so with the new spoilers from rebel aces, i can't help but wonder why we have yet another 360 option coming our way
i thought the point of this game was to reward the players that outmaneuver their opponent, not the one who brings the most amount of no blind spots fire power
i held my tongue on the new wave 5 ships as i figured, hey. maybe those debris fields will do something more interesting than giving stress.. like denying large ships from shooting small ships through them or at least giving them a major agility boost
but no i was disappointed again
and as more of these 360 fire arcs come into the game i see my favorite ship (the interceptor) dwindling without any sign of hope as imperial aces was a complete flop compared to what the rebel aces is bringing to the table
so rather than being frustrated to the point of pulling the hair out of my head
i figured it's time i started some innovation of my own to combat the people at FFG (that from my perspective) seem to think 360 firing arcs everywhere will somehow fix a problem, when it only makes it worse
this game really should reward the players that can out fly their opponent, not punish them because they chose a ship with 3 hp and a solid maneuver dial for at least 1/5 of their points
now i ran interceptors for a long time and falcon lists were an uphill battle but they were still beatable. but when the b wings came along with heavy laser cannons; they gave the interceptor a run for its money.. and now we are soon to have a 360 fire arc with a heavy laser cannon.. in the words of charlie brown.. "Good Grief"
so to fix the interceptor to see more play i propose an idea, how about a 0-2 point modification that adds 1,2 or 3 agility to the interceptor that is outside the primary firing arc of the ship that's firing at it and call it something like "advanced thrusters".. hell it doesn't have to be just interceptors, A wings would also benifit from this ability
the idea of this is that these ships are so fast that the turrets have troubles catching up to them and thus why they get the added agility bonus
this sort of idea will inspire more innovation in list building and could even help bring down the phantom count, as high pilot skill interceptors are really the only ones that stand a fighting chance against them other than the 360 arcs
i'll admit that the phantoms have put a broken state of affairs on the meta right now, but if there was no 360 arcs in the first place the phantoms would have never been as strong as they are now.. but by adding more 360 arcs to battle the arc dodging phantoms.. you hinder the ability of everything else to stand a fighting chance
another idea for new ships to come out.
how about ships that only have arcs on the side of the ship and can't attack head on and require a pass by to attack.. this could also help nullify phantom play and even 360 arcs to boot if it could run the advanced thrusters i stated above
see FFG.. innovation.. it can be solved without adding more dice luck than this game already has
i don't expect anything to come of this but i feel like i need to vent. i'm beyond frustrated right now as i feel like this game is turning into attack wing.. and if i wanted to play attack wing.. i'd play attack wing
if i don't start to see real innovation to this game soon i'm going to strongly consider selling my s hit and finding another game to play
/end rant
Edited by executor