It's not a bad plan, but IMO as an answer to the original question you're essentially saying "you can win with a swarm by not playing it as a swarm". By investing in those named pilots you're moving away from the swarm concept of maximizing ship count/HP/attack dice in favor of PS and unique pilot abilities. You might still have 5 or 6 ships on the table, but your strategy is going to be much more like a 4-ship rebel list than a swarm.
No, you can win with a swarm by not flying it as a strict formation. That's what some people in this thread don't seem to understand; neither archetype is "dead" or "buried," but the mere presence of Phantoms strongly discourages any list that depends on Biggs or Howl. Not every XXBB list requires the former pilot, nor every swarm the latter.
If we're going to argue semantics (*sigh*), the term "swarm" merely implies the use of several ships, not necessarily a specific strategy. The only reason swarms were being flown in rigid formations was because Howl is (or was) just too good to pass up. A named TIE swarm still maximizes "ship count/HP/attack dice," but without the use of Howl's amazing support ability.
Edited by WonderWAAAGH