Rules for boarding craft

By Gunner070, in X-Wing

I have an idea for boarding in the game. Want to know what you think.

After a ship moves and it is within range 1 of the craft it wants to board with, you may preform a "Start boarding" action on the target craft. If the target craft moves after a "Start boarding" action has been declared on it, the boarding ship will move to within range 1 of the target craft immediately after the move. The target craft may still do an action and both ships can still attack during the combat phase.

At the start of the next Planning Phase, the boarding ship will move towards the target craft until the models or bases touch. Until the docking is complete, both ships can't move, take actions, or attack and they both suffer a -2 penalty (min. of 0) on their evade rating. Once docking is complete, if the target ship was an ally, it replenishes it warheads on it's upgrade bar. If the boarding was done on an enemy, the ship belongs to your side from now on. Afterwords, both ships continue to play as normal.

Only large and huge ship may start a boarding action.

Durations for the boarding action:

Target ship is a small ship: 1 turn

|| large ship: 2 turns

|| huge ship: 3 turns

*Note: If the target ship is an enemy's, it must have 0 shields.

Thoughts?

You would need ships that could take crew it would not make much sense for a tie to dock with a corvette the poilt would be overwhelmed buy the crew the only way i could see it work would be if you have a crew card for Shuttle, BH, HWK or Falcon to borad a huge ship and the result would be losse 2 upgrade cards or cause 1 or 2 crits to the huge ship or the huge ship loses a turn for 1-2 round no movement no attack to deal with the intruders. But I think the last would be a wast. All this at the cost of the docking ships attack but i dont know if it might be worth the points of the card or the cost of the attack

I dont think this could work in a starned game but i have been thinking about a mission where there is a almost crippled Corvette and a squad of rebal ships have to protect it form attack untill another ship comes to rescue the surivers during the game the rebel fighters could dock with the ship and recive a random upgrade card (EPT, Torp, Missile, Droid) to help in the battle once the rescue ship has docked and left the corvette is crippled but not removed Imps win by cripling the corvette before the rescue ship could docK or they destroy the rescue ship before it docks or flee's

just my late night ramblings about docking

I like the idea, though it should probably be limited to large and huge ships (so far as taking it over at least).

You could have an assault team crew card which is used to take the enemy ships, the more teams you use the faster the take over, or maybe both players roll damage dice each combat phase one dice per assaul team for the attacker and one for the defender plus another if they have a security team crew card. To take or defend the ship a player must roll their dice and kill the opposing players assault/security teams using the normal combat rules for hitting and evading.

Just a quick thought on it, but I really like the idea

I also don't see this being used in standard games, but I have just started a campaign with a few friends and these are the rules I came up with. Having a "Boarding Crew" or "Rearm Crew" card makes more sense. As for capturing small ships, the mission that comes to mind is the TIE Fighter game mission with the Mag Pulse Warheads. (I was trying to find the exact mission but I can't find it).

Found it!

Edited by Gunner070