squint escorts

By Thralket Frostbane, in X-Wing

Soontir Fel with ptl rtg hull and targeting computer.

Captain yorr with engine upgrade and intell agent,( tactician, poss).

Turr Phennir with rgt, hull and targeting computer, and ptl( vet instinct to allow tactician on shuttle.

thoughts and comments please.

I would pull TC off of Turr before I'd drop PTL. Being able to boost and BR after firing is just all kinds of squirrelly. Conviently allows you to turn a hull to a sheild or init bid as well.

Or hull and stealth device.. I like that combo myself..

as much as I like the stealth device, there is still the meta of Lt. Blount, with the auto hit, and at 17 pts, and can carry munitions, is not worth the price for the temp agility boost, better to go for the guaranteed hard body mod. and Rakky Wistol, are you saying that tactician is more valuable than the tc options??

Personally I find TC a waste on squints...

As for Blount.. he won't be in every list, and you focus him down first.. no worries..

oneway, do you mean squints that are not Fel?

no, I mean on any squint.. I have never used it, I'm always too busy boosting and barrel rolling every turn to get a good shot on my target.. no room for a TC on my squints..

ok, so with Fel, you may have an argument that I can see; yet on Phennir, you have lost me if he has VI, and even with just ptl, PS.7 is a real deal. so if he can shoot and then get out of the way, even with ptl, that is a boost and br combo after a target locked shot. are you trying to say that there is no situation for a squint to have a target lock that is better than just a focus, mr oneway??

It may be just my opinion, but essentially .. yes.. I don't ever use VI or TC on Turr, or Fel.. I find when I fly squints I am always in close and always bouncing around.. so I rarely have a moment to take a Focus or Evade, much less a TL.. and I figure if they can't hit me, and I can keep getting out of their arc, then I don't need those anyway.

I'm not a tourney player either, so maybe it is just that I haven't hit serious competition yet .. the games I get into are usually just bashing around and having fun.. not that a tourney can't be fun.. but just saying..

So you can take my opinion for what it is.. just my view on it.. or look at the set up and see what you think.. with how many squads go for low PS, PS7 is fine.. but like I said, I don't do tourneys..

I never considered that PTL could be used on Phennir's free action after attacking; this opens up a whole new realm of possibilities with him. Nice one.

as much as I like the stealth device, there is still the meta of Lt. Blount, with the auto hit, and at 17 pts, and can carry munitions, is not worth the price for the temp agility boost, better to go for the guaranteed hard body mod. and Rakky Wistol, are you saying that tactician is more valuable than the tc options??

How many Lieutenant Blounts do you actually encounter?

Drop PTL on Turr and give him VI, because he HAS to shoot first with his ability.

And the above also leaves him stress-less, so he can perform the super-awesome Hard-Turn 1 the next round.

And the above also leaves him stress-less, so he can perform the super-awesome Hard-Turn 1 the next round.

Exactly.

ok, so with Fel, you may have an argument that I can see; yet on Phennir, you have lost me if he has VI, and even with just ptl, PS.7 is a real deal. so if he can shoot and then get out of the way, even with ptl, that is a boost and br combo after a target locked shot. are you trying to say that there is no situation for a squint to have a target lock that is better than just a focus, mr oneway??

By the configuration of the Attack Dice (3 Hit, 1 Crit, 2 Focus, and 2 Blank) you have a 50% chance to hit with every roll. If you have a focus the "to hit" chance increases to 75% because 50% of your misses are Focuses which automatically turn into Hits. With Target Lock your "to hit" rate is also 75% because you re-roll 50% of your dice results, which have a 50% chance to be a Hit. One thing to consider is that TL is slightly better because of the 12.5% chance to roll a Crit with a re-roll. TL is slightly better on offense because of this.

However, if you are a low pilot skill ship, I think Focus is better because you can use it to defend. A dead ship has a 0% chance to hit, with the exception of Fel's Wrath.

Another thing to consider is if is worth the points to get Target Lock to begin with when it is about as good as Focus. If you combo Focus and Target Lock, your "to hit" goes up to 93.75% per dice.

I have only participated in two tourneys this past year and took Fel w/ TC both times. I have zero regrets and feel it is basically an auto-include upgrade on him. I used it every single game at least once. It will see less use against certain builds, like against falcons, but once you understand what it can do and when it is a good idea, it is very valuable. However, I think it works best on Fel, and on any other interceptor, it might be questionable (downright bad choice without PtL though). Also, its worth noting that I always use Fel as a solo flanker, which increases opportunities to use the TC because once behind the enemy, he doesn't need boost + barrel-roll as often.

There is also a situation that sometimes occurs, where Fel doesn't need to arc dodge. With Fel's high PS, you can very reliably destroy low hull opponents with TL+focus before they fire. Strong Offense is sometimes the best defense, and without TC, it takes Fel a lot longer to cut through the opposition reliably.

Drop PTL on Turr and give him VI, because he HAS to shoot first with his ability.

Exactly! Turr is one Int that PTL isn't the best choice!

Drop PTL on Turr and give him VI, because he HAS to shoot first with his ability.

Exactly! Turr is one Int that PTL isn't the best choice!

Yes! So true.