VT-49 Decimator Dial

By Ribann, in X-Wing

Here is my prediction:

eES5FUX.jpg

People keep talking about the ramming ability to cause damage. I think FFG is going to make it come at a cost. On the flip side, you can be rewarded for staying put.

No K-turn ability. No turn ability. Just banks and straights. But that 0 white is where it is at. Lumber to the center of the map and just chill. However, if you get stressed, it will come at a cost. You'll have to move your butt.

Edited by Ribann

Here is my prediction:

OZEbMnd.jpg

People keep talking about the ramming ability to cause damage. I think FFG is going to make it come at a cost. On the flip side, you can be rewarded for staying put.

No K-turn ability. No turn ability. Just banks and straights. But that 0 white is where it is at. Lumber to the center of the map and just chill. However, if you get stressed, it will come at a cost. You'll have to move your butt.

While a full stop is possible, no way it will be white. Also, it has a green 2-bank visible in the article, and we have never seen an dial change from the original post. I expect it to be slower but more maneuverable than the Outrider. It probably has a dial similar to a falcon, besides the green 2 banks, while the Outrider has one more similar to a Firespray.

Many people are guessing it will be a lumbering behemoth similar to the shuttle. It is not a shuttle or transport of any sort, it is an attack gunship. I'm guessing it will be faster and more turnable than many are thinking.

Here is my prediction:

(snip)

A white stop? I would bet* you anything you're wrong, on that basis alone.

(*I mean "I would bet" in the figurative sense; actually betting you would just be taking your money.)

Lambda's full stop was red for a reason. FFG does not do parking.

So it's a worse version of the shuttle's dial? I'll pass.

Don't we already at least know from the preview images that it has green 2 banks?

*edit* yep. I mean I guess that could still be a mockup and all but...

swx24-layout.png

Edited by Otacon

A white stop? I would bet* you anything you're wrong, on that basis alone.(*I mean "I would bet" in the figurative sense; actually betting you would just be taking your money.)

They could always put one on an upgrade like Daredevil. The overall price of the ship may be prohibitive, but the sheer amount of HP on the Decimator opens up some design space that exists nowhere else in the game. As things stand, Vader is the only "sacrifice: reward" outlet at present.

Edited by WonderWAAAGH

I predict that there will be maneuvers on the dial and that I will use them as soon as I can get my hands on the ship.

From what I've heard of the ship, it should have white 4 straight and maybe red 4 banks.. not sure.. but it should be better than the albino space manatees

The only ships I see getting a white stop are Huge ships.

Park in middle of map. Never move again.

Not moving in terms of difficulty should be a green maneuver. FFG made it red specifically to stop the Lambda from parking. I can't see them changing their minds now, especially with a turret ship.

I'm betting at its cost it is better than the firespray dial. Imperials get maneuverability cheap and get heavily rewarded (see shuttle) when the dial is subpar. It probably even has a Kturn and if it doesn't its going to have a pretty sick dial because of it.

Like I said, this is my prediction. Obviously this is pretty far out. I'll admit to that.I just think it would be cool and different.

This may be your prediction, but you probably should have done some research first.. that green 2 bank means its a maneuverable ship.. not a big slow dog... and all red 3 moves.. makes it useless.. IMO

Edited by oneway

From what I've heard of the ship, it should have white 4 straight and maybe red 4 banks.. not sure.. but it should be better than the albino space manatees

Completely useless question here, but are you then suggesting the Decimator maneuvers by farting....?

From what I've heard of the ship, it should have white 4 straight and maybe red 4 banks.. not sure.. but it should be better than the albino space manatees

Completely useless question here, but are you then suggesting the Decimator maneuvers by farting....?

Uhhhhhhh.... whaaaa.......?

Park in middle of map. Never move again.

Not moving in terms of difficulty should be a green maneuver. FFG made it red specifically to stop the Lambda from parking. I can't see them changing their minds now, especially with a turret ship.

I thought that, then I considered that spacecraft probably tend to have a lot of momentum behind them. Inertia still applies in space, therefore a large ship like the shuttle takes a great deal of energy to make go from a stop, as well as a great deal of energy to stop while its moving. The red stop maneuver represents the need to slam on the breaks to cease its motion. It cannot stop after a turn because the turn is also difficult, and reversing thrusters while the engines are hot may cause problems or malfunctions.

Likely overthinking it, as Star Wars physics are already suspect at best. That is how I'd explain it, however.

The 0 move is interesting, but I've used it only a hand ful of times... heck even in the movies, I can recall, it was always moving... when Han and crew were waiting on the shield to drop.. they were moving.. didn't stop..

I don't think the Decimator needs a 0 move

Edited by oneway

Park in middle of map. Never move again.

Not moving in terms of difficulty should be a green maneuver. FFG made it red specifically to stop the Lambda from parking. I can't see them changing their minds now, especially with a turret ship.

Well, the actual physical act of doing a full step is probably not hard, sure. The mental act of coming to a complete stop in the middle of a dogfight? I can see that being stressful, if you need a non-purely game mechanics line of reasoning.

The biggest flaw in my prediction, which none of you have caught yet, is the fact that you can have two players who are both flying two decimators each.

Both players could always move 0 and stay put the entire game.

And if they were flying TIEs they could just K up and down their own ends and never engage each other. That's not the reason. The reason is that a nonred stationary is very powerful in a way that saps the fun from the game.

It would be incredibly advantageous to just fly to the middle of the map and stop. You can shoot anything that can shoot you, and anything shooting you has to eventually K turn, giving you much greater action efficiency. Just sit there with your 16 HP and roll dice. Very dull and quite effective indeed.

FFG wants the ships to fly.

Edited by Lagomorphia

Here is my prediction:OZEbMnd.jpgPeople keep talking about the ramming ability to cause damage. I think FFG is going to make it come at a cost. On the flip side, you can be rewarded for staying put.No K-turn ability. No turn ability. Just banks and straights. But that 0 white is where it is at. Lumber to the center of the map and just chill. However, if you get stressed, it will come at a cost. You'll have to move your butt.

Change the 2 banks to green, and the 3 banks to white.

Add white 2 turn and red 3 turn.

Change the 3 straight to white, and the 0 move to red.

Maybe give it a 3-5 k-turn.

But otherwise, I think you nailed it.

I can see the Decimator being unable to K.

It was a joke. You know, I say you've nailed, then tell you to completely change it. ;p

I get the point about the ramming ability potentially coming at a cost (hence red for higher speed), but I don't know that I see it. I expect at least a white 3 straight. Banks, maybe. I also find it very difficult to believe there would be no turns on the dial; I would expect at least some red turns.

Everyone is leaping on the OP for the white full-stop. I wonder how many people leaped on suggestions for the white K-turn before the TIE Defender came out.

Now, I still find the white K-turn on the Defender absurd, and I also think a white full-stop is unlikely. That said, the inertia argument against it is also bizarre. In the case of the Lambda, once it comes to a full stop, the idea of inertia is moot. However, in order not to fall afoul of the rules, it has to move after the full-stop in order to clear the stress. The white full-stop makes more sense in light of the question of inertia.

All that said, I doubt that they'll do it because it would just be too easy to park it in the middle and use the turret.

A white stop is far more absurd than a white K-turn, especially when you look at the red turns that balance out the defender's dial.