VT-49 Decimator Dial

By Ribann, in X-Wing

0 agility is not a trade off. Agility is only 1/3rd of the defensive equation. The least important part in some ways. The durability of the Decimator is only slightly different from that of the Falcon until upgrades are counted.

0 agility is certainly a trade off. Agility is a huge part of the defensive equation. The most important in some ways.

Not really 10 HP with 1 agility takes roughly 15-16 hits to kill it by my estimation (3/8 dodges per die) what else takes 16 hits to kill? a VT-49.

A white stop on a three attack turreted ship.....

Bahahahahahaaaaa ahhahahahahahahahahaah

Yeah.... right......

Dear Ribann,

Please stop posting. Seriously, please stop.

See people? You think I'm the one that starts crap. It's people like this guy that go unchecked.

You started this thread.....

CheckmateProper.jpg

See people? You think I'm the one that starts crap. It's people like this guy that go unchecked.

You started this thread.....

CheckmateProper.jpg

Does that still count as going "unchecked"?

If the white 0 indeed become reality on the vt-49 dial, there's sure some tactic that'll turn it to a sitting duck. I'm not sure of the best way to approach a postulated white 0 parked vt-49... obviosly context is important... but there's probably different stages in hell.

Just quoted myself... :/

The best tactical advantage with a white 0, as far as I can tell, might be the option to choose a favourable spot in the asteroid field and work your presumably back up mini-swarm around that chosen battle ground. I'd really like to hear ideas of tactical considerations if on the other side of this setup.

I will be putting Expose on that centrally parked Decimator with its white stop maneuver.

I'll probably add a shield and hull upgrade as well, and then annoy the hell out of my opponent by complaining that he doesn't set his maneuver dials quick enough.

Edited by Veldrin

Thank you for sharing. Now, if you played against that kind of opponent (or something like what I mentioned above) what would be a good tactic? What type of squad could make this setup suffer the most?

with 16 hp and a 3 attack turret on all versions + bombs I'd expect the dial to be horrible..

Edited by winters_night

Determination should be the only EPT used on this hulk, imo.

12 hull... it's gonna collect a bunch of crits on it's way down... Discarding a bunch of them immediately....

:D

with 16 hp and a 3 attack turret on all versions + bombs I'd expect the dial to be horrible..

Green 2 banks. It's either a forced-fast ship like a TIE (meaning it lacks the 1 moves) or it's got a good dial. Or Ribann may be partially right and it's got a very green but slow dial. Me? I don't expect it to dance.

Remember it pays for all this in point cost too, and every upgrade it equips is even more cost.

Edited by Lagomorphia

with 16 hp and a 3 attack turret on all versions + bombs I'd expect the dial to be horrible..

Since people are apparently taking this thread seriously... the Decimator's dial won't be horrible.

The Falcon and Decimator have very similar durability: it takes, on average, 8 attacks from a ship with 3 Attack to kill either one (ignoring the effects of upgrades). If you drop down to 2 Attack, the Falcon is actually a bit more survivable; it takes about 11 shots at 2 Attack to kill a Decimator, and about 14 to kill a Falcon.

The Falcon and Decimator have identical offense: each has a 360 degree turret and 3 Attack.

We don't know the cost of every Decimator yet, but what we do know makes the pricing structure look similar to the Falcon: at 46 points the highest-priced Decimator (Rear Admiral Chiraneau) has the same cost as the most expensive YT-1300.

So the two ships have similar offense, similar defense, and similar prices. Given such a pattern, does it make sense that the Decimator's dial would be a drastic departure?

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In particular, the prediction is that the Decimator will have a dial that's the least permissive in the game by a huge margin, except that it has an equally unprecedented (and unworkable!) white stop.

The biggest flaw in my prediction, which none of you have caught yet, is the fact that you can have two players who are both flying two decimators each.

Both players could always move 0 and stay put the entire game.

This is the only reason I can see that FFG wouldn't put a white 0 on the dial.

It's a sufficient reason, and what would lead you to believe no one caught it? The fact that the white stop is effectively impossible was the focus of the first three responses.

Edited by Vorpal Sword

I really hope the day that a 360 ship gets a full stop maneuver never comes.

While I expect the Decimator to have a much better dial than most are thinking, I may be wrong. However, I fully expect it to be FAR BETTER than the shuttle. The shuttle is not designed for dogfighting or attack runs. It is a comfortable yacht to transport VIPs. It is armed with weapons because of the volatile climate in the Empire. Ever notice how it is ALWAYS flanked by TIE Fighters or Interceptors in the movies?

The Decimator is NOT a transport. It is a heavily armed and armored gunship designed to perform attacks. It is certainly large and lumbering, but that by no means makes it necessarily slow. Not even the YT-1300 is designed to be an attack craft. It is a personal yacht with above average turning ability for its size. I would be extremely surprised if the Decimator dial is not quite similar to the Falcon. Probably slow turn speeds, but fast straights and banks, even more hinted to by the green 2 banks. Hey, lets say it has the Falcon dial but green 2 banks instead of 1 banks, and just a 4K instead of 3 and 4. There's my prediction.

Edited by Engine25
So the two ships have similar offense, similar defense, and similar prices. Given such a pattern, does it make sense that the Decimator's dial would be a drastic departure?

Remember it's EPT Crew Crew Missile versus EPT Crew Crew Crew Torpedo Bomb.

So the two ships have similar offense, similar defense, and similar prices. Given such a pattern, does it make sense that the Decimator's dial would be a drastic departure?

Remember it's EPT Crew Crew Missile versus EPT Crew Crew Crew Torpedo Bomb.

I doubt it will have a dial as good as the falcons. But I'd be shocked if the dial were worse than the Tie Bombers. It would be an interesting ship that way.

I'm not expecting a Lambda but nor do I expect a Falcon. Expecting Firespray territory.

I'm not expecting a Lambda but nor do I expect a Falcon. Expecting Firespray territory.

I was actually thinking about the differences between Falcons and Firesprays and I think Firesprays have a harder dial to deny actions to. Given the Decimators apparent desire to crash into things having a 3 hard over a 1 hard might be better. At least for that particular pilot.

It's a sufficient reason, and what would lead you to believe no one caught it? The fact that the white stop is effectively impossible was the focus of the first three responses.

I believe someone DID catch it. The white stop is not "effectively impossible".It's just a prediction as people have been predicting future releases of ships and abilities.Why can't you see that?

Because unlikely predictions that we know are unlikely help nobody. Your dial is incredibly unlikely. It's likely to have a good dial, not a miserably dull one.

The white stop is not "effectively impossible".

Yes, it is, and you're the one who explicitly pointed out why: the prospect of two lists sitting motionless on the table, each waiting for the other to move first.

It's just a prediction as people have been predicting future releases of ships and abilities.

It's a bad prediction, meaning one that's made very unlikely by the structure of the game itself, as well as by analogy to other, similar game elements. It's also a bad prediction, meaning that you made it solely to stir up trouble; the evidence is that, as noted, you knew when you posted it that it was silly.

Why can't you see that?

The wounded-martyr pose loses its potency when you end up adopting it in most of the threads you start.

You already can have two lists sitting motionless waiting for each other.

In practice, it's extremely rare because killing things as fast as possible is advantageous in a tournament setting.

MoV.

Kills parking lots dead.

Also, most people seem to adhere to the "fly casual" mindset.

I see no particular problem with the notion of a white 0 - provided that maneuver is reflected in the points cost of the ship which bears it. Going rate for that is, what? Like... cost + opportunity cost of Advanced Sensors/system upgrade slot + Wingman/EPT slot? 10-ish points or so might be a fair price, playtesting needed.

Edited by Introverdant

Every ship has a "thing" that seperates it from the pack. The decimaters "thing" is that it can cause damage by ramming.

It will not have a white zero specifically for this reason. It already has its nitch.

Now stop taking things so serious.. :P

Now stop taking things so serious.. :P

Why are you being such a hater? Don't you see that people flock to this forum so that they can get their nerdrage on?

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Edited by Jaden Ckast

Can't you already stand still forever with an OGP with a BSP parked behind it with Wingman?

Can't you already stand still forever with an OGP with a BSP parked behind it with Wingman?

You can

Every time I hear someone mention just parking I always think to myself well if they park all of their ships I will just ignore them fly in a circle out of range, if someone is willing to park I have a feeling that they would be more upset by taking a draw than I would.

Is it childish and petty to refuse to engage a parking lot? Probably but I would rather take a draw than a loss and if he is unwilling to try to engage me why should I be the one to try to engage in a disadvantageous way?

Can't you already stand still forever with an OGP with a BSP parked behind it with Wingman?

Yes, at the cost of a minimum of 37 points on a ship with only a forward firing arc. That's an unpleasant corner case, but it's not as bad as a ship that's (a) tougher and (b) has a 360 primary.

Edited by Vorpal Sword