dutpotd said:
First:
11.) Does Parasite Cage's effect work when played as a Dark/Friend?
a.)If Yes, Does it keep your opponent from playing a friend with the same name as the one captured? In other words, does your opponent still "control" the captured friend?
A)Yes.
a.) Yes, your opponent still controls that card and thus cannot play a Friend of the same name until the Parasite Cage is defeated. The only compensation is that Parasite Cage is a Level 7 Dark Friend and is thus difficult to play. If you know you're going up against a Dark Player deck, pull out all Jack Skellingtons.
Second: The point is that this is a lock and degenerate to the game... Yes, even agro decks rely on friends. But yes, decks that would apply the lock strategy would be decks that have more player attack and would not be required to play Beast/Herc/Sephorith (2 or 3 of which not all agros would even consider running anyways)...
If 3 parasite cages are played on the world, there is a significant advantage granted becuase the one player can play 3 friends and the other none, nor can they escape getting rid of the 3 parasite cages and allowing themselves to play 3 friends again if clayton is out...
Finally, the power of light decks is not in question here, it is the fundamental problem with the ruling. Both light and dark decks can and will employ this strategy to deeply limit the number of cards their opponent can play into the friend area and it does not give one an advantage over another.
The ruling quoted for the 'first' is from
http://www.fantasyflightgames.com/khforums/posts/list/3543.page
And thats what I get for relying on memory.
Acutally it does tip the scale to Dark Decks because Dark Riku will almost always beat Riku lvl 2-3 or Sora 1-3 without friends.
Aggro runs Herc and Beast as beatsticks or to combo with Jack and Sephiroth is an auto-include so in thoery Sephiroth and Jack would be targets (after cage's hits the field). The sad truth of it is Aggro light has the upper hand in most cases and this stratgey and ruling would definately be evening out the balance of aggro power plus it gives dark a chance at [successful] control.