Some odd issues I've commented on in the game preview, but nothing really show-stopping until...
Well, if I am playing a game where I command a Star Destroyer, I want to actually feel like a Star Destroyer . IE., embrace the nuance of a Star Destroyer's design.
Specifically - that 'wedge' shape, dating back to Republic ships during the Clone Wars (and further, depending on your EU source!) - being purposely designed to allow the 'broadside' weapons to concentrate both side batteries forward . IE., the port guns can fire forward as easily as they can fire port, and starboard guns can fire forward as easily as they fire to starboard, meaning a target directly in front of a Star Destroyer will be getting walloped with practically its entire armament (although obviously having everything forward means nothing is firing to the sides, then).
Yet, looking at the game fire arcs...
...the Star Destroyer is no different than any other ship. Firing at a target off a broadside does not diminish its forward firepower at all. It's "best" attacks would be to line up a single target splitting the fire arc line between the 'forward' and either 'broadside' arc - off its quarters, just like any other ship.
Neither of these things make any sense for the ship design!
The Star Destroyers really needed to have three 120-degree arcs, rather than four 90-degree arcs like the other ships have. It would even introduce variety to the game maneuvering, in that most ships would try to maneuver to get a single target to 'split fire arcs' down their corners/quarters for concentration of multiple batteries on it, while a Star Destroyer would instead be trying to maneuver to get an enemy to 'split fire arcs' right down its forward centerline in order for IT to concentrate multiple batteries.
That this single biggest feature about the Star Destroyer design - the entire REASON they look the way they do - is ignored by the game system is...disappointing.