Hey
I recently imagined a session which I could call "reverse sneaky game". Players would have to guard a VIP or a precious cargo and some NPC would have to kill it or steal it. Like in "Thief", "Dishonored", or "Splinter Cell" series, but from the perspective of guards. How could I do this? I think they should be given a map of the area and a possibility to invent their own traps, security system elements and where they would like to patrol. Any ideas, fellow GMs?