And so what? ![]()
They fly so fast that they often bump or fly past Rebel ships.
I often hear the above complaint; that, once I get a squint (or three) behind my opponent, he cannot do anything but K-Turn.
But I find that even with the 2 banks/turns/forwards + barrel rolls my squints get 0-1 rounds of fire and then they have to break off again or risk bumping/flying past their target. The playing area (normal play, not Epic) is too small to go zooming around at medium/long range for long.
The pressure put on the player is nice however, the effectiveness, well.
Nowhere near something that warrants that level of grumbling.
What am I missing?