Dash + Outrider + HLC + PtL is 51 points and you can't shoot at range one. It only gets one attack per turn, and if it PtL's to get a focus on that attack it's going to be predictable. Also, it's PS7 so you can out-PS it with several pilot options.
If I had to do interceptors, I'd take Soontir + PtL + Hull, Turr Phennir + VI, and probably Whisper + VI + ACD. Soontir will double focus and evade every turn, Turr can shoot first and boost into range 1 if he didn't get there in the first place, and Whisper can use decloak to ensure he'll either be at range 1 or just stay cloaked. And because they're all PS9 they'll all move last, after Dash has done his thing.
I repeat, the sky is not falling.
Noone had said it is overpowered, underpriced or whatever. The discussion is entirely about gameplay. I would thank you if you would refrain using catchphrases as some sort of rethoric, since it would only contribute to lower the discussion by either side. To your point, yes out PS is nice, but not the end of all being when the opponent ship doesn't need arc to shoot you. Dial will be very important, because just a hard turn 1 + EU would be enough to confuse most of the interceptors tailing, him, even going after Dash.
I actually think that Han + 3 Z's will still be superior against interceptors, but HLC Dash + 4Z's will be the king of the match up against big ships. It would be interesting in that regard to me, if i actually cared about turrets.
Edited by DreadStar