Since my opponent usually has the Phantom.

Also if the xwing start to far from my main fleet it really does take 2-3 rounds before they are back into the fight.

So use the transport to take off tl with the bombers.

Great idea.

Just have to worry about the two shuttle with hlc then.

Edited by Krynn007

The shuttles can't go fast because otherwise they become stressed and are way too close in range for comfort. You've still got a Corvette to shoot with (at PS 12 no less) and a transport to jam them with and if they get stressed and ioned its goodnight Irene.

Wes shoots before and moves after any Phantom, Wedge and Luke moves after Echo if he has the initiative and keeps it for moving first. Best to drive for him fast, preferably when his options are still limited, but even then you are still dictating his moves, he must dedicate his main fighter wing to three of your escorts instead of taking out the escorts around the Huge ships.

You could also choose to ignore his Phantom and take out as much as possible of the rest of the fighter wing (Jax et al) before the X's become exes.

Edited by Dagonet

Ya can't wait to try this again.

Hopefully in a few weeks.

Just want to say thank you for this thread. I have a corvette and a transport, but haven't had a chance to play Epic yet. Seeing this conversation has helped me wrap my head around the theorycraft for Epic listbuilding

Glad it helped.

Now Dagonet.

May I pick your brain on a 300 pt list?

I've done a few games and have tried to use the transport in them but found it either dies very quick or it just doesn't so anything really useful.

I've considered not using it in 300 pt games. Rather just go with firepower, but stripping action and stressing my opponent is nice.

Especially since I know 2 ships will have hlc, and probably have 2-3 bombers with lots of missles

Edited by Krynn007

So just tweaking around with a 300 pt list with the transport I came with this

Corvette fore

Han solo

Quad laser

Single laser

Sensory team

Engineering team

Aft section

Quad laser

Weapons engineer

Transport

Toyran Far

Bright hope

Frequency jammer

Dagger pilot

Dagger pilot

Hlc

Luke

Biggs

Roark

Ion Turret.

Was thinking with this keep the escorts between the vette and transport.

What worries me is the low PS on the bwings.

Maybe just one with hlc and something else?

Maybe try to squeeze the outer rim smuggler just for the hp?

Again the problem is with so few ships I find I get flanked by ships like echo, Backstabber, plus having to deal with the main force really hard to be in two places at once.

The transport is nice but that can be two more xwings or something

Tried to keep the upgrades on the vette down as best I could.

Mostly what I have there is for offensive purposes

Edited by Krynn007

Well, why use the Corvette if you find yourself flanked?

The Transport, while cheap, can be a beast and with a bunch of escorts you can kick serious butt.

Mix it up, keep 'em guessing. :P.

Lessee.

How about this?

GR-75 Medium Transport (30)
Raymus Antilles (6)
Chewbacca (4)
Frequency Jammer (4)
Backup Shield Generator (3)
Slicer Tools (7)
Combat Retrofit (10)
Dutyfree (2)
Red Squadron Pilot (23)
Flechette Torpedoes (2)
Red Squadron Pilot (23)
Flechette Torpedoes (2)
Dagger Squadron Pilot (24)
Advanced Sensors (3)
Heavy Laser Cannon (7)
Flechette Torpedoes (2)
Dagger Squadron Pilot (24)
Advanced Sensors (3)
Heavy Laser Cannon (7)
Flechette Torpedoes (2)
Han Solo (46)
Predator (3)
C-3PO (3)
Gunner (5)
"Hobbie" Klivian (25)
R3-A2 (2)
Tarn Mison (23)
R7 Astromech (2)
Total: 297
That's 7 escorts for your shuttle, including a Bloody Daggers list which I'm sure you're familiar with, Han makes an appearance and Hobbie and Tarn are plain annoying. Cause as much stress as possible (nobody likes stress and it limits their next moves). If possible, Jam the Phantom to prevent it from using the ACD. Even once should be enough for him to become very wary of your Transport.

Well, why use the Corvette if you find yourself flanked?

The Transport, while cheap, can be a beast and with a bunch of escorts you can kick serious butt.

Mix it up, keep 'em guessing. :P.

Lessee.

Well from past games I have the corvette usually shooting at long range to their low agility ships, and when their ties get in close the quad can tear them apart.

But it's just that my escort are lacking it seems as they have to focus on one group.

If I ignore one they either target the vette or my escort.

In some cases I've lost my transport very fast from focus fire.

It'll take some games before really understanding the best way to fly.

Which is anther problem. Since we don't do epic much I never really get to test much out and since it is so long ago I can't really remember my mistakes to try to learn from.

How about this?

GR-75 Medium Transport (30)

Raymus Antilles (6)

Chewbacca (4)

Frequency Jammer (4)

Backup Shield Generator (3)

Slicer Tools (7)

Combat Retrofit (10)

Dutyfree (2)

Red Squadron Pilot (23)

Flechette Torpedoes (2)

Red Squadron Pilot (23)

Flechette Torpedoes (2)

Dagger Squadron Pilot (24)

Advanced Sensors (3)

Heavy Laser Cannon (7)

Flechette Torpedoes (2)

Dagger Squadron Pilot (24)

Advanced Sensors (3)

Heavy Laser Cannon (7)

Flechette Torpedoes (2)

Han Solo (46)

Predator (3)

C-3PO (3)

Gunner (5)

"Hobbie" Klivian (25)

R3-A2 (2)

Tarn Mison (23)

R7 Astromech (2)

Total: 297

View in Yet Another Squad Builder

That's 7 escorts for your shuttle, including a Bloody Daggers list which I'm sure you're familiar with, Han makes an appearance and Hobbie and Tarn are plain annoying. Cause as much stress as possible (nobody likes stress and it limits their next moves). If possible, Jam the Phantom to prevent it from using the ACD. Even once should be enough for him to become very wary of your Transport.

I'll give it a go

But you know, since I have the tantive it would be nice to use it, but it does seem like for the point cost it just isn't enough.

Which is why I really hope that when the imperial huge ships are released that it may become mandatory to use at least one huge ship in an epic Game.

If it was mandatory the cost of the huge ship will mean not so many tie fighters bombers, shuttles and Firesprays on the board and can have some really good games.

As it is now, with the imperials having no huge ships and do many small ships being able to be fielded that if it's not mandatory that imperial players may just opt out of using a huge ship so they can go in numbers

I like your idea.

Go with one or the other but not both huge ships in a 300 point game

Edited by Krynn007

Have you tried Vassal?

Ya that is a good option.

I'll give it a go

But you know, since I have thr tantive it would be nice to use it, but for some

First things first, you've said that you have some trouble with Epic, also because you don't get to play it that often, so let's not try to do everything at once. Get comfortable using one and using the other.

Have you tried Vassal?

Never tried epic on it.

You?

That seems like it would take forever lol

Ya that is a good option.

I'll give it a go

But you know, since I have thr tantive it would be nice to use it, but for some

First things first, you've said that you have some trouble with Epic, also because you don't get to play it that often, so let's not try to do everything at once. Get comfortable using one and using the other.

Baby steps

Really glad I bookmarked this thread

I think this is going to come in very handy

Edited by Krynn007