The new scenario can be downloaded here .
I tried it with 3 players this afternoon and this new scenario added an interesting interaction to game. However, we found this scenario at first seemed to favor the military minded builds as we saw a lot of 5s and 6s rolled for King's reinforcement resulting in a lot of gnashing of teeth and the lamentation of the girly governors. The player that followed the super defense strategy never faltered. I abandoned the farm strategy midgame (after losing my market to the filthy orcsies) to pursue the Wizard's Guild tech but was too late at that point. Our newbie player finished with a grand total of 2 VP! I told him the Embassy line was quite good you see...
After the game ended and I had another good look at the scenario. It was then that I realized I had made a huge boo boo: We played that growth tokens that were added reset each year. So each year we started with the setup number of growth token (ie: reset to 9 growth tokens)! Oh shooooooooooot! Big mistake. I hope to try the correct version soon.
In the meantime anyone tried this scenario yet? What did you think (military too strong, etc)?