now that we have the rules and have seen previews for every faction I believe we can finally start talking stratergy
I find mobility to be one of the more interesting special rules so far but im not sure how best to use it. At first I thought of deploying a mobile unit on an empty planet (or 1 where the enemy has less command icons to the mobile unit) next to where I think there will be a battle then moving it to the battle to fight. This would basically give me a discount on the unit.
my second thought was to combo it with promotion, avoid combat and win 0-2 cards and resources per turn. The problem with this however is that it takes 3 turns to pay for itself (vile raider is a card costing 4 resources and promotion is card) so unless you are also denying your opponent resources they would otherwise get I don't think it is worth it.
what do you guys think is the best use for mobility