Scum/Navy Splash Deck Suggestions

By Blade of Caesar, in Star Wars: The Card Game - Strategy

So in looking to the next cycle of expansions coming out later this year I decided I want to put together a scum vehicle deck, just to shake things up right now with all the character decks people are running (at least at my local store). This is what I came up with:

Affiliation:
Imperial Navy (Core)
Total Objective Sets: (10)
2x Kuat Reinforcements (Core)
"Backstabber" (Core)
TIE Fighter (Core)
TIE Bomber (Core)
Tallon Roll (Core)
Death from Above (Core)
2x Defense Protocol (Core)
TIE Attack Squadron (Core)
TIE Fighter (Core)
Tallon Roll (Core)
Death from Above (Core)
Twist of Fate (Core)
2x The Hunt for Han Solo (A Dark Time)
Ugnaught (A Dark Time)
Z-95 Headhunter (A Dark Time)
Z-95 Headhunter (A Dark Time)
Cloud CIty Incinerator (A Dark Time)
Carbonite Chamber Activation (A Dark Time)
1x Lucrative Contract (Assault on Echo Base)
Outer Rim Space Pirates (Assault on Echo Base)
Corrupt Official (Assault on Echo Base)
Corrupt Official (Assault on Echo Base)
Explosive Charge (Assault on Echo Base)
Twist of Fate (Assault on Echo Base)
2x Hunt Them Down (Escape from Hoth)
Dengar (Escape from Hoth)
Kihraxz-class Assault Fighter (Escape from Hoth)
Kihraxz-class Assault Fighter (Escape from Hoth)
Remote Hideout (Escape from Hoth)
Target of Opportunity (Escape from Hoth)
1x Carbonite Transport (Edge of Darkness)
Slave I (Edge of Darkness)
Traitorous Wing Guard (Edge of Darkness)
Prized Possession (Edge of Darkness)
Tractor Beam (Edge of Darkness)
Target of Opportunity (Edge of Darkness)
I don't think scum is strong enough to run a straight vehicle deck so I tossed in the lower cost navy units for extra units and the Tallon Rolls. Any suggestions?

The problem I see is Lucrative Contracts is S&V Only. You're also pretty short on resources so I threw in some S&V pods with them. Both Jabba's Reach and Carbonite Transport have some vehicles with lots of blast potential so they'll benefit from Kuat reinforcements. You can also tractor beam off of either (onto your own tie fighters if there are no opposing vehicles). This will allow them to double strike. Hopefully you can score some captures off of Those Z95's and then you'll get to increase your reserve. Could consider adding a 1x Jawas as well but I'm not sure.

I would go with

-2x Defense Protocol

-2x Hunt for Han

-2x Kuat Reinforcements

-2x Jabba's Reach

-2x Carbonite Transport

Thanks! I will try this deck out this weekend and see how it runs. I did notice that the lucrative contract was going to be a problem and thought about Jabba's Reach for the objective damage (and of course, Jabba). The only thing holding me back from that was the fact that I got the Corrupt Officials from LC but I guess if the deck works right I may not even need them.