Boba Shoots First - a developing list idea

By gundamv, in X-Wing

I like turrets, but I want to play as Imperials. So, I just thought of this seldom-used combo.

Boba Fett + Veteran's Instincts + HLC + Engine Upgrade (51 pts)

The idea is to use Boba Fett and Engine Upgrade to ensure that you always have a good shot on enemy ships. Veteran's Instincts allows Boba to move last and attack first. HLC is there to serve as the main gun.

Other possible add-ons:

Gunner (Crew): Gives a second chance to attack

Tactician (Crew): Good for shutting down Phantoms

Seismic Charges/Proton Bombs (Bombs): Good for some additional damage

What do you think of this setup?

Also, I am looking for ships to support this setup. I think a mini-Swarm with Howlrunner and other TIEs would be nice.

A build could look something like this

Boba Fett as described above (51)

Howlrunner (18)

Backstabber (16)

Night Beast (15)

Thoughts on this?

I'm not a big fan of the HLC on the Firespray (several others share this opinion)... But especially not on Boba... It's much easier to make use of his ability to shoot out of the rear arc, where the HLC doesn't work. If you're looking for a damage boost, gunner is the way to go. To get it back to 7 points, put the seismics on him... that way you can use your rear arc, pretty much know you're going to get a hit in (via gunner) and then if they tail you, just blow them up with seismics... And at PS10, you should have a good idea when to drop it.

Also, substitute Mauler for HR. With a max of 2 ships being modified (BS should be doing his own thing) she's not worth the points. Instead you can have a PS9 Mauler! Or maybe even try adrenaline rush on him, so you can K turn behind for that deadly 4 dice R1 and still get your focus token.

Edited by Khyros

At the Denver Regionals, I ran this:

Boba Fett (39)

Veteran Instincts (1)

Rebel Captive (3)

Engine Upgrade (4)

Bounty Hunter (33)

Darth Vader (3)

"Backstabber" (16)

Total: 99

I was fairly happy with it, although I went 2-3. One loss was a narrow one (6 points!) I couldn't close out because the dice started running strongly the other way, one was a Wes/Wedge/Corran build that legitimately tore me up, and the last was to a national champion who was specifically kitted out to ignore stress and rolled like a fiend.

With some more space to think about it, I think I'd probably pull Vader from the Bounty Hunter and look for something else that fit into the 36-37 point range. Adding Tactician + Seismic Charges or Tactician + Flechette Torpedoes back to the Hunter isn't bad at all as a minor modification to the list. Alternately, if you pull the Hunter entirely you've got room for an elite fighter instead of the Bounty Hunter: Vader + Predator + Engine Upgrade, or Fel + PTL + Stealth + Hull.

And for those with a little more daring in their souls, there's this:

Boba Fett (39)

Veteran Instincts (1)

Rebel Captive (3)

Engine Upgrade (4)

"Night Beast" (15)

Targeting Computer (2)

Colonel Vessery (35)

Adrenaline Rush (1)

Total: 100

Edited by Vorpal Sword

I am really liking Fettigator vs the phantom and YT lists everyone is running. You don't want to much on him. I have run him with PTL and navigator and had good results. EU seems like a waste with a HLC since you want to move slow. The build I use is 45 points and leave you with plenty for support.

I'm running:

Boba Fett w/Engine,Gunner and VI

Rexlar Brath w/Engine,Predator and HLC

Its a risky build but I am happy with the results! Strong against Phantoms, Interceptors and Falcons.

Boba Fett just kinda sucks in general. Especially now that his ability is being rendered more or less obsolete by Stay on Target. If you wanna use HLC, use Krassis.

This is like the umpteenth time I've posted this, but HLC with predator on Firesprays really works wonders.

And yes you can get several shots out of a hlc firespray.

Usually my strategy is snipe at range 2-3 and get a lot of damage. Then with most ships moving before me I can fly past or turn past and get a range 1-2 butt shot which is also effective. Then kturn out of range, move forward 1 the next turn and repeat.

There are two ways to do this.

The first is in my opinion more efficient.

Boba Fett, Vet Instincts, Navigator.

The second is more expensive, and doesn't work as well

Boba Fett, Vet Instincts, Engine Upgrade, Crew of your choice(Gunner, Captive, Recon Spec, etc). It's more manueverable, but costs more and is more vulnerable to action loss/action starvation.(needs more actions than it has.)

Boba Fett just kinda sucks in general. Especially now that his ability is being rendered more or less obsolete by Stay on Target. If you wanna use HLC, use Krassis.

Except that his ability is free, and can be paired with Vet Instincts to shoot before Phantoms. (And we know how it works with Navigator).

Boba Fett, Vet Instincts, Engine Upgrade, Crew of your choice(Gunner, Captive, Recon Spec, etc). It's more manueverable, but costs more and is more vulnerable to action loss/action starvation.(needs more actions than it has.)

I think you could get around the action-economy problem to some degree by running Fett + Predator + Intelligence Agent + Engine Upgrade. It doesn't make you cheaper than (e.g.) my Fett + VI + Rebel Captive + Engine Upgrade, but it could be workable.

There are two ways to do this.

The first is in my opinion more efficient.

Boba Fett, Vet Instincts, Navigator.

The second is more expensive, and doesn't work as well

Boba Fett, Vet Instincts, Engine Upgrade, Crew of your choice(Gunner, Captive, Recon Spec, etc). It's more manueverable, but costs more and is more vulnerable to action loss/action starvation.(needs more actions than it has.)

I think the first is rather interesting. I am wondering, though, whether Navigator or Boba Fett activates first or whether I can choose. If I can choose, the combo opens up a lot of maneuverability for the Firespray.

After doing a few simulations, I think that HLC doesn't work as well with Firesprays because I find myself shooting out of the Firespray's rear arc much of the time.

There are two ways to do this.

The first is in my opinion more efficient.

Boba Fett, Vet Instincts, Navigator.

The second is more expensive, and doesn't work as well

Boba Fett, Vet Instincts, Engine Upgrade, Crew of your choice(Gunner, Captive, Recon Spec, etc). It's more manueverable, but costs more and is more vulnerable to action loss/action starvation.(needs more actions than it has.)

I think the first is rather interesting. I am wondering, though, whether Navigator or Boba Fett activates first or whether I can choose. If I can choose, the combo opens up a lot of maneuverability for the Firespray.

You can choose the order in which they activate.

There are two ways to do this.

The first is in my opinion more efficient.

Boba Fett, Vet Instincts, Navigator.

The second is more expensive, and doesn't work as well

Boba Fett, Vet Instincts, Engine Upgrade, Crew of your choice(Gunner, Captive, Recon Spec, etc). It's more manueverable, but costs more and is more vulnerable to action loss/action starvation.(needs more actions than it has.)

I think the first is rather interesting. I am wondering, though, whether Navigator or Boba Fett activates first or whether I can choose. If I can choose, the combo opens up a lot of maneuverability for the Firespray.

After doing a few simulations, I think that HLC doesn't work as well with Firesprays because I find myself shooting out of the Firespray's rear arc much of the time.

Boba Fett, Vet Instincts, Engine Upgrade, Crew of your choice(Gunner, Captive, Recon Spec, etc). It's more manueverable, but costs more and is more vulnerable to action loss/action starvation.(needs more actions than it has.)

I think you could get around the action-economy problem to some degree by running Fett + Predator + Intelligence Agent + Engine Upgrade. It doesn't make you cheaper than (e.g.) my Fett + VI + Rebel Captive + Engine Upgrade, but it could be workable.
Edited by Aminar

Boba Fett, Vet Instincts, Engine Upgrade, Crew of your choice(Gunner, Captive, Recon Spec, etc). It's more manueverable, but costs more and is more vulnerable to action loss/action starvation.(needs more actions than it has.)

I think you could get around the action-economy problem to some degree by running Fett + Predator + Intelligence Agent + Engine Upgrade. It doesn't make you cheaper than (e.g.) my Fett + VI + Rebel Captive + Engine Upgrade, but it could be workable.

That loses the PS10 Whisper counter. Granted the accuracy boost from gunner predator is nice. But you're still doing less damage against Phantoms at a huge increase in cost. You are doing more damage against everything else. But still adding 8 points to Fett scares me.

I mean, I ran Fett + VI + Engine Upgrade at PS10 for exactly that reason. But even at +8 points he's still about the same cost as a naked Han, with a roughly equivalent ability to pick up shots against highly mobile opponents, but with slightly better durability and much better mobility.

I wouldn't run two Firesprays tricked out that way, but one is okay with me.

Boba Fett, Vet Instincts, Engine Upgrade, Crew of your choice(Gunner, Captive, Recon Spec, etc). It's more manueverable, but costs more and is more vulnerable to action loss/action starvation.(needs more actions than it has.)

I think you could get around the action-economy problem to some degree by running Fett + Predator + Intelligence Agent + Engine Upgrade. It doesn't make you cheaper than (e.g.) my Fett + VI + Rebel Captive + Engine Upgrade, but it could be workable.
That loses the PS10 Whisper counter. Granted the accuracy boost from gunner predator is nice. But you're still doing less damage against Phantoms at a huge increase in cost. You are doing more damage against everything else. But still adding 8 points to Fett scares me.
I mean, I ran Fett + VI + Engine Upgrade at PS10 for exactly that reason. But even at +8 points he's still about the same cost as a naked Han, with a roughly equivalent ability to pick up shots against highly mobile opponents, but with slightly better durability and much better mobility.I wouldn't run two Firesprays tricked out that way, but one is okay with me.

I'm not big on upgrade stacking, and detailed my thoughts on Navigator above in an edit. I get that Fett is comparable to Han, but I just never feel comfortable.

So, to recap, there are two main ways to go about this:

Boba + VI + Navigator

Pros: Great maneuverability because you move last and can choose from up to 6 different maneuvers, Can use your action for focus, target lock, etc.

Cons: Don't get to boost (which could sometimes be useful to change facing, though I find this is really only necessary when the enemy ship was directly in front or behind you to begin with and a bank maneuver might cause the enemy ship to slip out of your arc. Two bank maneuvers, in the same direction will make your ship fly straight again.)

Boba + VI + EU

Pros: Can boost

Cons: Uses up an action, more costly (by 1 point)

Interesting...Will playtest/simulate some more.

What are some ships to pair with the Firespray? Given the Firespray's larger profile, it will likely be a target. This does allow me to use ships with good maneuverability but poor longevity, like Soontir Fel. I want at least one Outmaneuver specialist, maybe Rexler because he can attack ships (sometimes uncontested, if Outmaneuver leaves the enemy ship with 0 agility) and flip up any damage cards dealt.

So, Boba attacks first and reduces shields. Then, Rexler will come in and give face-up damage cards.

Edited by gundamv

So, to recap, there are two main ways to go about this:

Boba + VI + Navigator

Pros: Great maneuverability because you move last and can choose from up to 6 different maneuvers, Can use your action for focus, target lock, etc.

Cons: Don't get to boost (which could sometimes be useful to change facing, though I find this is really only necessary when the enemy ship was directly in front or behind you to begin with and a bank maneuver might cause the enemy ship to slip out of your arc. Two bank maneuvers, in the same direction will make your ship fly straight again.)

Boba + VI + EU

Pros: Can boost

Cons: Uses up an action, more costly (by 1 point)

Interesting...Will playtest/simulate some more.

What are some ships to pair with the Firespray? Given the Firespray's larger profile, it will likely be a target. This does allow me to use ships with good maneuverability but poor longevity, like Soontir Fel. I want at least one Outmaneuver specialist, maybe Rexler because he can attack ships (sometimes uncontested, if Outmaneuver leaves the enemy ship with 0 agility) and flip up any damage cards dealt.

So, Boba attacks first and reduces shields. Then, Rexler will come in and give face-up damage cards.

List Draft:

Boba Fett (39) - Primary Attacker

-->Veteran Instincts (1)

-->Navigator (3)

Rexler Brath (37) - Flanker, Secondary Attacker, Finisher

-->Outmaneuver (3) to finish off ships by making some attacks uncontested or barely contested by defense dice

Black Squadron Pilot (14) - Tertiary Attacker, Decoy of sorts

-->Push the Limit (3) for additional versatility

Total: 100 points

Thoughts on this?

List Draft:

Boba Fett (39) - Primary Attacker

-->Veteran Instincts (1)

-->Navigator (3)

Rexler Brath (37) - Flanker, Secondary Attacker, Finisher

-->Outmaneuver (3) to finish off ships by making some attacks uncontested or barely contested by defense dice

Black Squadron Pilot (14) - Tertiary Attacker, Decoy of sorts

-->Push the Limit (3) for additional versatility

Total: 100 points

Thoughts on this?