Developing List: Soontir+NB+Gamma+OGP Stressshuttle

By The_Brown_Bomber, in X-Wing

I posted this in another thread but am reposting here for feedback/suggestions.



Soontir + PTL (30)


OGP + adv. sensors + tactician + tactician + EU (32)


Gamma + 2xflachettes + munitions failsafe (23)


Night Beast (15)


Total: 100pts


  • A hypermobile-stressgiving-hipposhuttlemuss
  • A durable gamma with potentially recurring stress-giving
  • 2 agile ships with ability to focus+evade in same turn
  • 2 mid-range PS ships (4,5) one top PS (9) and a decent blocker at PS2

How would I play this squad?


Use Soontir and shuttlebus as flankers.


Harry the enemy with bomber and NB.


Look to combine a shot from gamma and shuttle on a single high priority target (thats 3 stress tokens on one ship), reposition and repeat on a different high priority target.


Use Soontir and NB as finishers, they will be looking to pounce action-less stressed ships as well as low PS targets that they can flank when the opportunity arises.



thoughts?


Edited by The_Brown_Bomber

I think the stress shuttle is interesting. Does Tactician double like that?

In order to flank effectively, doesn't the enemy have to be lured by the other element? If I saw Soontir and the stress shuttle coming around my side and the bombers and a TIE coming up the middle, I'd probably turn to deal with Soontir and the stress shuttle before I worried too much about the bombers and the TIE.

I think the stress shuttle is interesting. Does Tactician double like that?

Yes.

I think the stress shuttle is interesting. Does Tactician double like that?

Yes.

Excellent!

Now... I'm going to have to figure out how to get them without succumbing to the Lure of the Phantom. Maybe... the upcoming Imperial Huge?? (prettyplease)

I think the stress shuttle is interesting. Does Tactician double like that?

In order to flank effectively, doesn't the enemy have to be lured by the other element? If I saw Soontir and the stress shuttle coming around my side and the bombers and a TIE coming up the middle, I'd probably turn to deal with Soontir and the stress shuttle before I worried too much about the bombers and the TIE.

its really depends on their setup. id most likely put shuttle in one corner and Soontir in the other (or possibly middle).

both theses ships have the gas to get in behind the enemy pretty quick. Boost on the shuttle is gas.

if they turn and try and engage one of ur flankers they will be in danger of heavy fire from the other flank and centre (night beast/gamma). i think i am really trying for an early coordinated attack from gamma + shuttebus on a single target.

if u see them turning to engage Soontir you adjust and stay at long range/take asteroid cover or boost past their low PS ships and reposition to engage in another pass. its not an exact science. totally depends how they come at you but u have the speed to outfly everything that isnt an intecepter/A-Wing or large base ship with boost.

yes, double stress from tactician works!

When a ship equipped with multiple Tactician Upgrade cards attacks, the defender receives 1 stress token for each Tactician equipped to the attacker.

FAQ pg15. http://www.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ.pdf

Edited by The_Brown_Bomber

I think the stress shuttle is interesting. Does Tactician double like that?

Yeah, it really does. It's a pretty neat trick but I've been told by others smarter than myself that it's not worth the points. I don't know, my math is really weak so I can't speak to that.

In order to flank effectively, doesn't the enemy have to be lured by the other element? If I saw Soontir and the stress shuttle coming around my side and the bombers and a TIE coming up the middle, I'd probably turn to deal with Soontir and the stress shuttle before I worried too much about the bombers and the TIE.

Does that mean you kite Soontir in front of stressopotamus at just that right range increment to set up the range 2 tactician shot? Sounds neat, then flank with bomber & fighter?

I think the stress shuttle is interesting. Does Tactician double like that?

Yeah, it really does. It's a pretty neat trick but I've been told by others smarter than myself that it's not worth the points. I don't know, my math is really weak so I can't speak to that.

In order to flank effectively, doesn't the enemy have to be lured by the other element? If I saw Soontir and the stress shuttle coming around my side and the bombers and a TIE coming up the middle, I'd probably turn to deal with Soontir and the stress shuttle before I worried too much about the bombers and the TIE.

You make an excellent point. With stressopotamus and Soontir flankers, you ignore middle heading for Soontir probably in the process you circle around to the shuttle and then you spend the rest of tournament time improving your MOV mopping up the bomber & fighter. This is if all goes right for your opponent with this set up.

Does that mean you kite Soontir in front of stressopotamus at just that right range increment to set up the range 2 tactician shot? Sounds neat, then flank with bomber & fighter?

well its all a theory but i think it can work. its one of those list ud have to play a lot versus different matchups. its def not a beginner list. Yeah setting up the range 2 shot with shuttle might be tricky, but u have boost and stall both on the shuttle and u can always use ur bomber as a blocker versus higher PS ships in pinch. will need to test it. i think they might be inclined to rush ur shuttle and get inside its range 2 shots - if u suspect this based on their setup u can always slow roll up that flank and come in fast with soontir from the other side.

Edited by The_Brown_Bomber

In order to flank effectively, doesn't the enemy have to be lured by the other element? If I saw Soontir and the stress shuttle coming around my side and the bombers and a TIE coming up the middle, I'd probably turn to deal with Soontir and the stress shuttle before I worried too much about the bombers and the TIE.

its really depends on their setup. id most likely put shuttle in one corner and Soontir in the other (or possibly middle).

both theses ships have the gas to get in behind the enemy pretty quick. Boost on the shuttle is gas.

if they turn and try and engage one of ur flankers they will be in danger of heavy fire from the other flank and centre (night beast/gamma). i think i am really trying for an early coordinated attack from gamma + shuttebus on a single target.

if u see them turning to engage Soontir you adjust and stay at long range/take asteroid cover or boost past their low PS ships and reposition to engage in another pass. its not an exact science. totally depends how they come at you but u have the speed to outfly everything that isnt an intecepter/A-Wing or large base ship with boost.

Hrm... Boost is indeed gas, but the 'stressopotamus' (h/t sirhc) is really not good at flying past and repositioning for another pass. Maybe a bit better with the advanced sensors (boost then 2-turn), but still.

I guess this somewhat depends on your set-up, as well as your opponent's PS scores. I could also see myself (were I flying against you), set up in the opposite corner as Soontir and the shuttle, and then opt to flank your gammas, while your shuttle (and Soontir, if you placed him where you originally planned after you saw my placement) come around to make the hard turn, rather than zooming around on my side of the mat, while I'm already on your end.

But, I'm not a master at this game, so YMMV.

Does that mean you kite Soontir in front of stressopotamus at just that right range increment to set up the range 2 tactician shot? Sounds neat, then flank with bomber & fighter?

'Stressopotamus' - love it. Though, I've conjured the 'cow' as being the Lambda, and the 'whale' as being the transport. Hippo might best be reserved for the Decimator.

That's fair enough. If not Stressopotamus, then it must be the Streffer?

That's fair enough. If not Stressopotamus, then it must be the Streffer?

Yes, but put an 'i' in there instead of the first 'f': Streifer, if you're playing off 'heifer' anyway.

That's fair enough. If not Stressopotamus, then it must be the Streffer?

Yes, but put an 'i' in there instead of the first 'f': Streifer, if you're playing off 'heifer' anyway.

On a serious note, I'm going to try running a list like this tomorrow morning:

Omicron Group Pilot — Lambda-Class Shuttle 21

Advanced Sensors 3

Ion Cannon 3

Tactician 2

Engine Upgrade 4

Black Squadron Pilot — TIE Fighter 14

Draw Their Fire 1

Gamma Squadron Pilot — TIE Bomber 18

Flechette Torpedoes 2

Flechette Torpedoes 2

Soontir Fel — TIE Interceptor 27

Push the Limit 3

Edited by sirhc

I am going to have to borrow this idea of the stress-stress shuttle. I am not sure about the gamma, Etahn shreds bombers now. Very cool shuttle.

That's fair enough. If not Stressopotamus, then it must be the Streffer?

Yes, but put an 'i' in there instead of the first 'f': Streifer, if you're playing off 'heifer' anyway.

You know how the 'f' is like totally near the 'i' on a key board... Yeah, I just got it from my girlfriend after being so proud about my clever name. Streifer, right you are.

On a serious note, I'm going to try running a list like this tomorrow morning:

Omicron Group Pilot — Lambda-Class Shuttle 21

Advanced Sensors 3

Ion Cannon 3

Tactician 2

Engine Upgrade 4

Black Squadron Pilot — TIE Fighter 14

Draw Their Fire 1

Gamma Squadron Pilot — TIE Bomber 18

Flechette Torpedoes 2

Flechette Torpedoes 2

Soontir Fel — TIE Interceptor 27

Push the Limit 3

i like ur list.

i am assuming BSP+DFT is bodyguard for Soontir?

id try hard to find the 1pt for munitions failsafe on ur bomber (possibly downgrade it to a scimitar but i like PS4 better) as that way ur flachettes get resused and still deal stress even if u missfire.

the addition of ion on shuttlebus is interesting. on low PS ship like OGP its choice of targets might be limited but against B-Wings, its probably worth it.

lmk how ur testing goes.

Edited by The_Brown_Bomber

Oh, the Black Squadron is the Gamma's bodyguard in my mind. I never considered it as Soontir's, probably better that way, interesting.

So, if you put multiple stress on an enemy, I assume he will need to complete multiple green maneuvers to get rid of the stress...one token per green move? Is that how it works?

So, if you put multiple stress on an enemy, I assume he will need to complete multiple green maneuvers to get rid of the stress...one token per green move? Is that how it works?

yes.

Just tried a bunch of lists with TacGunner Shuttle today. Without Engine Upgrade, but I didn't think it mattered. Msot of the time, my support (Opportunist interceptors) got wiped out and they were behind the shuttle.

Was not impressed basically. Getting that range 2 hit means getting Tactician to reliably go off is hard.

Just tried a bunch of lists with TacGunner Shuttle today. Without Engine Upgrade, but I didn't think it mattered. Msot of the time, my support (Opportunist interceptors) got wiped out and they were behind the shuttle.

Was not impressed basically. Getting that range 2 hit means getting Tactician to reliably go off is hard.

shuttle wout engine upgrade is nowhere near as good. it matters. u need it or u should b going with Doomshuttle imho.

Just tried a bunch of lists with TacGunner Shuttle today. Without Engine Upgrade, but I didn't think it mattered. Msot of the time, my support (Opportunist interceptors) got wiped out and they were behind the shuttle.

Was not impressed basically. Getting that range 2 hit means getting Tactician to reliably go off is hard.

shuttle wout engine upgrade is nowhere near as good. it matters. u need it or u should b going with Doomshuttle imho.

I keep hearing you and others say that, but most of the games I play with the shuttle I win tend to involve my good placement of the shuttle on the side that requires it to never need to turn harder than what it can usually do.

Besides, doesn't the engine upgrade simply allow for zooming really fast across the board and do white 90s by using your action?

Tried it a few times with the engine, didnt seem to help. I needed more angle modification rather than speed. Not sure if I like adding 7 points of motion to a ship that people tend to either ignore or focus fire

I like the concept. Seems fun, heck, maybe it'll even work out as intended in more games than you imagined.

Just tried a bunch of lists with TacGunner Shuttle today. Without Engine Upgrade, but I didn't think it mattered. Msot of the time, my support (Opportunist interceptors) got wiped out and they were behind the shuttle.

Was not impressed basically. Getting that range 2 hit means getting Tactician to reliably go off is hard.

shuttle wout engine upgrade is nowhere near as good. it matters. u need it or u should b going with Doomshuttle imho.

I keep hearing you and others say that, but most of the games I play with the shuttle I win tend to involve my good placement of the shuttle on the side that requires it to never need to turn harder than what it can usually do.

Besides, doesn't the engine upgrade simply allow for zooming really fast across the board and do white 90s by using your action?

Tried it a few times with the engine, didnt seem to help. I needed more angle modification rather than speed. Not sure if I like adding 7 points of motion to a ship that people tend to either ignore or focus fire

Boost is an angle modification if you use the bank. It takes some planning still but it gets you turned around more quickly.

Just tried a bunch of lists with TacGunner Shuttle today. Without Engine Upgrade, but I didn't think it mattered. Msot of the time, my support (Opportunist interceptors) got wiped out and they were behind the shuttle.

Was not impressed basically. Getting that range 2 hit means getting Tactician to reliably go off is hard.

shuttle wout engine upgrade is nowhere near as good. it matters. u need it or u should b going with Doomshuttle imho.

I keep hearing you and others say that, but most of the games I play with the shuttle I win tend to involve my good placement of the shuttle on the side that requires it to never need to turn harder than what it can usually do.

Besides, doesn't the engine upgrade simply allow for zooming really fast across the board and do white 90s by using your action?

Tried it a few times with the engine, didnt seem to help. I needed more angle modification rather than speed. Not sure if I like adding 7 points of motion to a ship that people tend to either ignore or focus fire

so what is ur entire list? what r u testing it against? what setups have u tried? if they ignore you, they r going to take serious damage and u should be able to line up range2 shots with tactician, if they focus fire on you - then ur shuttle is doing its job and taking their early attacks which will leave them open for your other ships esp Soontir to flank. It sounds like u r getting throwing ur shuttle into the front without backup which would be rather fatal versus most lists.

In summary: If they ignore your shuttle - its good for you. If they focus fire on its, its actually not bad either provided you plan ahead and coordinate ur other ships to make them pay.

Just tried a bunch of lists with TacGunner Shuttle today. Without Engine Upgrade, but I didn't think it mattered. Msot of the time, my support (Opportunist interceptors) got wiped out and they were behind the shuttle.

Was not impressed basically. Getting that range 2 hit means getting Tactician to reliably go off is hard.

shuttle wout engine upgrade is nowhere near as good. it matters. u need it or u should b going with Doomshuttle imho.

I keep hearing you and others say that, but most of the games I play with the shuttle I win tend to involve my good placement of the shuttle on the side that requires it to never need to turn harder than what it can usually do.

Besides, doesn't the engine upgrade simply allow for zooming really fast across the board and do white 90s by using your action?

Tried it a few times with the engine, didnt seem to help. I needed more angle modification rather than speed. Not sure if I like adding 7 points of motion to a ship that people tend to either ignore or focus fire

Boost is an angle modification if you use the bank. It takes some planning still but it gets you turned around more quickly.

yes. if u work the angles a little with that firing arc you can approach at a 45 degree angle, get in a shot and then bank boost with adv. sensors THEN turn towards their rear or flank for a second shot. Depending on what theyr doing in response to your sharp turn can stall as well or evn use another of ur shops as a hand break and auto stall to keep ur enemy in ur firing arc. It takes time to master flying the shuttle, even with adv. sensors its tricky at first. with more games under ur belt u will unleash the power of the shutttlehippomus.

Just tried a bunch of lists with TacGunner Shuttle today. Without Engine Upgrade, but I didn't think it mattered. Msot of the time, my support (Opportunist interceptors) got wiped out and they were behind the shuttle.

Was not impressed basically. Getting that range 2 hit means getting Tactician to reliably go off is hard.

shuttle wout engine upgrade is nowhere near as good. it matters. u need it or u should b going with Doomshuttle imho.

I keep hearing you and others say that, but most of the games I play with the shuttle I win tend to involve my good placement of the shuttle on the side that requires it to never need to turn harder than what it can usually do.

Besides, doesn't the engine upgrade simply allow for zooming really fast across the board and do white 90s by using your action?

Tried it a few times with the engine, didnt seem to help. I needed more angle modification rather than speed. Not sure if I like adding 7 points of motion to a ship that people tend to either ignore or focus fire

so what is ur entire list? what r u testing it against? what setups have u tried? if they ignore you, they r going to take serious damage and u should be able to line up range2 shots with tactician, if they focus fire on you - then ur shuttle is doing its job and taking their early attacks which will leave them open for your other ships esp Soontir to flank. It sounds like u r getting throwing ur shuttle into the front without backup which would be rather fatal versus most lists.

In summary: If they ignore your shuttle - its good for you. If they focus fire on its, its actually not bad either provided you plan ahead and coordinate ur other ships to make them pay.

http://community.fantasyflightgames.com/index.php?/topic/112761-developing-list-opportunist-squadron/

these were the lists. tried it live a few times today. the second version actually had a pretty good time. lots of self-bumping with the escorts behind the shuttle. and even then it was kind of okay.

then tried the first list. was an utter massacre.

Posted by Blail Blerg in a different forum but reposted here for reference

1. Red Everywhere!

Omicron Group Pilot (21)
Tactician (2)
Gunner (5)
Royal Guard Pilot (22)
Opportunist (4)
"Mauler Mithel" (17)
Opportunist (4)
Saber Squadron Pilot (21)
Opportunist (4)
Total: 100
2. Elevated Predation

Omicron Group Pilot (21)
Tactician (2)
Gunner (5)
"Mauler Mithel" (17)
Opportunist (4)
"Backstabber" (16)
Soontir Fel (27)
Opportunist (4)
Hull Upgrade (3)
Total: 99

3. College is Stressful

Omicron Group Pilot (21)
Tactician (2)
Gunner (5)
Soontir Fel (27)
Opportunist (4)
Hull Upgrade (3)
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)
Total: 98
Edited by The_Brown_Bomber